Animate items entering building input ports

This commit is contained in:
2026-07-14 20:21:25 +02:00
parent 6a8c456aa1
commit c9f14970a1
7 changed files with 264 additions and 37 deletions

View File

@@ -96,6 +96,31 @@ struct Building
return count;
}
// Items currently travelling inward on each input port's virtual input belt
// (REQ-MAT-INPUT-INTAKE); one lane per input port, parallel to inputPorts. Each
// lane holds slots at progress [0.0, 0.5], front (highest progress) first. An
// in-transit item has reserved a slot in its per-material input buffer but is
// not yet consumable — it enters the buffer only on reaching progress 0.5.
std::vector<std::vector<BeltItemSlot>> incomingItems;
// Buffered plus in-transit count of one input material. The acceptance/space
// test (REQ-MAT-INPUT-PORTS, REQ-MAT-INPUT-INTAKE) counts in-transit items, so
// buffered + reserved never exceeds the material's cap (REQ-MAT-INPUT-BUFFER).
int pendingInputCount(const ItemType& type) const
{
int count = 0;
const std::map<ItemType, int>::const_iterator it = inputBuffer.counts.find(type);
if (it != inputBuffer.counts.end()) { count = it->second; }
for (const std::vector<BeltItemSlot>& lane : incomingItems)
{
for (const BeltItemSlot& slot : lane)
{
if (slot.item.type == type) { ++count; }
}
}
return count;
}
// Pre-computed from surface mask at placement; in absolute world coordinates.
std::vector<QPoint> bodyCells;
std::vector<Port> outputPorts;