ship layout blueprints
This commit is contained in:
@@ -1,6 +1,8 @@
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#include "MainWindow.h"
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#include <QApplication>
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#include <QCloseEvent>
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#include <QFile>
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#include <QHBoxLayout>
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#include <QMessageBox>
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#include <QPushButton>
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@@ -14,6 +16,7 @@
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#include "GameWorldView.h"
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#include "HeaderBar.h"
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#include "SelectedBuildingPanel.h"
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#include "ShipLayoutBlueprintSerializer.h"
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#include "ShipLayoutDialog.h"
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#include "Simulation.h"
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#include "Tick.h"
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@@ -111,6 +114,24 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir, QWidget* p
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m_gameWorldView->setFocus();
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}
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});
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// Load layout blueprints from disk. Missing file is silently ignored.
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const QString bpPath = QCoreApplication::applicationDirPath() + "/ship_layouts.toml";
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QFile bpFile(bpPath);
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if (bpFile.open(QIODevice::ReadOnly | QIODevice::Text))
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{
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try
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{
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m_layoutBlueprints = ShipLayoutBlueprintSerializer::deserialize(
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bpFile.readAll().toStdString());
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, "Load Error",
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QString("Failed to load ship_layouts.toml:\n%1").arg(e.what()));
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m_layoutBlueprints.clear();
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}
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}
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}
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void MainWindow::resizeEvent(QResizeEvent* event)
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@@ -119,6 +140,23 @@ void MainWindow::resizeEvent(QResizeEvent* event)
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layoutPanels();
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}
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void MainWindow::closeEvent(QCloseEvent* event)
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{
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const QString path = QCoreApplication::applicationDirPath() + "/ship_layouts.toml";
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QFile file(path);
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if (file.open(QIODevice::WriteOnly | QIODevice::Text))
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{
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try
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{
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const std::string content =
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ShipLayoutBlueprintSerializer::serialize(m_layoutBlueprints);
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file.write(QByteArray::fromStdString(content));
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}
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catch (...) {}
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}
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QWidget::closeEvent(event);
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}
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void MainWindow::layoutPanels()
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{
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const int totalW = width();
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@@ -199,7 +237,8 @@ void MainWindow::onLayoutDialogRequested(EntityId shipyardId)
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currentLayout = *b->shipLayout;
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}
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ShipLayoutDialog dialog(&m_sim->config(), b->recipeId, currentLayout, this);
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ShipLayoutDialog dialog(&m_sim->config(), b->recipeId, currentLayout,
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m_layoutBlueprints, this);
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if (dialog.exec() == QDialog::Accepted && dialog.result().has_value())
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{
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m_sim->buildings().setShipLayout(shipyardId, *dialog.result());
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@@ -1,10 +1,12 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <QWidget>
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#include "EntityId.h"
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#include "ShipLayoutBlueprint.h"
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#include "Tick.h"
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#include "VisualsConfig.h"
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@@ -14,6 +16,7 @@ class HeaderBar;
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class SelectedBuildingPanel;
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class BuildButtonGrid;
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class BlueprintPanel;
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class QCloseEvent;
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class QResizeEvent;
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class MainWindow : public QWidget
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@@ -25,6 +28,7 @@ public:
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protected:
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void resizeEvent(QResizeEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void onGameOver();
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@@ -44,4 +48,6 @@ private:
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BuildButtonGrid* m_buildButtonGrid;
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BlueprintPanel* m_blueprintPanel;
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QWidget* m_bottomPanel;
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std::vector<ShipLayoutBlueprint> m_layoutBlueprints;
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};
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@@ -1,13 +1,16 @@
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#include "ShipLayoutDialog.h"
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#include <cctype>
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#include <functional>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QInputDialog>
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#include <QKeyEvent>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QPushButton>
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#include <QScrollArea>
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#include <QSignalMapper>
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#include <QVBoxLayout>
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@@ -263,6 +266,118 @@ private:
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};
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// ---------------------------------------------------------------------------
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// Blueprint panel (third column of the layout dialog)
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// ---------------------------------------------------------------------------
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class ShipLayoutBlueprintPanel : public QWidget
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{
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public:
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ShipLayoutBlueprintPanel(
