Prefix all getters with "get"
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@@ -42,9 +42,9 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir,
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setWindowTitle(tr("Dota Factory"));
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resize(1280, 768);
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m_headerBar = new HeaderBar(&sim->config(), this);
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m_headerBar = new HeaderBar(&sim->getConfig(), this);
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m_gameWorldView = new GameWorldView(sim, &sim->config(), &m_visuals, m_configDir,
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m_gameWorldView = new GameWorldView(sim, &sim->getConfig(), &m_visuals, m_configDir,
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m_replay.get(), this);
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m_sidePanel = new QWidget(this);
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@@ -52,9 +52,9 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir,
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sideLayout->setContentsMargins(1, 1, 1, 1);
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sideLayout->setSpacing(1);
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m_selectedBuildingPanel = new SelectedBuildingPanel(sim, &sim->config(), m_sidePanel);
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m_buildButtonGrid = new BuildButtonGrid(&sim->config(), m_sidePanel);
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m_blueprintPanel = new BlueprintPanel(sim, &sim->config(), m_sidePanel);
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m_selectedBuildingPanel = new SelectedBuildingPanel(sim, &sim->getConfig(), m_sidePanel);
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m_buildButtonGrid = new BuildButtonGrid(&sim->getConfig(), m_sidePanel);
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m_blueprintPanel = new BlueprintPanel(sim, &sim->getConfig(), m_sidePanel);
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sideLayout->addWidget(m_selectedBuildingPanel, 1);
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sideLayout->addWidget(m_buildButtonGrid, 1);
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@@ -158,11 +158,11 @@ void MainWindow::handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> e
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void MainWindow::handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event)
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{
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const double prevSpeed = m_gameWorldView->gameSpeed();
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const double prevSpeed = m_gameWorldView->getGameSpeed();
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m_gameWorldView->setGameSpeed(0.0);
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ModalDimScope dim(*m_dimOverlay);
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SchematicChoiceDialog dialog(event->choices, m_sim->config().recipes, this);
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SchematicChoiceDialog dialog(event->choices, m_sim->getConfig().recipes, this);
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dialog.exec();
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std::shared_ptr<ApplySchematicChoiceCommand> command =
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@@ -177,7 +177,7 @@ void MainWindow::handleEvent(std::shared_ptr<const SchematicChoicesAvailableEven
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void MainWindow::handleEvent(std::shared_ptr<const EscapeMenuRequestedEvent> /*event*/)
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{
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const double prevSpeed = m_gameWorldView->gameSpeed();
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const double prevSpeed = m_gameWorldView->getGameSpeed();
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m_gameWorldView->setGameSpeed(0.0);
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ModalDimScope dim(*m_dimOverlay);
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@@ -232,11 +232,11 @@ void MainWindow::openShipLayoutDialog(BuildingId shipyardId,
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const std::string& schematicId,
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const ShipLayoutConfig& currentLayout)
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{
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const double prevSpeed = m_gameWorldView->gameSpeed();
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const double prevSpeed = m_gameWorldView->getGameSpeed();
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m_gameWorldView->setGameSpeed(0.0);
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std::set<std::string> unlockedModuleIds;
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for (const ModuleDef& def : m_sim->config().modules.modules)
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for (const ModuleDef& def : m_sim->getConfig().modules.modules)
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{
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if (m_sim->isModuleSchematicUnlocked(def.id))
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{
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@@ -245,17 +245,17 @@ void MainWindow::openShipLayoutDialog(BuildingId shipyardId,
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}
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ModalDimScope dim(*m_dimOverlay);
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ShipLayoutDialog dialog(&m_sim->config(), schematicId, currentLayout,
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ShipLayoutDialog dialog(&m_sim->getConfig(), schematicId, currentLayout,
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m_layoutBlueprints,
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std::move(unlockedModuleIds),
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m_gameWorldView->isDebugDrawEnabled(),
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this);
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if (dialog.exec() == QDialog::Accepted && dialog.result().has_value())
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if (dialog.exec() == QDialog::Accepted && dialog.getResult().has_value())
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{
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std::shared_ptr<SetShipLayoutCommand> command =
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std::make_shared<SetShipLayoutCommand>();
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command->id = shipyardId;
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command->layout = *dialog.result();
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command->layout = *dialog.getResult();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<CommandRequestedEvent>(command));
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}
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@@ -268,9 +268,9 @@ void MainWindow::handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> e
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{
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// A construction site has no Building yet; fall back to its site record so
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// the shipyard layout can be configured before it is built (REQ-BLD-SITE-CONFIG).
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const Building* b = m_sim->buildings().findBuilding(event->shipyardId);
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const Building* b = m_sim->getBuildings().findBuilding(event->shipyardId);
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const ConstructionSite* s =
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b ? nullptr : m_sim->buildings().findSite(event->shipyardId);
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b ? nullptr : m_sim->getBuildings().findSite(event->shipyardId);
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if (!b && !s)
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{
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return;
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@@ -291,14 +291,14 @@ void MainWindow::handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> e
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void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event)
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{
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const double prevSpeed = m_gameWorldView->gameSpeed();
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const double prevSpeed = m_gameWorldView->getGameSpeed();
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m_gameWorldView->setGameSpeed(0.0);
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// A construction site has no Building yet; fall back to its site record so
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// the recipe/schematic can be chosen before it is built (REQ-BLD-SITE-CONFIG).
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const Building* b = m_sim->buildings().findBuilding(event->buildingId);
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const Building* b = m_sim->getBuildings().findBuilding(event->buildingId);
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const ConstructionSite* s =
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b ? nullptr : m_sim->buildings().findSite(event->buildingId);
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b ? nullptr : m_sim->getBuildings().findSite(event->buildingId);
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if (!b && !s)
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{
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m_gameWorldView->setGameSpeed(prevSpeed);
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@@ -316,7 +316,7 @@ void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent
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// dereferenced after dialog.exec() returns.
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const std::string oldSchematic = b ? b->recipeId : s->recipeId;
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const std::vector<RecipeSelectionOption> options =
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buildRecipeSelectionOptions(type, *m_sim, m_sim->config());
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buildRecipeSelectionOptions(type, *m_sim, m_sim->getConfig());
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const QString title = (type == BuildingType::Shipyard)
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? tr("Select Schematic")
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: tr("Select Recipe");
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@@ -356,7 +356,7 @@ void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent
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void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
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{
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const Tick tick = m_sim->currentTick();
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const Tick tick = m_sim->getCurrentTick();
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const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
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const int minutes = totalSeconds / 60;
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const int seconds = totalSeconds % 60;
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@@ -403,7 +403,7 @@ void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
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void MainWindow::handleEvent(std::shared_ptr<const WinEvent> /*event*/)
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{
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const Tick tick = m_sim->currentTick();
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const Tick tick = m_sim->getCurrentTick();
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const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
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const int minutes = totalSeconds / 60;
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const int seconds = totalSeconds % 60;
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