switch to ECS architecture

This commit is contained in:
2026-05-22 20:31:39 +02:00
parent c18c4e4804
commit ca07cbaf0e
34 changed files with 1943 additions and 2074 deletions

View File

@@ -1,11 +1,14 @@
#include "EntityAdmin.h"
#include "EcsComponents.h"
#include "MovementIntent.h"
entt::entity EntityAdmin::createEntity()
{
return m_registry.create();
}
bool EntityAdmin::isValid(entt::entity entity)
bool EntityAdmin::isValid(entt::entity entity) const
{
return m_registry.valid(entity);
}
@@ -19,3 +22,57 @@ void EntityAdmin::clear()
{
m_registry.clear();
}
entt::entity EntityAdmin::spawnShip(QVector2D position, float hp, float maxHp,
float maxSpeedPerTick, float mainAccelPerTick,
float maneuveringAccelPerTick, float angularAccelPerTick,
float maxRotationSpeedPerTick, float sensorRange,
int level, const std::string& schematicId, bool isEnemy)
{
entt::entity entity = createEntity();
add<Position>(entity, Position{position});
add<Health>(entity, Health{hp, maxHp});
add<Faction>(entity, Faction{isEnemy});
add<Velocity>(entity, Velocity{QVector2D(0.0f, 0.0f)});
add<Facing>(entity, Facing{0.0f, 0.0f});
add<ShipDynamics>(entity, ShipDynamics{
maxSpeedPerTick, mainAccelPerTick, maneuveringAccelPerTick,
angularAccelPerTick, maxRotationSpeedPerTick});
add<SensorRange>(entity, SensorRange{sensorRange});
add<ShipIdentity>(entity, ShipIdentity{level, schematicId});
add<MovementIntent>(entity, MovementIntent{0, QVector2D(0.0f, 0.0f)});
return entity;
}
entt::entity EntityAdmin::spawnStation(QPoint anchor, QSize footprint,
const std::vector<QPoint>& bodyCells,
float hp, float maxHp, bool isEnemy)
{
entt::entity entity = createEntity();
QVector2D center(anchor.x() + footprint.width() / 2.0f,
anchor.y() + footprint.height() / 2.0f);
add<Position>(entity, Position{center});
add<Health>(entity, Health{hp, maxHp});
add<Faction>(entity, Faction{isEnemy});
add<StationBody>(entity, StationBody{anchor, footprint, bodyCells});
return entity;
}
entt::entity EntityAdmin::spawnScrap(QVector2D position, int amount, Tick despawnAt)
{
entt::entity entity = createEntity();
add<Position>(entity, Position{position});
add<ScrapData>(entity, ScrapData{amount});
add<DespawnAt>(entity, DespawnAt{despawnAt});
return entity;
}
entt::entity EntityAdmin::spawnHqProxy(QVector2D position, float hp, float maxHp)
{
entt::entity entity = createEntity();
add<Position>(entity, Position{position});
add<Health>(entity, Health{hp, maxHp});
add<Faction>(entity, Faction{false});
add<HqProxy>(entity);
return entity;
}