implement ship modules

This commit is contained in:
2026-05-18 08:49:51 +02:00
parent b59e392461
commit d08bf5d37b
33 changed files with 1911 additions and 56 deletions

View File

@@ -8,6 +8,8 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonGrid.h
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.h
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPanel.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.h
PARENT_SCOPE
)
@@ -20,5 +22,7 @@ SET(SRCS
${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonGrid.cpp
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPanel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.cpp
PARENT_SCOPE
)

View File

@@ -9,10 +9,12 @@
#include "BlueprintPanel.h"
#include "BuildButtonGrid.h"
#include "BuildingSystem.h"
#include "ConfigLoader.h"
#include "GameWorldView.h"
#include "HeaderBar.h"
#include "SelectedBuildingPanel.h"
#include "ShipLayoutDialog.h"
#include "Simulation.h"
#include "Tick.h"
#include "VisualsLoader.h"
@@ -62,6 +64,9 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir, QWidget* p
connect(m_gameWorldView, &GameWorldView::escapeMenuRequested,
this, &MainWindow::onEscapeMenuRequested);
connect(m_selectedBuildingPanel, &SelectedBuildingPanel::layoutDialogRequested,
this, &MainWindow::onLayoutDialogRequested);
// Signals: build grid → game world
connect(m_buildButtonGrid, &BuildButtonGrid::buildingTypeSelected,
m_gameWorldView, &GameWorldView::enterBuilderMode);
@@ -176,6 +181,33 @@ void MainWindow::onEscapeMenuRequested()
}
}
void MainWindow::onLayoutDialogRequested(EntityId shipyardId)
{
const double prevSpeed = m_gameWorldView->gameSpeed();
m_gameWorldView->setGameSpeed(0.0);
const Building* b = m_sim->buildings().findBuilding(shipyardId);
if (!b)
{
m_gameWorldView->setGameSpeed(prevSpeed);
return;
}
ShipLayoutConfig currentLayout;
if (b->shipLayout.has_value())
{
currentLayout = *b->shipLayout;
}
ShipLayoutDialog dialog(&m_sim->config(), b->recipeId, currentLayout, this);
if (dialog.exec() == QDialog::Accepted && dialog.result().has_value())
{
m_sim->buildings().setShipLayout(shipyardId, *dialog.result());
}
m_gameWorldView->setGameSpeed(prevSpeed);
}
void MainWindow::onGameOver()
{
const Tick tick = m_sim->currentTick();

View File

@@ -4,6 +4,7 @@
#include <QWidget>
#include "EntityId.h"
#include "Tick.h"
#include "VisualsConfig.h"
@@ -29,6 +30,7 @@ private slots:
void onGameOver();
void onStateUpdated(Tick tick, int blocks, double speed);
void onEscapeMenuRequested();
void onLayoutDialogRequested(EntityId shipyardId);
private:
void layoutPanels();