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std::vector<ShipLayoutBlueprint>& allBlueprints,
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const std::string& shipType,
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std::function<std::vector<PlacedModule>()> getModules,
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std::function<void(const std::vector<PlacedModule>&)> loadModules,
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QWidget* parent = nullptr)
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: QWidget(parent)
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, m_allBlueprints(allBlueprints)
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, m_shipType(shipType)
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, m_getModules(std::move(getModules))
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, m_loadModules(std::move(loadModules))
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{
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QVBoxLayout* layout = new QVBoxLayout(this);
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layout->setContentsMargins(4, 4, 4, 4);
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layout->setSpacing(4);
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QPushButton* createBtn = new QPushButton("Create Blueprint", this);
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createBtn->setFixedHeight(36);
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layout->addWidget(createBtn);
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m_scrollArea = new QScrollArea(this);
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m_scrollArea->setWidgetResizable(true);
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m_scrollArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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m_scrollContainer = new QWidget(m_scrollArea);
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m_listLayout = new QVBoxLayout(m_scrollContainer);
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m_listLayout->setContentsMargins(0, 0, 0, 0);
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m_listLayout->setSpacing(2);
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m_listLayout->addStretch();
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m_scrollArea->setWidget(m_scrollContainer);
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layout->addWidget(m_scrollArea, 1);
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connect(createBtn, &QPushButton::clicked, this, [this]() {
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bool ok = false;
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const QString name = QInputDialog::getText(
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this, "Create Blueprint", "Blueprint name:",
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QLineEdit::Normal, QString(), &ok);
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if (!ok || name.trimmed().isEmpty()) { return; }
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ShipLayoutBlueprint bp;
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bp.name = name.trimmed();
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bp.shipType = m_shipType;
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bp.modules = m_getModules();
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m_allBlueprints.push_back(std::move(bp));
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rebuildList();
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});
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rebuildList();
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}
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private:
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void rebuildList()
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{
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// Remove all items except the trailing stretch.
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while (m_listLayout->count() > 1)
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{
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QLayoutItem* item = m_listLayout->takeAt(0);
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if (item->widget()) { delete item->widget(); }
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delete item;
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}
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for (std::size_t i = 0; i < m_allBlueprints.size(); ++i)
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{
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const ShipLayoutBlueprint& bp = m_allBlueprints[i];
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if (bp.shipType != m_shipType) { continue; }
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QWidget* row = new QWidget(m_scrollContainer);
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QHBoxLayout* rowLayout = new QHBoxLayout(row);
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rowLayout->setContentsMargins(0, 0, 0, 0);
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rowLayout->setSpacing(2);
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QPushButton* nameBtn = new QPushButton(bp.name, row);
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nameBtn->setFixedHeight(36);
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QPushButton* delBtn = new QPushButton("\xc3\x97", row);
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delBtn->setFixedWidth(28);
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delBtn->setFixedHeight(36);
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rowLayout->addWidget(nameBtn, 1);
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rowLayout->addWidget(delBtn, 0);
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m_listLayout->insertWidget(m_listLayout->count() - 1, row);
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const std::vector<PlacedModule> modules = bp.modules;
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connect(nameBtn, &QPushButton::clicked, this, [this, modules]() {
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m_loadModules(modules);
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});
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connect(delBtn, &QPushButton::clicked, this, [this, i]() {
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m_allBlueprints.erase(m_allBlueprints.begin()
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+ static_cast<std::ptrdiff_t>(i));
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rebuildList();
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});
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}
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}
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std::vector<ShipLayoutBlueprint>& m_allBlueprints;
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std::string m_shipType;
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std::function<std::vector<PlacedModule>()> m_getModules;
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std::function<void(const std::vector<PlacedModule>&)> m_loadModules;
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QScrollArea* m_scrollArea = nullptr;
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QWidget* m_scrollContainer = nullptr;
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QVBoxLayout* m_listLayout = nullptr;
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};
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// ---------------------------------------------------------------------------
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// ShipLayoutDialog implementation
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// ---------------------------------------------------------------------------
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@@ -270,6 +385,7 @@ private:
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ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
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const std::string& shipId,
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const ShipLayoutConfig& currentLayout,
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std::vector<ShipLayoutBlueprint>& allBlueprints,
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QWidget* parent)
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: QDialog(parent)
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, m_config(config)
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@@ -408,6 +524,15 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
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mainLayout->addLayout(rightLayout);
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// Right: blueprint panel (third column).
