diff --git a/src/lib/sim/BuildingSystem.h b/src/lib/sim/BuildingSystem.h index 4068da8..4e70846 100644 --- a/src/lib/sim/BuildingSystem.h +++ b/src/lib/sim/BuildingSystem.h @@ -152,7 +152,6 @@ public: // Producing while its output buffer holds scrap, Starved when empty. std::optional getProductionStatus(const Building& building) const; std::vector getAllBeltTiles() const; - bool isTileOccupied(QPoint tile) const; // Visits every item currently emerging from a building output port on its // virtual output belt (REQ-MAT-OUTPUT-EMERGE), passing the item type and its @@ -179,8 +178,6 @@ public: // currently on the tile are discarded by BeltSystem::removeTile). void rotateInPlace(BuildingId id, Rotation newRotation); - // Find nearest operational building of the given type; nullptr if none. - const Building* findNearestBuilding(QVector2D worldPos, BuildingType type) const; // Input-capable adjacent tiles for a building or construction site // (REQ-BLD-BELT-DRAG, REQ-MAT-INPUT-PORTS): each returned Port.tile is the