View File

@@ -17,7 +17,9 @@
#include "BuildingSystem.h"
#include "BuildingType.h"
#include "ItemType.h"
#include "ModulesConfig.h"
#include "Rotation.h"
#include "ShipLayoutPreview.h"
#include "Simulation.h"
namespace
@@ -99,6 +101,8 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
m_filterAList = new QListWidget(this);
m_filterBLabel = new QLabel(this);
m_filterBList = new QListWidget(this);
m_layoutPreview = new ShipLayoutPreview(this);
m_configureLayoutBtn = new QPushButton("Configure Layout", this);
m_buffersLabel = new QLabel(this);
m_buffersLabel->setWordWrap(true);
@@ -107,6 +111,8 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
m_layout->addWidget(m_titleLabel);
m_layout->addWidget(m_recipeCombo);
m_layout->addWidget(m_layoutPreview);
m_layout->addWidget(m_configureLayoutBtn);
m_layout->addWidget(m_clearBeltBtn);
m_layout->addWidget(m_filterALabel);
m_layout->addWidget(m_filterAList);
@@ -118,6 +124,12 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
this, &SelectedBuildingPanel::onRecipeChanged);
connect(m_clearBeltBtn, &QPushButton::clicked,
this, &SelectedBuildingPanel::onClearBelt);
connect(m_configureLayoutBtn, &QPushButton::clicked, this, [this]() {
if (m_singleId != kInvalidEntityId)
{
emit layoutDialogRequested(m_singleId);
}
});
connect(m_filterAList, &QListWidget::itemChanged,
this, &SelectedBuildingPanel::onSplitterFilterChanged);
connect(m_filterBList, &QListWidget::itemChanged,
@@ -153,6 +165,8 @@ void SelectedBuildingPanel::buildEmpty()
m_singleId = kInvalidEntityId;
m_titleLabel->hide();
m_recipeCombo->hide();
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
m_clearBeltBtn->hide();
m_filterALabel->hide();
m_filterAList->hide();
@@ -248,10 +262,39 @@ void SelectedBuildingPanel::buildSingle(EntityId id)
m_recipeCombo->setCurrentIndex(currentIdx >= 0 ? currentIdx : 0);
m_recipeCombo->blockSignals(false);
m_recipeCombo->show();
if (b->type == BuildingType::Shipyard && !b->recipeId.empty())
{
const ShipDef* sDef = findShipDef(b->recipeId);
if (sDef && !sDef->layout.empty())
{
ShipLayoutConfig layout;
if (b->shipLayout.has_value())
{
layout = *b->shipLayout;
}
m_layoutPreview->setShipAndLayout(
sDef->layout, layout, &m_config->modules.modules);
m_layoutPreview->show();
m_configureLayoutBtn->show();
}
else
{
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
}
else
{
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
}
else
{
m_recipeCombo->hide();
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
if (isBeltLike(b->type))
@@ -307,6 +350,26 @@ void SelectedBuildingPanel::refreshBuffers(const Building* b)
{
if (mat.item == entry.first.id) { perCycle = mat.amount; break; }
}
if (b->shipLayout.has_value())
{
for (const PlacedModule& pm : b->shipLayout->placedModules)
{
for (const ModuleDef& modDef : m_config->modules.modules)
{
if (modDef.id == pm.moduleId)
{
for (const RecipeIngredient& ing : modDef.materials)
{
if (ing.item == entry.first.id)
{
perCycle += ing.amount;
}
}
break;
}
}
}
}
}
bufText += QString::fromStdString(entry.first.id)
+ ": " + QString::number(entry.second);
@@ -354,10 +417,25 @@ void SelectedBuildingPanel::refreshBuffers(const Building* b)
if (isProductionBuilding(b->type) && (recipe || shipDef))
{
const double durationSeconds = recipe
double durationSeconds = recipe
? recipe->durationSeconds
: shipDef->schematic.productionTimeSeconds;
if (shipDef && b->shipLayout.has_value())
{
for (const PlacedModule& pm : b->shipLayout->placedModules)
{
for (const ModuleDef& modDef : m_config->modules.modules)
{
if (modDef.id == pm.moduleId)
{
durationSeconds += modDef.productionTimeSeconds;
break;
}
}
}
}
bufText += QString("Cycle: %1 s\n").arg(durationSeconds, 0, 'f', 1);
if (b->production.has_value())
@@ -377,6 +455,17 @@ void SelectedBuildingPanel::refreshBuffers(const Building* b)
}
m_buffersLabel->setText(bufText);
if (b->type == BuildingType::Shipyard && shipDef && !shipDef->layout.empty())
{
ShipLayoutConfig layout;
if (b->shipLayout.has_value())
{
layout = *b->shipLayout;
}
m_layoutPreview->setShipAndLayout(
shipDef->layout, layout, &m_config->modules.modules);
}
}
const RecipeDef* SelectedBuildingPanel::findRecipe(const Building* b) const
@@ -481,6 +570,7 @@ void SelectedBuildingPanel::onRecipeChanged(int comboIndex)
}
const QString recipeId = m_recipeCombo->itemData(comboIndex).toString();
m_sim->buildings().setRecipe(m_singleId, recipeId.toStdString());
rebuild();
}
void SelectedBuildingPanel::buildSplitterFilters(QPoint splitterTile)

