Replace recipe/schematic dropdowns with button and selection dialog

This commit is contained in:
2026-06-22 12:17:42 +02:00
parent c43225b6fa
commit c7218c7c1e
10 changed files with 318 additions and 50 deletions

View File

@@ -20,6 +20,7 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/ExitBlueprintModeRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/SpeedChangeRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/LayoutDialogRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/InspectWindowClosedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/ArenaStartRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/ArenaInspectRequestedEvent.h

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@@ -0,0 +1,12 @@
#pragma once
#include "BuildingId.h"
#include "Event.h"
class RecipeSelectionRequestedEvent : public Event
{
public:
explicit RecipeSelectionRequestedEvent(BuildingId buildingId)
: buildingId(buildingId) {}
const BuildingId buildingId;
};

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@@ -12,6 +12,7 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsPanel.h
${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceDialog.h
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionDialog.h
PARENT_SCOPE
)
@@ -28,5 +29,6 @@ SET(SRCS
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsPanel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceDialog.cpp
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionDialog.cpp
PARENT_SCOPE
)

View File

@@ -17,6 +17,7 @@
#include "BuildingSystem.h"
#include "ConfigLoader.h"
#include "GameWorldView.h"
#include "RecipeSelectionDialog.h"
#include "SchematicChoiceDialog.h"
#include "HeaderBar.h"
#include "SelectedBuildingPanel.h"
@@ -232,6 +233,35 @@ void MainWindow::handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> e
m_gameWorldView->resetFrameTimer();
}
void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event)
{
const double prevSpeed = m_gameWorldView->gameSpeed();
m_gameWorldView->setGameSpeed(0.0);
const Building* b = m_sim->buildings().findBuilding(event->buildingId);
if (!b)
{
m_gameWorldView->setGameSpeed(prevSpeed);
m_gameWorldView->resetFrameTimer();
return;
}
const std::vector<RecipeSelectionOption> options =
buildRecipeSelectionOptions(*b, *m_sim, m_sim->config());
const QString title = (b->type == BuildingType::Shipyard)
? tr("Select Schematic")
: tr("Select Recipe");
RecipeSelectionDialog dialog(options, title, this);
if (dialog.exec() == QDialog::Accepted && dialog.getChosenId().has_value())
{
m_sim->buildings().setRecipe(event->buildingId, *dialog.getChosenId());
}
m_gameWorldView->setGameSpeed(prevSpeed);
m_gameWorldView->resetFrameTimer();
}
void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
{
const Tick tick = m_sim->currentTick();

View File

@@ -11,6 +11,7 @@
#include "EventHandler.h"
#include "GameOverEvent.h"
#include "LayoutDialogRequestedEvent.h"
#include "RecipeSelectionRequestedEvent.h"
#include "SchematicChoicesAvailableEvent.h"
#include "ShipLayoutBlueprint.h"
#include "Tick.h"
@@ -30,7 +31,8 @@ class MainWindow : public QWidget,
SchematicChoicesAvailableEvent,
GameOverEvent,
EscapeMenuRequestedEvent,
LayoutDialogRequestedEvent>
LayoutDialogRequestedEvent,
RecipeSelectionRequestedEvent>
{
Q_OBJECT
@@ -48,6 +50,7 @@ private:
void handleEvent(std::shared_ptr<const GameOverEvent> event) override;
void handleEvent(std::shared_ptr<const EscapeMenuRequestedEvent> event) override;
void handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> event) override;
void handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event) override;
void layoutPanels();
private:

