Rename EntitySelectedEvent to EntitySelectionChangedEvent
The event also fires on deselection and now carries a set of entities rather than a single one, so the "SelectionChanged" name (matching SelectionChangedEvent and ScrapSelectionChangedEvent) is more accurate. Pure rename: header + include guard, CMake entry, and all usages. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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@@ -12,7 +12,7 @@
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#include "entt/entity/entity.hpp"
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#include "ArenaSimulation.h"
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#include "EntitySelectedEvent.h"
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#include "EntitySelectionChangedEvent.h"
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#include "EventHandler.h"
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#include "GameConfig.h"
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#include "GameSpeedChangedEvent.h"
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@@ -22,7 +22,7 @@ class ArenaView;
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class ShipStatsPanel;
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class InspectWindow : public QWidget,
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public CombinedEventHandler<EntitySelectedEvent,
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public CombinedEventHandler<EntitySelectionChangedEvent,
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GameSpeedChangedEvent>
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{
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Q_OBJECT
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@@ -38,7 +38,7 @@ protected:
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void keyPressEvent(QKeyEvent* event) override;
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private:
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void handleEvent(std::shared_ptr<const EntitySelectedEvent> event) override;
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void handleEvent(std::shared_ptr<const EntitySelectionChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const GameSpeedChangedEvent> event) override;
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private slots:
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