View File

@@ -10,10 +10,12 @@
#include "EntityId.h"
#include "GameConfig.h"
#include "RecipesConfig.h"
#include "ShipLayout.h"
#include "ShipsConfig.h"
#include "Tick.h"
class Simulation;
class ShipLayoutPreview;
class QLabel;
class QComboBox;
class QListWidget;
@@ -28,6 +30,9 @@ public:
SelectedBuildingPanel(Simulation* sim, const GameConfig* config,
QWidget* parent = nullptr);
signals:
void layoutDialogRequested(EntityId shipyardId);
public slots:
void onSelectionChanged(const std::vector<EntityId>& ids);
void onStateUpdated(Tick tick, int blocks, double speed);
@@ -63,6 +68,9 @@ private:
QListWidget* m_filterBList;
QLabel* m_buffersLabel;
ShipLayoutPreview* m_layoutPreview;
QPushButton* m_configureLayoutBtn;
EntityId m_singleId;
QPoint m_splitterTile;
std::string m_currentRecipeId;

616
src/ui/ShipLayoutDialog.cpp Normal file
View File

@@ -0,0 +1,616 @@
#include "ShipLayoutDialog.h"
#include <cctype>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QMouseEvent>
#include <QPainter>
#include <QPushButton>
#include <QSignalMapper>
#include <QVBoxLayout>
namespace
{
const int kCellSize = 32;
QString displayName(const std::string& id)
{
QString result;
bool nextUpper = true;
for (char c : id)
{
if (c == '_')
{
result += ' ';
nextUpper = true;
}
else if (nextUpper)
{
result += static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
nextUpper = false;
}
else
{
result += c;
}
}
return result;
}
std::vector<std::string> rotateMaskCW(const std::vector<std::string>& grid)
{
if (grid.empty())
{
return {};
}
const int srcH = static_cast<int>(grid.size());
int srcW = 0;
for (const std::string& row : grid)
{
const int w = static_cast<int>(row.size());
if (w > srcW)
{
srcW = w;
}
}
const int dstW = srcH;
const int dstH = srcW;
std::vector<std::string> dst(dstH, std::string(dstW, 'X'));
for (int row = 0; row < srcH; ++row)
{
for (int col = 0; col < srcW; ++col)
{
const char ch = (col < static_cast<int>(grid[row].size()))
? grid[row][col]
: 'X';
dst[col][srcH - 1 - row] = ch;
}
}
return dst;
}
} // namespace
// ---------------------------------------------------------------------------
// Grid rendering widget (nested inside dialog)
// ---------------------------------------------------------------------------
class LayoutGridWidget : public QWidget
{
public:
LayoutGridWidget(ShipLayoutDialog* dialog, QWidget* parent = nullptr)
: QWidget(parent)
, m_dialog(dialog)
{
setMouseTracking(true);
}
void setGridData(const std::vector<std::vector<ShipLayoutDialog::CellInfo>>* grid,
int rows, int cols,
const std::vector<PlacedModule>* placed,
const GameConfig* config)
{
m_grid = grid;
m_rows = rows;
m_cols = cols;
m_placed = placed;
m_config = config;
setFixedSize(cols * kCellSize + 1, rows * kCellSize + 1);
}
void setGhostData(int moduleIndex, Rotation rotation)
{
m_ghostModuleIdx = moduleIndex;
m_ghostRotation = rotation;
}
protected:
void paintEvent(QPaintEvent* /*event*/) override
{
if (!m_grid || m_rows == 0 || m_cols == 0)
{
return;
}
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, false);
for (int r = 0; r < m_rows; ++r)
{
for (int c = 0; c < m_cols; ++c)
{
const QRect cellRect(c * kCellSize, r * kCellSize, kCellSize, kCellSize);
const ShipLayoutDialog::CellInfo& cell = (*m_grid)[r][c];
if (!cell.buildable)
{
painter.fillRect(cellRect, QColor(30, 30, 30));
}
else if (cell.moduleIndex >= 0)
{
const PlacedModule& pm = (*m_placed)[cell.moduleIndex];
const ModuleDef* def = findModule(pm.moduleId);
QColor color(Qt::gray);
QString glyph;
if (def)
{
