Prefix all getters with "get"
This commit is contained in:
@@ -19,7 +19,7 @@ static GameConfig loadConfig()
|
||||
|
||||
static void killEnemyStations(Simulation& sim)
|
||||
{
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity, StationBodyComponent&, FactionComponent& faction, HealthComponent& health)
|
||||
{
|
||||
if (faction.isEnemy)
|
||||
@@ -65,7 +65,7 @@ TEST_CASE("ArtifactWinCondition: artifact count is 0 and isWon is false at game
|
||||
"[artifact_win]")
|
||||
{
|
||||
const Simulation sim(loadConfig());
|
||||
CHECK(sim.artifactCount() == 0);
|
||||
CHECK(sim.getArtifactCount() == 0);
|
||||
CHECK_FALSE(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ TEST_CASE("ArtifactWinCondition: selecting artifact increments artifact count",
|
||||
|
||||
SimulationTestAccess::applySchematicChoice(sim,index);
|
||||
|
||||
CHECK(sim.artifactCount() == 1);
|
||||
CHECK(sim.getArtifactCount() == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("ArtifactWinCondition: selecting a non-artifact option does not increment artifact count",
|
||||
@@ -166,7 +166,7 @@ TEST_CASE("ArtifactWinCondition: selecting a non-artifact option does not increm
|
||||
|
||||
SimulationTestAccess::applySchematicChoice(sim,static_cast<int>(it - choices.begin()));
|
||||
|
||||
CHECK(sim.artifactCount() == 0);
|
||||
CHECK(sim.getArtifactCount() == 0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -205,7 +205,7 @@ TEST_CASE("ArtifactWinCondition: isWon stays false when artifact count is below
|
||||
REQUIRE(sim.hasSchematicChoicesPending());
|
||||
SimulationTestAccess::applySchematicChoice(sim,findArtifactChoiceIndex(sim));
|
||||
|
||||
CHECK(sim.artifactCount() == 1);
|
||||
CHECK(sim.getArtifactCount() == 1);
|
||||
CHECK_FALSE(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -226,7 +226,7 @@ TEST_CASE("ArtifactWinCondition: isWon becomes true after collecting required nu
|
||||
SimulationTestAccess::applySchematicChoice(sim,index);
|
||||
}
|
||||
|
||||
CHECK(sim.artifactCount() == 2);
|
||||
CHECK(sim.getArtifactCount() == 2);
|
||||
CHECK(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -249,6 +249,6 @@ TEST_CASE("ArtifactWinCondition: reset clears artifact count and win state",
|
||||
|
||||
sim.reset();
|
||||
|
||||
CHECK(sim.artifactCount() == 0);
|
||||
CHECK(sim.getArtifactCount() == 0);
|
||||
CHECK_FALSE(sim.isWon());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user