balancing
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@@ -1,5 +1,5 @@
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[[ship]]
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id = "interceptor"
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id = "fighter"
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available_from_start = true
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[ship.schematic]
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@@ -11,7 +11,7 @@ production_time_seconds = 10
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cost_formula = "10"
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[ship.health]
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hp_formula = "4"
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hp_formula = "3"
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[ship.movement]
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speed_formula = "4"
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@@ -20,42 +20,75 @@ speed_formula = "4"
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sensor_range_formula = "15"
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[ship.combat]
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damage_formula = "1"
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attack_range_formula = "10"
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damage_formula = "2"
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attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "destroyer"
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id = "sniper"
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available_from_start = true
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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player_production_level = 5
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production_time_seconds = 20
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "0"
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cost_formula = "10"
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[ship.health]
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hp_formula = "120 + 15*x"
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hp_formula = "8"
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[ship.movement]
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speed_formula = "120"
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speed_formula = "1"
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[ship.sensor]
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sensor_range_formula = "300"
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sensor_range_formula = "25"
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[ship.combat]
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damage_formula = "12 + 2*x"
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attack_range_formula = "250"
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attack_rate_formula = "1.0"
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damage_formula = "10"
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attack_range_formula = "20"
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attack_rate_formula = "0.5"
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[ship.loot]
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scrap_drop = 4
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scrap_drop = 2
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[[ship]]
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id = "gunship"
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available_from_start = true
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "10"
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[ship.health]
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hp_formula = "12"
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[ship.movement]
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speed_formula = "1"
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[ship.sensor]
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sensor_range_formula = "20"
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[ship.combat]
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damage_formula = "1"
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attack_range_formula = "10"
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attack_rate_formula = "5"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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