color = QColor(QString::fromStdString(def->fillColor));
glyph = QString::fromStdString(def->glyph);
}
painter.fillRect(cellRect, color);
if (!glyph.isEmpty())
{
painter.setPen(Qt::white);
painter.drawText(cellRect, Qt::AlignCenter, glyph);
}
}
else
{
painter.fillRect(cellRect, QColor(240, 240, 240));
}
painter.setPen(QColor(100, 100, 100));
painter.drawRect(cellRect);
}
}
// Draw ghost
if (m_ghostModuleIdx >= 0 && m_hoverCell.x() >= 0 && m_config)
{
const ModuleDef& def = m_config->modules.modules[m_ghostModuleIdx];
const std::vector<std::string> mask = rotateMask(def.surfaceMask, m_ghostRotation);
QColor ghostColor(QString::fromStdString(def.fillColor));
ghostColor.setAlpha(100);
for (int mr = 0; mr < static_cast<int>(mask.size()); ++mr)
{
for (int mc = 0; mc < static_cast<int>(mask[mr].size()); ++mc)
{
if (mask[mr][mc] != 'O')
{
continue;
}
const int gr = m_hoverCell.y() + mr;
const int gc = m_hoverCell.x() + mc;
if (gr >= 0 && gr < m_rows && gc >= 0 && gc < m_cols)
{
const QRect cellRect(gc * kCellSize, gr * kCellSize,
kCellSize, kCellSize);
painter.fillRect(cellRect, ghostColor);
}
}
}
}
}
void mouseMoveEvent(QMouseEvent* event) override
{
const QPoint pos = event->pos();
const QPoint cell(pos.x() / kCellSize, pos.y() / kCellSize);
if (cell != m_hoverCell)
{
m_hoverCell = cell;
update();
}
}
void mousePressEvent(QMouseEvent* event) override
{
if (event->button() != Qt::LeftButton)
{
return;
}
const QPoint pos = event->pos();
const QPoint cell(pos.x() / kCellSize, pos.y() / kCellSize);
emit m_dialog->gridCellClicked(cell);
}
void leaveEvent(QEvent* /*event*/) override
{
m_hoverCell = QPoint(-1, -1);
update();
}
private:
const ModuleDef* findModule(const std::string& id) const
{
if (!m_config)
{
return nullptr;
}
for (const ModuleDef& def : m_config->modules.modules)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
std::vector<std::string> rotateMask(const std::vector<std::string>& mask,
Rotation rotation) const
{
int steps = 0;
switch (rotation)
{
case Rotation::East: steps = 0; break;
case Rotation::South: steps = 1; break;
case Rotation::West: steps = 2; break;
case Rotation::North: steps = 3; break;
}
std::vector<std::string> result = mask;
for (int i = 0; i < steps; ++i)
{
result = rotateMaskCW(result);
}
return result;
}
ShipLayoutDialog* m_dialog;
const std::vector<std::vector<ShipLayoutDialog::CellInfo>>* m_grid = nullptr;
int m_rows = 0;
int m_cols = 0;
const std::vector<PlacedModule>* m_placed = nullptr;
const GameConfig* m_config = nullptr;
int m_ghostModuleIdx = -2;
Rotation m_ghostRotation = Rotation::East;
QPoint m_hoverCell = QPoint(-1, -1);
};
// ---------------------------------------------------------------------------
// ShipLayoutDialog implementation
// ---------------------------------------------------------------------------
ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
const std::string& shipId,
const ShipLayoutConfig& currentLayout,
QWidget* parent)
: QDialog(parent)
, m_config(config)
, m_shipId(shipId)
, m_rows(0)
, m_cols(0)
, m_placedModules(currentLayout.placedModules)
, m_activeModuleIndex(-2)
, m_currentRotation(Rotation::East)
, m_removeButton(nullptr)
, m_gridWidget(nullptr)
{
setWindowTitle("Configure Ship Layout");
setModal(true);
// Find the ship's layout grid.
for (const ShipDef& def : config->ships.ships)
{
if (def.id == shipId)
{
m_shipLayout = def.layout;
break;
}
}
m_rows = static_cast<int>(m_shipLayout.size());
m_cols = 0;
for (const std::string& row : m_shipLayout)
{
const int w = static_cast<int>(row.size());
