From d46af269a24accc8d8a149707ca80db385c29647 Mon Sep 17 00:00:00 2001 From: mlangkabel Date: Thu, 16 Apr 2026 22:30:50 +0200 Subject: [PATCH] add scrap drop requirements --- docs/requirements.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/docs/requirements.md b/docs/requirements.md index 51fb241..f253fe1 100644 --- a/docs/requirements.md +++ b/docs/requirements.md @@ -63,9 +63,10 @@ The following config files drive game parameters: ## Resources - REQ-RES-1: Ore is extracted by miners and smelted into basic materials by smelters. -- REQ-RES-2: Scrap is collected by salvage ships from destroyed enemy ships and delivered to a Salvage Bay on the asteroid. From there it can be fed via belt into a smelter (same output as ore) or a Reprocessing Plant. -- REQ-RES-3: Building blocks are produced by an assembler recipe and are the only globally pooled resource. They are added to the global stock when delivered to the HQ via belt. -- REQ-RES-4: All recipes, production rates, and reprocessing probabilities are defined in recipes.config. +- REQ-RES-2: Destroyed ships (both player and enemy) and destroyed defence stations (both player and enemy) drop scrap at their location. The scrap amount per unit is defined in ships.config and stations.config respectively. Scrap despawns after a configurable duration (world.config) if not collected. +- REQ-RES-3: Scrap is collected by salvage ships and delivered to a Salvage Bay on the asteroid. From there it can be fed via belt into a smelter (same output as ore) or a Reprocessing Plant. +- REQ-RES-4: Building blocks are produced by an assembler recipe and are the only globally pooled resource. They are added to the global stock when delivered to the HQ via belt. +- REQ-RES-5: All recipes, production rates, and reprocessing probabilities are defined in recipes.config. ## Ships