move the placement rules and the config-dependent queries off BuildingSystem

This commit is contained in:
2026-08-05 06:49:49 +02:00
parent 537597c854
commit d87d063b10
14 changed files with 340 additions and 274 deletions

View File

@@ -20,6 +20,7 @@ SET(HDRS
SET(SRCS
${SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/BuildingType.cpp
${CMAKE_CURRENT_SOURCE_DIR}/PortGeometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/EntityAdmin.cpp
${CMAKE_CURRENT_SOURCE_DIR}/DisplayName.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BeltDragPath.cpp

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@@ -0,0 +1,57 @@
#include "PortGeometry.h"
#include <set>
#include <utility>
std::vector<Port> computeInputPorts(
const std::vector<QPoint>& bodyCells,
const std::vector<Port>& outputPorts)
{
// Build lookup sets for quick membership checks.
std::set<std::pair<int, int>> bodySet;
for (const QPoint& cell : bodyCells)
{
bodySet.insert({cell.x(), cell.y()});
}
std::set<std::pair<int, int>> outputPortTiles;
for (const Port& port : outputPorts)
{
outputPortTiles.insert({port.tile.x(), port.tile.y()});
}
// Neighbour deltas and the corresponding "inward" belt direction.
const int dx[4] = {-1, 1, 0, 0};
const int dy[4] = { 0, 0, -1, 1};
const Rotation inward[4] = {
Rotation::East, // neighbour is to the West; belt flows East toward building
Rotation::West, // neighbour is to the East; belt flows West toward building
Rotation::South, // neighbour is above (row-1); belt flows South toward building
Rotation::North // neighbour is below (row+1); belt flows North toward building
};
std::set<std::pair<int, int>> seen;
std::vector<Port> inputPorts;
for (const QPoint& cell : bodyCells)
{
for (int i = 0; i < 4; ++i)
{
const int nx = cell.x() + dx[i];
const int ny = cell.y() + dy[i];
const std::pair<int, int> neighbor = {nx, ny};
if (bodySet.count(neighbor)) { continue; }
if (outputPortTiles.count(neighbor)){ continue; }
if (seen.count(neighbor)) { continue; }
seen.insert(neighbor);
Port port;
port.tile = QPoint(nx, ny);
port.direction = inward[i];
inputPorts.push_back(port);
}
}
return inputPorts;
}

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@@ -1,7 +1,10 @@
#pragma once
#include <vector>
#include <QPoint>
#include "Port.h"
#include "Rotation.h"
// Geometry of a building's input/output ports. A Port names the tile *outside* the
@@ -43,3 +46,10 @@ inline QPoint inputBodyTile(QPoint portTile, Rotation inwardDirection)
}
return portTile;
}
// Every belt-facing edge of a footprint that is not already an output port — the
// tiles a belt can feed the building from, with the direction items must flow to
// enter (REQ-MAT-INPUT-PORTS, REQ-BLD-BELT-DRAG). bodyCells and outputPorts are
// in absolute tile coordinates, and so is the result.
std::vector<Port> computeInputPorts(const std::vector<QPoint>& bodyCells,
const std::vector<Port>& outputPorts);