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ShipLayoutBlueprintPanel* bpPanel = new ShipLayoutBlueprintPanel(
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allBlueprints,
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m_shipId,
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[this]() { return m_placedModules; },
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[this](const std::vector<PlacedModule>& mods) { loadLayoutBlueprint(mods); },
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this);
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mainLayout->addWidget(bpPanel);
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// Grid click handler.
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connect(this, &ShipLayoutDialog::gridCellClicked, this, [this](QPoint cell) {
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if (m_activeModuleIndex == -2)
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@@ -614,3 +739,60 @@ std::vector<std::string> ShipLayoutDialog::rotatedMask(const ModuleDef& def,
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}
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return result;
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}
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void ShipLayoutDialog::loadLayoutBlueprint(const std::vector<PlacedModule>& modules)
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{
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m_placedModules.clear();
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// Build a temporary occupancy grid to detect overlaps within the blueprint.
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std::vector<std::vector<bool>> occupied(m_rows, std::vector<bool>(m_cols, false));
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for (const PlacedModule& pm : modules)
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{
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// Validate module type exists.
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const ModuleDef* def = nullptr;
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for (const ModuleDef& d : m_config->modules.modules)
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{
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if (d.id == pm.moduleId) { def = &d; break; }
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}
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if (!def) { continue; }
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const std::vector<std::string> mask = rotatedMask(*def, pm.rotation);
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bool valid = true;
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for (int mr = 0; mr < static_cast<int>(mask.size()) && valid; ++mr)
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{
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for (int mc = 0; mc < static_cast<int>(mask[mr].size()) && valid; ++mc)
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{
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if (mask[mr][mc] != 'O') { continue; }
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const int gr = pm.position.y() + mr;
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const int gc = pm.position.x() + mc;
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if (gr < 0 || gr >= m_rows || gc < 0 || gc >= m_cols) { valid = false; break; }
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if (!m_grid[gr][gc].buildable) { valid = false; break; }
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if (occupied[gr][gc]) { valid = false; break; }
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}
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}
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if (!valid) { continue; }
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// Mark cells as occupied.
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for (int mr = 0; mr < static_cast<int>(mask.size()); ++mr)
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{
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for (int mc = 0; mc < static_cast<int>(mask[mr].size()); ++mc)
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{
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if (mask[mr][mc] != 'O') { continue; }
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const int gr = pm.position.y() + mr;
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const int gc = pm.position.x() + mc;
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if (gr >= 0 && gr < m_rows && gc >= 0 && gc < m_cols)
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{
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occupied[gr][gc] = true;
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}
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}
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}
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m_placedModules.push_back(pm);
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}
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rebuildOccupancy();
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updateGridWidget();
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}
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@@ -10,6 +10,7 @@
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#include "GameConfig.h"
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#include "Rotation.h"
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#include "ShipLayout.h"
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#include "ShipLayoutBlueprint.h"
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class QPushButton;
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@@ -21,6 +22,7 @@ public:
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ShipLayoutDialog(const GameConfig* config,
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const std::string& shipId,
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const ShipLayoutConfig& currentLayout,
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std::vector<ShipLayoutBlueprint>& allBlueprints,
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QWidget* parent = nullptr);
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std::optional<ShipLayoutConfig> result() const;
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@@ -49,6 +51,7 @@ private:
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void updateGridWidget();
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bool canPlaceModule(const ModuleDef& def, QPoint position, Rotation rotation) const;
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std::vector<std::string> rotatedMask(const ModuleDef& def, Rotation rotation) const;
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void loadLayoutBlueprint(const std::vector<PlacedModule>& modules);
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const GameConfig* m_config;
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std::string m_shipId;
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