if (w > m_cols)
{
m_cols = w;
}
}
// Initialize grid.
m_grid.assign(m_rows, std::vector<CellInfo>(m_cols, {false, -1}));
for (int r = 0; r < m_rows; ++r)
{
for (int c = 0; c < static_cast<int>(m_shipLayout[r].size()); ++c)
{
if (m_shipLayout[r][c] == 'O')
{
m_grid[r][c].buildable = true;
}
}
}
rebuildOccupancy();
// --- UI layout ---
QHBoxLayout* mainLayout = new QHBoxLayout(this);
// Left: grid widget.
LayoutGridWidget* gridW = new LayoutGridWidget(this, this);
gridW->setGridData(&m_grid, m_rows, m_cols, &m_placedModules, m_config);
gridW->setGhostData(m_activeModuleIndex, m_currentRotation);
m_gridWidget = gridW;
mainLayout->addWidget(m_gridWidget);
// Right: module buttons + confirm/cancel.
QVBoxLayout* rightLayout = new QVBoxLayout();
QGridLayout* buttonGrid = new QGridLayout();
buttonGrid->setSpacing(4);
QSignalMapper* mapper = new QSignalMapper(this);
int col = 0;
int row = 0;
const int kCols = 2;
for (int i = 0; i < static_cast<int>(config->modules.modules.size()); ++i)
{
const ModuleDef& def = config->modules.modules[i];
const QString label = displayName(def.id)
+ "\n" + QString::fromStdString(def.glyph);
QPushButton* btn = new QPushButton(label, this);
btn->setCheckable(true);
btn->setFixedHeight(48);
buttonGrid->addWidget(btn, row, col);
m_moduleButtons.push_back(btn);
mapper->setMapping(btn, i);
connect(btn, &QPushButton::clicked, mapper, qOverload<>(&QSignalMapper::map));
++col;
if (col >= kCols)
{
col = 0;
++row;
}
}
connect(mapper, qOverload<int>(&QSignalMapper::mapped),
this, &ShipLayoutDialog::onModuleButtonClicked);
// Remove button.
m_removeButton = new QPushButton("Remove", this);
m_removeButton->setCheckable(true);
m_removeButton->setFixedHeight(48);
if (col > 0)
{
++row;
}
buttonGrid->addWidget(m_removeButton, row, 0, 1, kCols);
connect(m_removeButton, &QPushButton::clicked, this, [this]() {
if (m_activeModuleIndex == -1)
{
m_activeModuleIndex = -2;
m_removeButton->setChecked(false);
}
else
{
for (QPushButton* btn : m_moduleButtons)
{
btn->setChecked(false);
}
m_activeModuleIndex = -1;
m_removeButton->setChecked(true);
}
updateGridWidget();
});
rightLayout->addLayout(buttonGrid);
rightLayout->addStretch();
// Confirm / Cancel buttons.
QHBoxLayout* bottomBar = new QHBoxLayout();
QPushButton* confirmBtn = new QPushButton("Confirm", this);
QPushButton* cancelBtn = new QPushButton("Cancel", this);
bottomBar->addWidget(confirmBtn);
bottomBar->addWidget(cancelBtn);
rightLayout->addLayout(bottomBar);
connect(confirmBtn, &QPushButton::clicked, this, &ShipLayoutDialog::onConfirm);
connect(cancelBtn, &QPushButton::clicked, this, &ShipLayoutDialog::onCancel);
mainLayout->addLayout(rightLayout);
// Grid click handler.
connect(this, &ShipLayoutDialog::gridCellClicked, this, [this](QPoint cell) {
if (m_activeModuleIndex == -2)
{
return;
}
if (m_activeModuleIndex == -1)
{
// Remove mode: find and remove module at cell.
if (cell.y() >= 0 && cell.y() < m_rows && cell.x() >= 0 && cell.x() < m_cols)
{
const int idx = m_grid[cell.y()][cell.x()].moduleIndex;
if (idx >= 0)
{
m_placedModules.erase(m_placedModules.begin() + idx);
rebuildOccupancy();
updateGridWidget();
}
}
return;
}
// Place module.
const ModuleDef& def = m_config->modules.modules[m_activeModuleIndex];
if (canPlaceModule(def, cell, m_currentRotation))
{
PlacedModule pm;
pm.moduleId = def.id;
pm.position = cell;
pm.rotation = m_currentRotation;
m_placedModules.push_back(pm);
rebuildOccupancy();
updateGridWidget();
}
});
}
std::optional<ShipLayoutConfig> ShipLayoutDialog::result() const
