make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
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@@ -14,6 +14,8 @@
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#include "RetreatExecutor.h"
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#include "SalvageScrapEvaluator.h"
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#include "SalvageScrapExecutor.h"
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#include "StandbyEvaluator.h"
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#include "StandbyExecutor.h"
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class BuildingSystem;
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class EntityAdmin;
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@@ -38,6 +40,7 @@ private:
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void selectWinningBehaviors(EntityAdmin& admin);
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AdvanceEvaluator m_advanceEvaluator;
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StandbyEvaluator m_standbyEvaluator;
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RallyEvaluator m_rallyEvaluator;
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RetreatEvaluator m_retreatEvaluator;
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AttackEvaluator m_attackEvaluator;
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@@ -46,6 +49,7 @@ private:
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DeliverScrapEvaluator m_deliverScrapEvaluator;
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AdvanceExecutor m_advanceExecutor;
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StandbyExecutor m_standbyExecutor;
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RallyExecutor m_rallyExecutor;
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RetreatExecutor m_retreatExecutor;
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AttackExecutor m_attackExecutor;
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