float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons
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@@ -21,13 +21,6 @@
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#include "SpeedChangeRequestedEvent.h"
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#include "Tick.h"
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namespace
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{
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// Item id of the building blocks resource, whose icon stands in for the "Blocks"
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// word in the header stock and expand button (REQ-UI-BLOCKS-ICON).
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const char* const kBlockItemId = "building_block";
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}
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const double HeaderBar::kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 10.0 };
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const int HeaderBar::kSpeedCount = 5;
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