remove the Shift copy-building-settings gesture
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@@ -129,7 +129,6 @@ void WorldRenderer::render(QPainter& painter, const WorldCoordinates& coordinate
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// into the port and stay visible while crossing directly between two touching
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// buildings (REQ-MAT-OUTPUT-EMERGE, REQ-MAT-INPUT-INTAKE, REQ-MAT-DIRECT-COUPLE).
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drawPortItems(painter, coordinates, frame);
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drawCopyConfigFeedback(painter, coordinates, frame);
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drawStations(painter, coordinates, frame);
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drawBeltItems(painter, coordinates, frame);
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drawDebris(painter, coordinates, frame);
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@@ -505,44 +504,6 @@ void WorldRenderer::drawSelectionHighlights(QPainter& painter, const WorldCoordi
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}
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}
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void WorldRenderer::drawCopyConfigFeedback(QPainter& painter, const WorldCoordinates& coordinates,
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const WorldRenderFrame& frame)
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{
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const QColor color = m_visuals.overlays.copyConfig;
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// Eligible-target tint: while a configuration is cached, every same-type
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// building and site (the source included) is a valid paste target and is
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// washed in the copy-settings color (REQ-BLD-COPY-CONFIG-FEEDBACK).
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if (frame.copiedConfig.has_value())
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{
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painter.setPen(Qt::NoPen);
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painter.setBrush(color);
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const BuildingType type = frame.copiedConfig->type;
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for (const Building& b : getAllBuildings(m_sim.getFactoryState()))
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{
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if (b.type != type) { continue; }
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const std::optional<QRectF> rect = footprintWidgetRect(coordinates, b.id);
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if (rect.has_value()) { painter.drawRect(*rect); }
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}
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for (const ConstructionSite& s : getAllSites(m_sim.getFactoryState()))
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{
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if (s.type != type) { continue; }
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const std::optional<QRectF> rect = footprintWidgetRect(coordinates, s.id);
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if (rect.has_value()) { painter.drawRect(*rect); }
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}
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}
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// Copy / paste flashes: a brief outline in the same color, drawn like the
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// selection outline (REQ-BLD-COPY-CONFIG-FEEDBACK).
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painter.setPen(QPen(color, 2));
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painter.setBrush(Qt::NoBrush);
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for (const CopyConfigFlash& flash : frame.copyConfigFlashes)
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{
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const std::optional<QRectF> rect = footprintWidgetRect(coordinates, flash.id);
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if (rect.has_value()) { painter.drawRect(rect->adjusted(-1, -1, 1, 1)); }
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}
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}
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void WorldRenderer::drawPortItems(QPainter& painter, const WorldCoordinates& coordinates,
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const WorldRenderFrame& /*frame*/)
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{
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