add spacing between items in header bar
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@@ -54,24 +54,34 @@ HeaderBar::HeaderBar(const GameConfig* config, const std::string& itemsIconDir,
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m_artifactsLabel->setToolTip(
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QString::fromStdString(*config->world.artifactTooltip));
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}
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m_bossLabel = new QLabel(tr("Boss Wave #1 Next boss: 5:00"), this);
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layout->addWidget(m_timeLabel);
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layout->addWidget(m_blocksLabel);
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layout->addWidget(m_artifactsLabel);
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layout->addStretch();
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layout->addWidget(m_bossLabel);
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m_bossWaveLabel = new QLabel(tr("Boss Wave #1"), this);
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m_nextBossLabel = new QLabel(tr("Next boss: 5:00"), this);
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// Asteroid expansion button, to the left of the speed buttons (REQ-UI-HEADER,
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// REQ-UI-EXPAND-BUTTON). Caption/enabled state are set on the first
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// ExpansionCostChangedEvent; clicking requests an ExpandAsteroidCommand.
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m_expandButton = new QPushButton(tr("Expand"), this);
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layout->addWidget(m_expandButton);
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connect(m_expandButton, &QPushButton::clicked, this, []() {
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<CommandRequestedEvent>(
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std::make_shared<ExpandAsteroidCommand>()));
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});
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const int itemSpacing = 20;
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layout->addWidget(m_timeLabel);
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layout->addSpacing(itemSpacing);
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layout->addWidget(m_blocksLabel);
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layout->addSpacing(itemSpacing);
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layout->addWidget(m_artifactsLabel);
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layout->addStretch();
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layout->addWidget(m_bossWaveLabel);
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layout->addSpacing(itemSpacing);
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layout->addWidget(m_nextBossLabel);
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layout->addSpacing(itemSpacing);
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layout->addWidget(m_expandButton);
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layout->addSpacing(itemSpacing);
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const char* labels[] = { "0x", "0.5x", "1x", "2x", "10x" };
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QSignalMapper* mapper = new QSignalMapper(this);
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for (int i = 0; i < kSpeedCount; ++i)
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@@ -185,9 +195,11 @@ void HeaderBar::handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event)
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{
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const int bossSeconds = static_cast<int>(
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ticksToSeconds(event->countdownTicks > 0 ? event->countdownTicks : 0));
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m_bossLabel->setText(
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tr("Boss Wave #%1 Next boss: %2:%3")
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.arg(event->counter)
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m_bossWaveLabel->setText(
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tr("Boss Wave #%1")
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.arg(event->counter));
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m_nextBossLabel->setText(
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tr("Next boss: %1:%2")
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.arg(bossSeconds / 60)
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.arg(bossSeconds % 60, 2, 10, QChar('0')));
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}
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@@ -66,7 +66,8 @@ private:
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QLabel* m_timeLabel;
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QLabel* m_blocksLabel;
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QLabel* m_artifactsLabel;
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QLabel* m_bossLabel;
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QLabel* m_bossWaveLabel;
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QLabel* m_nextBossLabel;
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QPushButton* m_expandButton;
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std::vector<QPushButton*> m_speedButtons;
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