Prefix all getters with "get"
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@@ -46,14 +46,14 @@ struct ArenaStatus
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double threatLevel = 0.0; // accumulated threat of the team's configured ships
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// Remaining durability of the team's ships and defence stations (HQ
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// excluded). currentEhp is summed live; maxEhp is the fixed full-HP
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// baseline. See ehpPercentText() for the displayed value.
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// baseline. See getEhpPercentText() for the displayed value.
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double currentEhp = 0.0;
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double maxEhp = 0.0;
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std::vector<Entry> entries; // HQ first, then ships, then stations
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// Remaining EHP as a whole-number percentage ("NN%"), or "n/a" when the
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// team has no ships or stations (maxEhp == 0).
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std::string ehpPercentText() const;
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std::string getEhpPercentText() const;
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};
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TeamStatus teams[2];
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@@ -78,17 +78,17 @@ public:
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void tickOnce();
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std::vector<BeamFiredEvent> drainBeamFiredEvents();
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ArenaStatus status() const;
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ArenaStatus getStatus() const;
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bool isFinished() const;
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int winnerTeam() const;
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Tick currentTick() const;
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int getWinnerTeam() const;
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Tick getCurrentTick() const;
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const ArenaConfig& arenaConfig() const;
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const BuildingSystem& buildings() const;
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const ShipSystem& ships() const;
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const ScrapSystem& scraps() const;
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EntityAdmin& admin();
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const EntityAdmin& admin() const;
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const ArenaConfig& getArenaConfig() const;
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const BuildingSystem& getBuildings() const;
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const ShipSystem& getShips() const;
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const ScrapSystem& getScraps() const;
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EntityAdmin& getAdmin();
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const EntityAdmin& getAdmin() const;
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private:
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BuildingId allocateBuildingId();
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