{
return m_result;
}
void ShipLayoutDialog::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Q)
{
// Rotate CCW = 3 CW steps.
switch (m_currentRotation)
{
case Rotation::East: m_currentRotation = Rotation::North; break;
case Rotation::North: m_currentRotation = Rotation::West; break;
case Rotation::West: m_currentRotation = Rotation::South; break;
case Rotation::South: m_currentRotation = Rotation::East; break;
}
updateGridWidget();
}
else if (event->key() == Qt::Key_E)
{
// Rotate CW.
switch (m_currentRotation)
{
case Rotation::East: m_currentRotation = Rotation::South; break;
case Rotation::South: m_currentRotation = Rotation::West; break;
case Rotation::West: m_currentRotation = Rotation::North; break;
case Rotation::North: m_currentRotation = Rotation::East; break;
}
updateGridWidget();
}
else
{
QDialog::keyPressEvent(event);
}
}
void ShipLayoutDialog::onModuleButtonClicked(int index)
{
if (m_activeModuleIndex == index)
{
m_moduleButtons[index]->setChecked(false);
m_activeModuleIndex = -2;
}
else
{
for (int i = 0; i < static_cast<int>(m_moduleButtons.size()); ++i)
{
m_moduleButtons[i]->setChecked(i == index);
}
m_removeButton->setChecked(false);
m_activeModuleIndex = index;
}
updateGridWidget();
}
void ShipLayoutDialog::onConfirm()
{
ShipLayoutConfig layout;
layout.placedModules = m_placedModules;
m_result = layout;
accept();
}
void ShipLayoutDialog::onCancel()
{
m_result = std::nullopt;
reject();
}
void ShipLayoutDialog::rebuildOccupancy()
{
for (int r = 0; r < m_rows; ++r)
{
for (int c = 0; c < m_cols; ++c)
{
m_grid[r][c].moduleIndex = -1;
}
}
for (int i = 0; i < static_cast<int>(m_placedModules.size()); ++i)
{
const PlacedModule& pm = m_placedModules[i];
const ModuleDef* def = nullptr;
for (const ModuleDef& d : m_config->modules.modules)
{
if (d.id == pm.moduleId) { def = &d; break; }
}
if (!def)
{
continue;
}
const std::vector<std::string> mask = rotatedMask(*def, pm.rotation);
for (int mr = 0; mr < static_cast<int>(mask.size()); ++mr)
{
for (int mc = 0; mc < static_cast<int>(mask[mr].size()); ++mc)
{
if (mask[mr][mc] != 'O')
{
continue;
}
const int gr = pm.position.y() + mr;
const int gc = pm.position.x() + mc;
if (gr >= 0 && gr < m_rows && gc >= 0 && gc < m_cols)
{
m_grid[gr][gc].moduleIndex = i;
}
}
}
}
}
void ShipLayoutDialog::updateGridWidget()
{
LayoutGridWidget* gridW = static_cast<LayoutGridWidget*>(m_gridWidget);
gridW->setGhostData(m_activeModuleIndex, m_currentRotation);
gridW->update();
}
bool ShipLayoutDialog::canPlaceModule(const ModuleDef& def, QPoint position,
Rotation rotation) const
{
const std::vector<std::string> mask = rotatedMask(def, rotation);
for (int mr = 0; mr < static_cast<int>(mask.size()); ++mr)
{
for (int mc = 0; mc < static_cast<int>(mask[mr].size()); ++mc)
{
if (mask[mr][mc] != 'O')
{
continue;
}
const int gr = position.y() + mr;
const int gc = position.x() + mc;
if (gr < 0 || gr >= m_rows || gc < 0 || gc >= m_cols)
{
return false;
}
if (!m_grid[gr][gc].buildable)
{
return false;
}
if (m_grid[gr][gc].moduleIndex >= 0)
{
return false;
}
}
}
return true;
}
std::vector<std::string> ShipLayoutDialog::rotatedMask(const ModuleDef& def,
Rotation rotation) const
{
int steps = 0;
switch (rotation)
{
case Rotation::East: steps = 0; break;
case Rotation::South: steps = 1; break;
case Rotation::West: steps = 2; break;
case Rotation::North: steps = 3; break;
}
std::vector<std::string> result = def.surfaceMask;
for (int i = 0; i < steps; ++i)
{
result = rotateMaskCW(result);
}
return result;
}

