implement cost formula for asteroid expansion
This commit is contained in:
@@ -72,6 +72,12 @@ public:
|
||||
// The seed this run was (re)initialized with; written to the replay header.
|
||||
unsigned int getSeed() const;
|
||||
int buildingBlocksStock() const;
|
||||
// Current asteroid width in tiles = base width + purchased expansions
|
||||
// (REQ-EXP-UNLOCK, REQ-GW-ASTEROID-EXPAND).
|
||||
int currentAsteroidWidth_tiles() const;
|
||||
// Building block cost of the next expansion, floored to an integer
|
||||
// (REQ-EXP-COST); x = number of expansions already purchased.
|
||||
int currentExpansionCost() const;
|
||||
bool isGameOver() const;
|
||||
bool isWon() const;
|
||||
int artifactCount() const;
|
||||
@@ -136,6 +142,11 @@ private:
|
||||
// Clears the pending choices after application.
|
||||
void applySchematicChoice(int choiceIndex);
|
||||
|
||||
// Unlocks one asteroid expansion if affordable (REQ-EXP-UNLOCK): checks the
|
||||
// current cost against the stock, deducts it, increments the expansion
|
||||
// counter, and widens the buildable asteroid. No-op if blocks are short.
|
||||
void tryExpandAsteroid();
|
||||
|
||||
// Mutable subsystem accessors; same chokepoint rule as the mutators above.
|
||||
BuildingSystem& buildingsMutable();
|
||||
BeltSystem& beltsMutable();
|
||||
@@ -165,6 +176,7 @@ private:
|
||||
Tick m_nextDepartureTick;
|
||||
BuildingId m_nextBuildingId;
|
||||
int m_buildingBlocksStock;
|
||||
int m_expansionsPurchased = 0; // REQ-EXP-COST formula variable x
|
||||
bool m_gameOver = false;
|
||||
bool m_isWon = false;
|
||||
int m_artifactCount = 0;
|
||||
|
||||
Reference in New Issue
Block a user