ship layout blueprints
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@@ -36,7 +36,7 @@ ArenaSimulation::ArenaSimulation(const GameConfig& gameConfig,
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m_beltSystem,
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[this]() { return allocateId(); },
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[](int) {},
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[](const std::string&, QVector2D) {},
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[](const std::string&, QVector2D, const std::optional<ShipLayoutConfig>&) {},
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m_rng);
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m_shipSystem = std::make_unique<ShipSystem>(
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@@ -198,7 +198,8 @@ void ArenaSimulation::spawnShips()
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for (int i = 0; i < entry.count; ++i)
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{
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const QVector2D pos(xDist(m_rng), yDist(m_rng));
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m_shipSystem->spawn(entry.schematicId, entry.level, pos, false);
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m_shipSystem->spawn(entry.schematicId, entry.level, pos, false,
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entry.layout);
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}
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}
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}
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@@ -214,7 +215,8 @@ void ArenaSimulation::spawnShips()
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for (int i = 0; i < entry.count; ++i)
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{
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const QVector2D pos(xDist(m_rng), yDist(m_rng));
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m_shipSystem->spawn(entry.schematicId, entry.level, pos, true);
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m_shipSystem->spawn(entry.schematicId, entry.level, pos, true,
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entry.layout);
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}
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}
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}
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