70
src/ui/ShipLayoutDialog.h Normal file
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#pragma once
#include <optional>
#include <string>
#include <vector>
#include <QDialog>
#include <QPoint>
#include "GameConfig.h"
#include "Rotation.h"
#include "ShipLayout.h"
class QPushButton;
class ShipLayoutDialog : public QDialog
{
Q_OBJECT
public:
ShipLayoutDialog(const GameConfig* config,
const std::string& shipId,
const ShipLayoutConfig& currentLayout,
QWidget* parent = nullptr);
std::optional<ShipLayoutConfig> result() const;
protected:
void keyPressEvent(QKeyEvent* event) override;
signals:
void gridCellClicked(QPoint cell);
private slots:
void onModuleButtonClicked(int index);
void onConfirm();
void onCancel();
public:
struct CellInfo
{
bool buildable;
int moduleIndex; // -1 if empty
};
private:
void rebuildOccupancy();
void updateGridWidget();
bool canPlaceModule(const ModuleDef& def, QPoint position, Rotation rotation) const;
std::vector<std::string> rotatedMask(const ModuleDef& def, Rotation rotation) const;
const GameConfig* m_config;
std::string m_shipId;
std::vector<std::string> m_shipLayout;
int m_rows;
int m_cols;
std::vector<PlacedModule> m_placedModules;
std::vector<std::vector<CellInfo>> m_grid;
int m_activeModuleIndex; // -1 = remove mode, -2 = no selection
Rotation m_currentRotation;
std::vector<QPushButton*> m_moduleButtons;
QPushButton* m_removeButton;
QWidget* m_gridWidget;
std::optional<ShipLayoutConfig> m_result;
};

