make selection box use the selection or deconstruct color to indicate the mode
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@@ -344,10 +344,12 @@ width_px = 2
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[overlays]
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ghost_valid = "#ffffff44" # builder-mode ghost, placement allowed (REQ-BLD-GHOST)
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ghost_invalid = "#ff000044" # builder-mode ghost, placement invalid (REQ-BLD-PLACE-VALID)
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deconstruct_tint = "#ff000033" # deconstruct-mode hover tint
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selection_rect = "#00ff00" # box-drag selection rectangle (REQ-UI-MULTI-SELECT)
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deconstruct_tint = "#ff000033" # deconstruct-mode hover tint; its RGB also draws the
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# box-drag rectangle in deconstruct mode, opaque
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# (REQ-UI-MULTI-SELECT, REQ-BLD-DECONSTRUCT-BOX)
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tile_highlight = "#ffffff22" # tile under cursor
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selected_outline = "#ffff00" # outline drawn around currently-selected building(s)
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selected_outline = "#ffff00" # outline around currently-selected building(s), and the
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# box-drag selection rectangle (REQ-UI-MULTI-SELECT)
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config_transfer = "#33ccff66" # blueprint ghost over a configuration-transfer target (REQ-UI-BLUEPRINT-TRANSFER)
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locked_asteroid = "#0000007f" # tint over the asteroid left of the buildable edge (not yet unlocked by expansion)
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modal_dim = "#00000099" # semi-transparent black dim behind modal dialogs/menus (REQ-UI-MODAL-DIM)
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