move the remaining hotkeys into the InputMapper
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12
src/lib/eventsystem/event/PauseToggleRequestedEvent.h
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12
src/lib/eventsystem/event/PauseToggleRequestedEvent.h
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#pragma once
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#include "Event.h"
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// The player asked to pause or unpause (REQ-UI-HOTKEYS). Carries no speed: which
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// speed to restore on unpause is the receiver's business, since it is the one that
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// remembers what was running before the pause.
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class PauseToggleRequestedEvent : public Event
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{
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public:
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PauseToggleRequestedEvent() = default;
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};
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