implement save and load blueprints
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@@ -9,6 +9,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/GameConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/SurfaceMask.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSerializer.h
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PARENT_SCOPE
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)
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@@ -17,6 +18,7 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/Formula.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SurfaceMask.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSerializer.cpp
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PARENT_SCOPE
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)
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