Animate items entering building input ports
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@@ -132,6 +132,12 @@ public:
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void forEachEmergingItem(
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const std::function<void(const ItemType&, QPointF)>& visit) const;
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// Visits every item currently travelling inward on a building input port's
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// virtual input belt (REQ-MAT-INPUT-INTAKE), passing the item type and its
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// world-space centre (in tile units). Least-progressed first (drawn bottom).
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void forEachIncomingItem(
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const std::function<void(const ItemType&, QPointF)>& visit) const;
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// Returns the entity id of the building or construction site whose footprint
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// exactly coincides with the ghost (type, anchor, rot) and is of the same
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// building type. Returns nullopt otherwise.
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