float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons
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@@ -332,7 +332,7 @@ void GameWorldView::onFrame()
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}
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// Unlocked building set changes only after a drop is applied or on Restart
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// (REQ-LOCK-BUILDING); the build grid rebuilds its visible buttons.
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// (REQ-LOCK-BUILDING); the build bar rebuilds its visible buttons.
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int newUnlockedBuildingCount = 0;
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for (const BuildingDef& def : m_sim->getConfig().buildings.buildings)
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{
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