implement cost formula for asteroid expansion

This commit is contained in:
2026-07-04 15:28:19 +02:00
parent f62b7bb78e
commit dcc6af123f
17 changed files with 141 additions and 15 deletions

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@@ -278,8 +278,8 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
cfg.regions.contestZoneWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["contest_zone_width_tiles"], file, "regions.contest_zone_width_tiles"));
cfg.regions.enemyBufferWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["enemy_buffer_width_tiles"], file, "regions.enemy_buffer_width_tiles"));
cfg.expansion.columnsPerExpansion_tiles = static_cast<int>(requireInt(tbl["expansion"]["columns_per_expansion_tiles"], file, "expansion.columns_per_expansion_tiles"));
cfg.expansion.costBuildingBlocks = static_cast<int>(requireInt(tbl["expansion"]["cost_building_blocks"], file, "expansion.cost_building_blocks"));
cfg.expansion.columnsPerExpansion_tiles = static_cast<int>(requireInt(tbl["expansion"]["columns_per_expansion_tiles"], file, "expansion.columns_per_expansion_tiles"));
cfg.expansion.costBuildingBlocksFormula = requireFormula(tbl["expansion"]["cost_building_blocks_formula"], file, "expansion.cost_building_blocks_formula");
cfg.push.pushExpandColumns_tiles = static_cast<int>(requireInt(tbl["push"]["push_expand_columns_tiles"], file, "push.push_expand_columns_tiles"));
cfg.push.bossAdvanceSeconds = requireDouble(tbl["push"]["boss_advance_seconds"], file, "push.boss_advance_seconds");

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@@ -14,8 +14,8 @@ struct WorldRegions
// Asteroid expansion (REQ-EXP-UNLOCK, REQ-EXP-COST).
struct WorldExpansion
{
int columnsPerExpansion_tiles;
int costBuildingBlocks;
int columnsPerExpansion_tiles;
Formula costBuildingBlocksFormula; // cost in building blocks; x = expansions already purchased
};
// Push effects (REQ-PSH-*, REQ-WAV-BOSS-ADVANCE).

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@@ -3,6 +3,7 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/TracePrintRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/TickAdvancedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/BuildingBlocksChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/ExpansionCostChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/EntitySelectedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/GameSpeedChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/BossWaveUpdatedEvent.h

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@@ -0,0 +1,17 @@
#ifndef EXPANSION_COST_CHANGED_EVENT_H
#define EXPANSION_COST_CHANGED_EVENT_H
#include "Event.h"
// Fired when the current asteroid-expansion cost changes (REQ-EXP-COST): once at
// startup and again after each expansion is purchased. Carries the cost in
// building blocks so the header Expand button can update its caption/enabled
// state (REQ-UI-EXPAND-BUTTON).
class ExpansionCostChangedEvent : public Event
{
public:
explicit ExpansionCostChangedEvent(int cost) : cost(cost) {}
const int cost;
};
#endif // EXPANSION_COST_CHANGED_EVENT_H

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@@ -24,6 +24,7 @@ BuildingSystem::BuildingSystem(const GameConfig& config,
, m_spawnShip(std::move(spawnShip))
, m_isItemUnlocked(std::move(isItemUnlocked))
, m_rng(rng)
, m_asteroidWidth_tiles(config.world.regions.asteroidWidth_tiles)
{
}
@@ -281,7 +282,7 @@ bool BuildingSystem::bodyCellsWithinWorldBounds(const std::vector<QPoint>& bodyC
QPoint anchor) const
{
const int heightTiles = m_config.world.heightTiles;
const int leftEdgeX = -m_config.world.regions.asteroidWidth_tiles;
const int leftEdgeX = -m_asteroidWidth_tiles;
for (const QPoint& cell : bodyCells)
{
const QPoint worldCell = anchor + cell;

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@@ -59,6 +59,11 @@ public:
bool isPlacementValid(BuildingType type, QPoint anchor,
Rotation rotation) const;
// Sets the current buildable asteroid width in tiles. Grows the left
// placement bound as the player unlocks asteroid expansions (REQ-EXP-UNLOCK).
// Defaults to world.regions.asteroid_width_tiles at construction.
void setAsteroidWidth_tiles(int widthTiles) { m_asteroidWidth_tiles = widthTiles; }
// Remove a building or construction site by id. Returns the refund in
// building blocks (floor(cost * refundPercentage / 100)). Returns 0 for
// unknown ids.
@@ -179,6 +184,7 @@ private:
const std::optional<ShipLayoutConfig>&)> m_spawnShip;
std::function<bool(const std::string&)> m_isItemUnlocked;
std::mt19937& m_rng;
int m_asteroidWidth_tiles;
std::vector<Building> m_buildings;
std::deque<ConstructionSite> m_constructionQueue;

