Write the v2 production tree into the config files

recipes.toml: full v2 rewrite - iron/copper/quartz mining, smelting
incl. the value-losing scrap sink, reprocessing (4 scrap / 4 s,
voidsteel at 20% of the full pool), tiered intermediates, hulls,
module prefabs, and the three drop-only shortcut recipes.

modules.toml: lasers renamed to railguns (implementation unchanged),
prefab materials and numbers-pass production times; combat stats stay
placeholders for the arena pass.

ships.toml: hull-item materials, numbers-pass base production times,
and geometry-validated default_modules loadouts for every ship (waves
now spawn armed).

visuals.toml: item entries for the new palette (quartz, silicon,
copper_coil, control_chip, capacitor_bank, hardened_steel,
ceramic_plate, voidsteel, voidsteel_plate, railgun modules); retired
titanium/alloy/laser items removed.

world.toml: scrap_per_threat = 0.25 per the numbers pass.

threat_report.py: commit an item's threat only once every eligible
recipe is computable - the previous first-resolved-wins behavior let
shortcut recipes underprice items (same flaw exists in
ThreatCostCalculator, recorded as action item 9). Verified: all
default_modules placements valid, verify_recipes and verify_layouts
pass, and the report reproduces the numbers-pass tables exactly
(fitted: 10.5/47/99/233.5/354.5/722.5/1491.5/1436.5). Doc tables
updated for the three geometry-corrected loadouts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
This commit is contained in:
2026-07-03 17:05:19 +02:00
parent b9e70ba83a
commit d889b79658
8 changed files with 487 additions and 400 deletions

View File

@@ -341,11 +341,15 @@ prints per-item threat values and producer:consumer ratio tables.
### Numbers — first pass
Computed with a recursive threat calculator (now available as
`tools/threat_report.py`, which reads the real config files — it
verifies these numbers once the v2 tree lands in the configs);
quantities and durations tuned so fitted ships land on the threat-cost
ladder and the ratio curve is realized.
These numbers are live in the config files and verified by
`tools/threat_report.py`; quantities and durations are tuned so fitted
ships land on the threat-cost ladder and the ratio curve is realized.
The typical loadouts are geometry-validated against the hull grids and
configured as each ship's `default_modules`: the L-shaped weapon
modifiers turned out not to fit alongside the full gun complement on
the battlecruiser and dreadnought, so their loadouts use armor and
small-railgun fillers instead — which moved all three heavy ships
closer to their ladder targets.
**Economy constants:** `scrap_per_threat = 0.25` (1 scrap per 4 threat
destroyed — a cruiser kill drops ~59 scrap). Reprocessing: 4 scrap per
@@ -405,9 +409,9 @@ typical loadouts double as the `default_modules` for enemy waves):
| frigate | 2 steel_plate + 1 copper_wire | 2 | 2 | 2× railgun_s, maneuvering_thrusters | 47 (40) |
| destroyer | 3 steel_plate + 2 copper_coil | 4 | 3 | 3× railgun_s, armor_plates, sensor_booster | 99 (80) |
| cruiser | 2 hardened_steel + 2 control_chip | 6 | 4 | 2× railgun_m, armor_plates, maneuvering_thrusters | 234 (200) |
| battlecruiser | 3 hardened_steel + 2 control_chip + 1 drive_unit | 8 | 5 | 3× railgun_m, weapon_primer, armor_plates | 370 (350) |
| battleship | 3 voidsteel_plate + 1 drive_unit + 2 control_chip | 10 | 6 | railgun_l, 2× railgun_m, weapon_stabilizer, armor_plates, sensor_booster | 752 (700) |
| dreadnought | 5 voidsteel_plate + 1 capital_core + 2 drive_unit | 12 | 8 | 3× railgun_l, weapon_primer, weapon_upgrade, 2× armor_plates | 1472 (1500) |
| battlecruiser | 3 hardened_steel + 2 control_chip + 1 drive_unit | 8 | 5 | 3× railgun_m, armor_plates, 2× railgun_s | 355 (350) |
| battleship | 3 voidsteel_plate + 1 drive_unit + 2 control_chip | 10 | 6 | railgun_l, 2× railgun_m, weapon_stabilizer, 2× railgun_s | 723 (700) |
| dreadnought | 5 voidsteel_plate + 1 capital_core + 2 drive_unit | 12 | 8 | 3× railgun_l, 4× armor_plates, railgun_s | 1492 (1500) |
| carrier | 5 voidsteel_plate + 1 capital_core + 2 drive_unit | 12 | 8 | drone_hangar, 2× railgun_m, 2× armor_plates, sensor_booster | 1436 (1500) |
**Checks:**