switch to ECS architecture
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@@ -1,14 +1,14 @@
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#pragma once
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class BuildingSystem;
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class EntityAdmin;
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class ScrapSystem;
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class ShipSystem;
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class AiSystem
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{
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public:
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void tickHomeReturn(ShipSystem& ships);
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void tickThreatResponse(ShipSystem& ships, const BuildingSystem& buildings);
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void tickRepairBehavior(ShipSystem& ships, BuildingSystem& buildings);
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void tickScrapCollector(ShipSystem& ships, ScrapSystem& scraps, BuildingSystem& buildings);
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void tickHomeReturn(EntityAdmin& admin);
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void tickThreatResponse(EntityAdmin& admin, const BuildingSystem& buildings);
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void tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings);
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void tickScrapCollector(EntityAdmin& admin, ScrapSystem& scraps, BuildingSystem& buildings);
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};
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