move the remaining hotkeys into the InputMapper
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@@ -31,8 +31,13 @@
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#include "EventHandler.h"
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#include "ExitBlueprintModeRequestedEvent.h"
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#include "ExitBuilderModeRequestedEvent.h"
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#include "DebugDrawToggleRequestedEvent.h"
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#include "GhostRotationRequestedEvent.h"
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#include "InputMapper.h"
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#include "ModeCancelRequestedEvent.h"
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#include "PanDirectionChangedEvent.h"
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#include "PauseToggleRequestedEvent.h"
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#include "SpeedStepRequestedEvent.h"
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#include "DebugDrawToggledEvent.h"
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#include "ArtifactCountChangedEvent.h"
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#include "BeamFiredEvent.h"
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@@ -83,6 +88,11 @@ class GameWorldView : public QOpenGLWidget,
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ExitBlueprintModeRequestedEvent,
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SpeedChangeRequestedEvent,
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PanDirectionChangedEvent,
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PauseToggleRequestedEvent,
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SpeedStepRequestedEvent,
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GhostRotationRequestedEvent,
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ModeCancelRequestedEvent,
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DebugDrawToggleRequestedEvent,
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CommandRequestedEvent>
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{
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Q_OBJECT
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@@ -105,6 +115,8 @@ public:
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protected:
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void initializeGL() override;
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void paintGL() override;
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// Only forwards to the input mapper; every key this widget acts on reaches it
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// as a published action instead (REQ-UI-HOTKEYS).
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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// Key-up never arrives for a key that was still held when focus moved away —
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@@ -127,6 +139,11 @@ private:
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void handleEvent(std::shared_ptr<const ExitBlueprintModeRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const SpeedChangeRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const PanDirectionChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const PauseToggleRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const SpeedStepRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const GhostRotationRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const ModeCancelRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const DebugDrawToggleRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const CommandRequestedEvent> event) override;
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// Enqueue a sim command onto the CommandManager (the single mutation path).
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