color item icon backgrounds in the UI from visuals.toml
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@@ -8,38 +8,76 @@
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#include <QPixmap>
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#include <QString>
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// Rasterizes and caches per-item icon SVGs (REQ-UI-ITEM-ICON). Item icons are
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// self-contained, full-color SVGs loaded from a directory, one file per item type
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// named after the item's id (e.g. "iron_ore.svg"). Shared by the recipe-selection
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// dialog (REQ-UI-RECIPE-ICON) and the game world's belt/port item rendering so the
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// rasterization is not duplicated.
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class QPainter;
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class QRectF;
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struct VisualsConfig;
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// Rasterizes and caches per-item icon SVGs, and composes them onto the item's colored
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// square (REQ-UI-ITEM-ICON). Item icons are self-contained, full-color SVGs loaded from
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// a directory, one file per item type named after the item's id (e.g. "iron_ore.svg").
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//
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// A missing icon file is not an error: hasIcon() returns false for it and the caller
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// falls back (a colored square in the world, a name caption in the dialog).
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// The square is the item's `fill` and `outline` from visuals.toml with the icon inset
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// within it, and it backs the icon both in the game world and wherever the UI displays
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// an item as an item: the recipe-selection dialog's option buttons (REQ-UI-RECIPE-ICON),
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// the selection panel's item chips (REQ-UI-SINGLE-SELECTION, REQ-UI-HQ-PANEL), and the
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// recipe summary (REQ-UI-RECIPE-SUMMARY). Defined here once rather than per widget, in
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// two forms: paintItem() for the world's fractional geometry, getSquarePixmap() for
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// widgets that want a ready-made pixmap.
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//
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// The bare icon of getPixmap() has one remaining use: the inline building_block icon
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// that stands in for the word "Blocks" beside a number (REQ-UI-BLOCKS-ICON), which is a
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// decoration on a line of text rather than an item display and takes no square.
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//
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// A missing icon file is not an error: hasIcon() returns false for it and the item shows
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// its colored square alone.
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class ItemIconCache
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{
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public:
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// iconDir is the directory holding the "<item_id>.svg" icon files
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// (typically "<configDir>/../icons/items").
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explicit ItemIconCache(const QString& iconDir);
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// iconDir is the directory holding the "<item_id>.svg" icon files (typically
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// "<configDir>/../icons/items"). visuals supplies the per-item square colors and
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// must outlive the cache; its contents may be replaced on a restart (REQ-CFG-RELOAD),
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// which is what clearPixmapCache() is for.
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ItemIconCache(const QString& iconDir, const VisualsConfig* visuals);
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// True if an icon SVG file exists for the given item id. Loads the file's bytes
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// on first query and remembers the result (including absence) so repeated calls
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// are cheap.
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bool hasIcon(const std::string& itemId);
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// Returns the item's icon rasterized to a transparent sizePx*sizePx pixmap,
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// cached per (item id, size) so it is rendered once and reused across frames and
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// only re-rasterized when the target size changes (REQ-UI-ITEM-ICON). Returns a
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// null pixmap if the item has no icon file (callers should gate on hasIcon()).
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// Paints the item's colored square into rect and its icon inset within it
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// (REQ-UI-ITEM-ICON). Takes the rect as a QRectF so the world can keep painting at
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// sub-pixel geometry. An item with no visuals entry gets no square, one with no icon
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// file no icon; with neither, this paints nothing.
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void paintItem(QPainter& painter, const QRectF& rect, const std::string& itemId);
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// The same composition rasterized to a sizePx*sizePx pixmap for widget use, cached
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// per (item id, size) so it is rendered once and reused. Returns a null pixmap only
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// when the item has neither a visuals entry nor an icon file, which is the one case
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// in which a caller has nothing to show and falls back to text.
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QPixmap getSquarePixmap(const std::string& itemId, int sizePx);
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// Returns the item's icon alone, without its square, rasterized to a transparent
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// sizePx*sizePx pixmap and cached per (item id, size) so it is rendered once and
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// reused across frames (REQ-UI-ITEM-ICON). Returns a null pixmap if the item has no
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// icon file (callers should gate on hasIcon()).
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QPixmap getPixmap(const std::string& itemId, int sizePx);
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// Drops every rasterized pixmap. Called when the visuals are reloaded on a restart
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// (REQ-CFG-RELOAD), because the composed squares carry the colors they were painted
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// with; they are re-rasterized on next use.
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void clearPixmapCache();
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private:
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// Returns the raw SVG bytes for an item id, loading and caching them on first
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// access. An absent file caches an empty QByteArray so it is not retried.
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const QByteArray& getSvg(const std::string& itemId);
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// Shared rasterize-and-cache step. cacheKey distinguishes the bare and squared
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// variants of one item within the single pixmap cache.
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QPixmap getPixmap(const std::string& cacheKey, const std::string& itemId,
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int sizePx, bool withSquare);
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QString m_iconDir;
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const VisualsConfig* m_visuals; // Not owned; lives in MainWindow.
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std::map<std::string, QByteArray> m_svgById;
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std::map<std::pair<std::string, int>, QPixmap> m_pixmapCache;
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};
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