Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run. Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause. Reviewed-on: #4 Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com> Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
This commit was merged in pull request #4.
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@@ -21,6 +21,7 @@
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#include "SchematicChoiceOption.h"
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#include "ShipsConfig.h"
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#include "Simulation.h"
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#include "SimulationTestAccess.h"
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#include "Tick.h"
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#include "ThreatCostCalculator.h"
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#include "WaveSystem.h"
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@@ -359,7 +360,7 @@ TEST_CASE("WaveSystem: applySchematicChoice clears pending and applies", "[wave]
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sim.tick();
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REQUIRE(sim.hasSchematicChoicesPending());
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sim.applySchematicChoice(0);
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SimulationTestAccess::applySchematicChoice(sim, 0);
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REQUIRE_FALSE(sim.hasSchematicChoicesPending());
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}
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