View File

@@ -0,0 +1,172 @@
#include "RecipeSelectionDialog.h"
#include <cstddef>
#include <QGridLayout>
#include <QPushButton>
#include <QStringList>
#include <QVBoxLayout>
#include "Building.h"
#include "BuildingType.h"
#include "DisplayName.h"
#include "GameConfig.h"
#include "RecipesConfig.h"
#include "ShipsConfig.h"
#include "Simulation.h"
namespace
{
QString itemLine(const std::string& itemId, int amount)
{
return QStringLiteral(" ")
+ QString::fromStdString(toDisplayName(itemId))
+ QStringLiteral(" ×") + QString::number(amount);
}
QString recipeTooltip(const RecipeDef& recipe)
{
QStringList lines;
lines << QObject::tr("Recipe: %1")
.arg(QString::fromStdString(toDisplayName(recipe.id)));
if (recipe.inputs.empty())
{
lines << QObject::tr("Inputs: none");
}
else
{
lines << QObject::tr("Inputs:");
for (const RecipeIngredient& ingredient : recipe.inputs)
{
lines << itemLine(ingredient.item, ingredient.amount);
}
}
lines << QObject::tr("Completion time: %1 s").arg(recipe.durationSeconds);
if (!recipe.outputs.empty())
{
lines << QObject::tr("Produces:");
for (const RecipeOutput& output : recipe.outputs)
{
lines << itemLine(output.item, output.amount);
}
}
return lines.join('\n');
}
QString shipTooltip(const ShipDef& def)
{
const QString name = QString::fromStdString(toDisplayName(def.id));
QStringList lines;
lines << QObject::tr("Ship: %1").arg(name);
if (def.schematic.materials.empty())
{
lines << QObject::tr("Materials: none");
}
else
{
lines << QObject::tr("Materials:");
for (const RecipeIngredient& material : def.schematic.materials)
{
lines << itemLine(material.item, material.amount);
}
}
lines << QObject::tr("Completion time: %1 s")
.arg(def.schematic.productionTimeSeconds);
lines << QObject::tr("Produces: 1 %1").arg(name);
return lines.join('\n');
}
} // namespace
std::vector<RecipeSelectionOption> buildRecipeSelectionOptions(
const Building& building, Simulation& sim, const GameConfig& config)
{
std::vector<RecipeSelectionOption> options;
options.push_back({std::string(), QObject::tr("(None)"), QString()});
if (building.type == BuildingType::Shipyard)
{
for (const ShipDef& def : config.ships.ships)
{
if (!sim.isSchematicUnlocked(def.id)) { continue; }
options.push_back({def.id,
QString::fromStdString(toDisplayName(def.id)),
shipTooltip(def)});
}
}
else
{
for (const RecipeDef& recipe : config.recipes.recipes)
{
if (recipe.building != building.type) { continue; }
if ((building.type == BuildingType::Miner
|| building.type == BuildingType::Assembler)
&& !sim.isRecipeUnlocked(recipe.id))
{
continue;
}
options.push_back({recipe.id,
QString::fromStdString(toDisplayName(recipe.id)),
recipeTooltip(recipe)});
}
}
return options;
}
RecipeSelectionDialog::RecipeSelectionDialog(
const std::vector<RecipeSelectionOption>& options,
const QString& title, QWidget* parent)
: QDialog(parent)
{
setWindowTitle(title);
setModal(true);
QVBoxLayout* mainLayout = new QVBoxLayout(this);
QGridLayout* grid = new QGridLayout();
mainLayout->addLayout(grid);
const int columnCount = 2;
for (int i = 0; i < static_cast<int>(options.size()); ++i)
{
const RecipeSelectionOption& option = options[static_cast<std::size_t>(i)];
QPushButton* button = new QPushButton(option.caption, this);
if (!option.tooltip.isEmpty())
{
button->setToolTip(option.tooltip);
}
button->setMinimumHeight(40);
grid->addWidget(button, i / columnCount, i % columnCount);
m_optionIds.push_back(option.id);
const int index = i;
connect(button, &QPushButton::clicked, this, [this, index]()
{
onOptionClicked(index);
});
}
}
std::optional<std::string> RecipeSelectionDialog::getChosenId() const
{
return m_chosenId;
}
void RecipeSelectionDialog::onOptionClicked(int index)
{
if (index >= 0 && index < static_cast<int>(m_optionIds.size()))
{
m_chosenId = m_optionIds[static_cast<std::size_t>(index)];
}
accept();
}