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#include "ShipLayoutPreview.h"
#include <QPainter>
#include <QPaintEvent>
namespace
{
const int kCellSize = 8;
const ModuleDef* findModuleDef(const std::vector<ModuleDef>& modules,
const std::string& id)
{
for (const ModuleDef& def : modules)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
std::vector<std::string> rotateMaskCW(const std::vector<std::string>& grid)
{
if (grid.empty())
{
return {};
}
const int srcH = static_cast<int>(grid.size());
int srcW = 0;
for (const std::string& row : grid)
{
const int w = static_cast<int>(row.size());
if (w > srcW)
{
srcW = w;
}
}
const int dstW = srcH;
const int dstH = srcW;
std::vector<std::string> dst(dstH, std::string(dstW, 'X'));
for (int row = 0; row < srcH; ++row)
{
for (int col = 0; col < srcW; ++col)
{
const char ch = (col < static_cast<int>(grid[row].size()))
? grid[row][col]
: 'X';
dst[col][srcH - 1 - row] = ch;
}
}
return dst;
}
std::vector<std::string> rotateMask(const std::vector<std::string>& mask,
Rotation rotation)
{
int steps = 0;
switch (rotation)
{
case Rotation::East: steps = 0; break;
case Rotation::South: steps = 1; break;
case Rotation::West: steps = 2; break;
case Rotation::North: steps = 3; break;
}
std::vector<std::string> result = mask;
for (int i = 0; i < steps; ++i)
{
result = rotateMaskCW(result);
}
return result;
}
} // namespace
ShipLayoutPreview::ShipLayoutPreview(QWidget* parent)
: QWidget(parent)
, m_modules(nullptr)
, m_rows(0)
, m_cols(0)
{
}
void ShipLayoutPreview::clear()
{
m_grid.clear();
m_placedModules.clear();
m_modules = nullptr;
m_rows = 0;
m_cols = 0;
setFixedSize(0, 0);
update();
}
void ShipLayoutPreview::setShipAndLayout(const std::vector<std::string>& shipLayout,
const ShipLayoutConfig& layout,
const std::vector<ModuleDef>* modules)
{
m_modules = modules;
m_placedModules = layout.placedModules;
m_rows = static_cast<int>(shipLayout.size());
m_cols = 0;
for (const std::string& row : shipLayout)
{
const int w = static_cast<int>(row.size());
if (w > m_cols)
{
m_cols = w;
}
}
m_grid.assign(m_rows, std::vector<CellInfo>(m_cols, {false, -1}));
for (int r = 0; r < m_rows; ++r)
{
for (int c = 0; c < static_cast<int>(shipLayout[r].size()); ++c)
{
if (shipLayout[r][c] == 'O')
{
m_grid[r][c].buildable = true;
}
}
}
for (int i = 0; i < static_cast<int>(m_placedModules.size()); ++i)
{
const PlacedModule& pm = m_placedModules[i];
const ModuleDef* def = findModuleDef(*m_modules, pm.moduleId);
if (!def)
{
continue;
}
const std::vector<std::string> rotated = rotateMask(def->surfaceMask, pm.rotation);
for (int mr = 0; mr < static_cast<int>(rotated.size()); ++mr)
{
for (int mc = 0; mc < static_cast<int>(rotated[mr].size()); ++mc)
{
if (rotated[mr][mc] != 'O')
{
continue;
}
const int gr = pm.position.y() + mr;
const int gc = pm.position.x() + mc;
if (gr >= 0 && gr < m_rows && gc >= 0 && gc < m_cols)
{
m_grid[gr][gc].moduleIndex = i;
}
}
}
}
setFixedSize(m_cols * kCellSize, m_rows * kCellSize);
update();
}
void ShipLayoutPreview::paintEvent(QPaintEvent* /*event*/)
{
if (m_rows == 0 || m_cols == 0)
{
return;
}
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, false);
for (int r = 0; r < m_rows; ++r)
{
for (int c = 0; c < m_cols; ++c)
{
const QRect cellRect(c * kCellSize, r * kCellSize, kCellSize, kCellSize);
const CellInfo& cell = m_grid[r][c];
if (!cell.buildable)
{
painter.fillRect(cellRect, Qt::black);
}
else if (cell.moduleIndex >= 0)
{
const PlacedModule& pm = m_placedModules[cell.moduleIndex];
const ModuleDef* def = findModuleDef(*m_modules, pm.moduleId);
QColor color(Qt::gray);
if (def)
{
color = QColor(QString::fromStdString(def->fillColor));
}
painter.fillRect(cellRect, color);
}
else
{
painter.fillRect(cellRect, Qt::white);
}
painter.setPen(QColor(128, 128, 128));
painter.drawRect(cellRect);
}
}
}

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#pragma once
#include <string>
#include <vector>
#include <QWidget>
#include "ModulesConfig.h"
#include "ShipLayout.h"
class ShipLayoutPreview : public QWidget
{
Q_OBJECT
public:
explicit ShipLayoutPreview(QWidget* parent = nullptr);
void setShipAndLayout(const std::vector<std::string>& shipLayout,
const ShipLayoutConfig& layout,
const std::vector<ModuleDef>* modules);
void clear();
protected:
void paintEvent(QPaintEvent* event) override;
private:
struct CellInfo
{
bool buildable;
int moduleIndex; // -1 if empty
};
std::vector<std::vector<CellInfo>> m_grid;
std::vector<PlacedModule> m_placedModules;
const std::vector<ModuleDef>* m_modules;
int m_rows;
int m_cols;
};