move the placement rules and the config-dependent queries off BuildingSystem

This commit is contained in:
2026-08-05 06:49:49 +02:00
parent 537597c854
commit d87d063b10
14 changed files with 340 additions and 274 deletions

View File

@@ -2,6 +2,9 @@
#include <limits>
#include "PortGeometry.h"
#include "SurfaceMask.h"
#include "Item.h"
#include "ItemType.h"
@@ -126,3 +129,53 @@ bool deliverScrapToSalvageBay(FactoryState& state, BuildingId bayId)
bay->outputBuffer.items.push_back(Item{ItemType{"scrap"}});
return true;
}
std::vector<Port> getInputPorts(const FactoryState& state, const GameConfig& config,
BuildingId id)
{
if (const Building* building = findBuilding(state, id))
{
return building->inputPorts;
}
if (const ConstructionSite* site = findSite(state, id))
{
// A site stores no ports; derive its output ports from the mask (absolute)
// and run the same input-edge scan (REQ-BLD-BELT-DRAG, REQ-MAT-INPUT-PORTS).
const BuildingDef* def = config.buildings.findBuildingDef(site->type);
if (def == nullptr) { return {}; }
const ParsedSurfaceMask mask = parseSurfaceMask(def->surfaceMask, site->rotation);
std::vector<Port> outputPortsAbsolute;
outputPortsAbsolute.reserve(mask.outputPorts.size());
for (const Port& port : mask.outputPorts)
{
outputPortsAbsolute.push_back(Port{ site->anchor + port.tile, port.direction });
}
return computeInputPorts(site->bodyCells, outputPortsAbsolute);
}
return {};
}
std::optional<BeltSystem::SplitterInfo>
getSiteSplitterInfo(const FactoryState& state, const GameConfig& config, BuildingId id)
{
for (const ConstructionSite& site : state.constructionQueue)
{
if (site.id != id) { continue; }
if (site.type != BuildingType::Splitter) { return std::nullopt; }
const BuildingDef* def = config.buildings.findBuildingDef(site.type);
const ParsedSurfaceMask mask = parseSurfaceMask(
def ? def->surfaceMask : std::vector<std::string>{}, site.rotation);
if (mask.outputPorts.size() < 2) { return std::nullopt; }
BeltSystem::SplitterInfo info;
info.outputA = mask.outputPorts[0].direction;
info.outputB = mask.outputPorts[1].direction;
info.filterA = site.splitterFilterA;
info.filterB = site.splitterFilterB;
return info;
}
return std::nullopt;
}