View File

@@ -0,0 +1,50 @@
#pragma once
#include <optional>
#include <string>
#include <vector>
#include <QDialog>
#include <QString>
struct Building;
struct GameConfig;
class Simulation;
class QPushButton;
// One selectable entry in the recipe/schematic selection dialog
// (REQ-UI-SELECT-BUTTON). The "(None)" entry uses an empty id.
struct RecipeSelectionOption
{
std::string id;
QString caption;
QString tooltip;
};
// Builds the lock-aware list of selectable options for a production building,
// with display captions and info tooltips (REQ-UI-SELECT-BUTTON,
// REQ-UI-SELECT-TOOLTIP). The first entry is always a "(None)" option with an
// empty id. Shared by the selection dialog and the panel selection button so
// both render identical captions and tooltips.
std::vector<RecipeSelectionOption> buildRecipeSelectionOptions(
const Building& building, Simulation& sim, const GameConfig& config);
// Modal dialog showing a grid of option buttons (REQ-UI-SELECT-BUTTON). The
// game is paused by the caller while it is open. Clicking an option selects it
// and closes the dialog; dismissing it (close/Esc) leaves no choice.
class RecipeSelectionDialog : public QDialog
{
Q_OBJECT
public:
RecipeSelectionDialog(const std::vector<RecipeSelectionOption>& options,
const QString& title, QWidget* parent = nullptr);
std::optional<std::string> getChosenId() const;
private:
void onOptionClicked(int index);
std::vector<std::string> m_optionIds;
std::optional<std::string> m_chosenId;
};