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@@ -35,6 +35,7 @@ enum class CommandKind
SetSplitterFilters,
ClearBeltTiles,
ApplySchematicChoice,
ExpandAsteroid,
Reset
};
@@ -129,6 +130,14 @@ struct ApplySchematicChoiceCommand : Command
int choiceIndex = 0;
};
// Unlocks the next asteroid expansion (REQ-EXP-UNLOCK). Carries no payload: the
// simulation derives the cost and column count from its own expansion counter
// and config, so a recorded command replays identically.
struct ExpandAsteroidCommand : Command
{
ExpandAsteroidCommand() : Command(CommandKind::ExpandAsteroid) {}
};
// Restart boundary: reinitializes the simulation with a fresh seed and, if
// config is set, a reloaded config (GameConfig is move-only, so it is carried by
// shared_ptr and moved into the sim on apply). A null config keeps the current

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@@ -2,6 +2,7 @@
#include <algorithm>
#include <cassert>
#include <cmath>
#include "AiSystem.h"
#include "Command.h"
@@ -132,6 +133,7 @@ void Simulation::reset(unsigned int seed)
m_nextDepartureTick = secondsToTicks(m_config.world.departureIntervalSeconds);
m_nextBuildingId = 1;
m_buildingBlocksStock = m_config.world.startingBuildingBlocks;
m_expansionsPurchased = 0;
m_gameOver = false;
m_isWon = false;
m_artifactCount = 0;
@@ -275,6 +277,9 @@ void Simulation::apply(const Command& command)
case CommandKind::ApplySchematicChoice:
applySchematicChoice(static_cast<const ApplySchematicChoiceCommand&>(command).choiceIndex);
break;
case CommandKind::ExpandAsteroid:
tryExpandAsteroid();
break;
case CommandKind::Reset:
{
const ResetCommand& c = static_cast<const ResetCommand&>(command);
@@ -993,6 +998,7 @@ unsigned long long Simulation::computeStateChecksum() const
hasher.append(m_gameOver);
hasher.append(m_isWon);
hasher.append(m_artifactCount);
hasher.append(m_expansionsPurchased);
// WaveSystem scalar state, reached through existing accessors.
hasher.append(threatLevel());
@@ -1100,6 +1106,31 @@ int Simulation::buildingBlocksStock() const
return m_buildingBlocksStock;
}
int Simulation::currentAsteroidWidth_tiles() const
{
return m_config.world.regions.asteroidWidth_tiles
+ m_expansionsPurchased * m_config.world.expansion.columnsPerExpansion_tiles;
}
int Simulation::currentExpansionCost() const
{
const double cost = m_config.world.expansion.costBuildingBlocksFormula.evaluate(
static_cast<double>(m_expansionsPurchased));
return static_cast<int>(std::floor(cost));
}
void Simulation::tryExpandAsteroid()
{
const int cost = currentExpansionCost();
if (m_buildingBlocksStock < cost)
{
return;
}
m_buildingBlocksStock -= cost;
++m_expansionsPurchased;
m_buildingSystem->setAsteroidWidth_tiles(currentAsteroidWidth_tiles());
}
bool Simulation::isGameOver() const
{
return m_gameOver;

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@@ -72,6 +72,12 @@ public:
// The seed this run was (re)initialized with; written to the replay header.
unsigned int getSeed() const;
int buildingBlocksStock() const;
// Current asteroid width in tiles = base width + purchased expansions
// (REQ-EXP-UNLOCK, REQ-GW-ASTEROID-EXPAND).
int currentAsteroidWidth_tiles() const;
// Building block cost of the next expansion, floored to an integer
// (REQ-EXP-COST); x = number of expansions already purchased.
int currentExpansionCost() const;
bool isGameOver() const;
bool isWon() const;
int artifactCount() const;
@@ -136,6 +142,11 @@ private:
// Clears the pending choices after application.
void applySchematicChoice(int choiceIndex);
// Unlocks one asteroid expansion if affordable (REQ-EXP-UNLOCK): checks the
// current cost against the stock, deducts it, increments the expansion
// counter, and widens the buildable asteroid. No-op if blocks are short.
void tryExpandAsteroid();
// Mutable subsystem accessors; same chokepoint rule as the mutators above.
BuildingSystem& buildingsMutable();
BeltSystem& beltsMutable();
@@ -165,6 +176,7 @@ private:
Tick m_nextDepartureTick;
BuildingId m_nextBuildingId;
int m_buildingBlocksStock;
int m_expansionsPurchased = 0; // REQ-EXP-COST formula variable x
bool m_gameOver = false;
bool m_isWon = false;
int m_artifactCount = 0;