View File

@@ -6,7 +6,6 @@
#include <set>
#include <string>
#include <QComboBox>
#include <QLabel>
#include <QListWidget>
#include <QPushButton>
@@ -32,6 +31,8 @@
#include "ItemType.h"
#include "LayoutDialogRequestedEvent.h"
#include "ModulesConfig.h"
#include "RecipeSelectionDialog.h"
#include "RecipeSelectionRequestedEvent.h"
#include "Rotation.h"
#include "ShipLayoutPreview.h"
#include "Simulation.h"
@@ -110,7 +111,7 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
m_layout->setAlignment(Qt::AlignTop);
m_titleLabel = new QLabel(this);
m_recipeCombo = new QComboBox(this);
m_recipeSelectButton = new QPushButton(this);
m_clearBeltBtn = new QPushButton(tr("Clear Items"), this);
m_filterALabel = new QLabel(this);
m_filterAList = new QListWidget(this);
@@ -125,7 +126,7 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
m_filterBList->setMaximumHeight(100);
m_layout->addWidget(m_titleLabel);
m_layout->addWidget(m_recipeCombo);
m_layout->addWidget(m_recipeSelectButton);
m_layout->addWidget(m_layoutPreview);
m_layout->addWidget(m_configureLayoutBtn);
m_layout->addWidget(m_clearBeltBtn);
@@ -135,8 +136,8 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
m_layout->addWidget(m_filterBList);
m_layout->addWidget(m_buffersLabel);
connect(m_recipeCombo, qOverload<int>(&QComboBox::currentIndexChanged),
this, &SelectedBuildingPanel::onRecipeChanged);
connect(m_recipeSelectButton, &QPushButton::clicked,
this, &SelectedBuildingPanel::onSelectRecipeClicked);
connect(m_clearBeltBtn, &QPushButton::clicked,
this, &SelectedBuildingPanel::onClearBelt);
connect(m_configureLayoutBtn, &QPushButton::clicked, this, [this]() {
@@ -206,7 +207,7 @@ void SelectedBuildingPanel::rebuild()
void SelectedBuildingPanel::hideAllWidgets()
{
m_titleLabel->hide();
m_recipeCombo->hide();
m_recipeSelectButton->hide();
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
m_clearBeltBtn->hide();
@@ -285,43 +286,33 @@ void SelectedBuildingPanel::buildSingle(BuildingId id)
if (isProductionBuilding(b->type))
{
m_recipeCombo->blockSignals(true);
m_recipeCombo->clear();
const std::vector<RecipeSelectionOption> options =
buildRecipeSelectionOptions(*b, *m_sim, *m_config);
m_recipeCombo->addItem(tr("(none)"), QString());
if (b->type == BuildingType::Shipyard)
const RecipeSelectionOption* current = nullptr;
for (const RecipeSelectionOption& option : options)
{
for (const ShipDef& def : m_config->ships.ships)
if (option.id == b->recipeId)
{
if (m_sim->isSchematicUnlocked(def.id))
{
m_recipeCombo->addItem(
QString::fromStdString(def.id),
QString::fromStdString(def.id));
}
current = &option;
break;
}
}
if (current && !current->id.empty())
{
m_recipeSelectButton->setText(current->caption);
m_recipeSelectButton->setToolTip(current->tooltip);
}
else
{
for (const RecipeDef& recipe : m_config->recipes.recipes)
{
if (recipe.building != b->type) { continue; }
if ((b->type == BuildingType::Miner || b->type == BuildingType::Assembler)
&& !m_sim->isRecipeUnlocked(recipe.id))
{
continue;
}
m_recipeCombo->addItem(
QString::fromStdString(recipe.id),
QString::fromStdString(recipe.id));
}
const QString placeholder = (b->type == BuildingType::Shipyard)
? tr("Select schematic")
: tr("Select recipe");
m_recipeSelectButton->setText(placeholder);
m_recipeSelectButton->setToolTip(QString());
}
const int currentIdx = m_recipeCombo->findData(QString::fromStdString(b->recipeId));
m_recipeCombo->setCurrentIndex(currentIdx >= 0 ? currentIdx : 0);
m_recipeCombo->blockSignals(false);
m_recipeCombo->show();
m_recipeSelectButton->show();
if (b->type == BuildingType::Shipyard && !b->recipeId.empty())
{
@@ -352,7 +343,7 @@ void SelectedBuildingPanel::buildSingle(BuildingId id)
}
else
{
m_recipeCombo->hide();
m_recipeSelectButton->hide();
m_layoutPreview->hide();
m_configureLayoutBtn->hide();
}
@@ -582,7 +573,7 @@ void SelectedBuildingPanel::handleEvent(std::shared_ptr<const TickAdvancedEvent>
void SelectedBuildingPanel::buildMulti(const std::vector<BuildingId>& ids)
{
m_singleBuildingId = kInvalidBuildingId;
m_recipeCombo->hide();
m_recipeSelectButton->hide();
m_clearBeltBtn->hide();
m_filterALabel->hide();
m_filterAList->hide();
@@ -626,14 +617,18 @@ void SelectedBuildingPanel::buildMulti(const std::vector<BuildingId>& ids)
}
}
void SelectedBuildingPanel::onRecipeChanged(int comboIndex)
void SelectedBuildingPanel::onSelectRecipeClicked()
{
if (m_singleBuildingId == kInvalidBuildingId)
{
return;
}
const QString recipeId = m_recipeCombo->itemData(comboIndex).toString();
m_sim->buildings().setRecipe(m_singleBuildingId, recipeId.toStdString());
// The emit is synchronous: MainWindow pauses the game, runs the modal
// selection dialog, applies the chosen recipe/schematic, and restores the
// speed before this returns. rebuild() then refreshes the button caption,
// tooltip, preview, and buffers for the new selection.
EventManager::getInstance()->sendEventImmediately(
std::make_shared<RecipeSelectionRequestedEvent>(m_singleBuildingId));
rebuild();
}

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@@ -26,7 +26,6 @@ class Simulation;
class ShipLayoutPreview;
class ShipStatsPanel;
class QLabel;
class QComboBox;
class QListWidget;
class QPushButton;
class QVBoxLayout;
@@ -51,7 +50,7 @@ private:
void handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event) override;
private slots:
void onRecipeChanged(int comboIndex);
void onSelectRecipeClicked();
void onClearBelt();
void onSplitterFilterChanged();
@@ -75,7 +74,7 @@ private:
QVBoxLayout* m_layout;
QLabel* m_titleLabel;
QComboBox* m_recipeCombo;
QPushButton* m_recipeSelectButton;
QPushButton* m_clearBeltBtn;
QLabel* m_filterALabel;
QListWidget* m_filterAList;