place the selection panel beside what it describes
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@@ -11,6 +11,9 @@
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#include <QVBoxLayout>
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#include "ControlActionText.h"
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#include "EventManager.h"
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#include "FloatingLayoutInvalidatedEvent.h"
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#include "FloatingPanelPlacement.h"
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#include "GameWorldView.h"
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#include "selection/SelectionNames.h"
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@@ -159,11 +162,10 @@ ControlsPanel::ControlsPanel(const GameWorldView* view, QWidget* parent)
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refresh();
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}
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void ControlsPanel::anchorTo(const QRect& worldRect, const QRect& buildBarRect)
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void ControlsPanel::invalidateLayout()
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{
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m_worldRect = worldRect;
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m_buildBarRect = buildBarRect;
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refit();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<FloatingLayoutInvalidatedEvent>());
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}
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void ControlsPanel::mousePressEvent(QMouseEvent* event)
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@@ -174,7 +176,7 @@ void ControlsPanel::mousePressEvent(QMouseEvent* event)
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{
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m_collapsed = !m_collapsed;
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m_scrollArea->setVisible(!m_collapsed);
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refit();
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invalidateLayout();
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}
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event->accept();
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}
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@@ -241,7 +243,7 @@ void ControlsPanel::rebuild(const ControlContext& context)
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}
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m_scrollArea->setVisible(!m_collapsed);
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refit();
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invalidateLayout();
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}
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QString ControlsPanel::getHeadingText(const ControlContext& context) const
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@@ -277,9 +279,9 @@ QString ControlsPanel::getHeadingText(const ControlContext& context) const
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return name + QStringLiteral(" ") + kHeadingSeparator + QStringLiteral(" ") + detail;
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}
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void ControlsPanel::refit()
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void ControlsPanel::placeIn(const QRect& viewRect, const std::vector<QRect>& occupiedRects)
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{
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if (m_worldRect.isNull()) { return; }
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if (viewRect.isNull()) { return; }
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// Rows are torn down and rebuilt wholesale, and a widget added to a layout is only
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// shown once that layout runs -- without this the new rows count for nothing and
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@@ -290,7 +292,7 @@ void ControlsPanel::refit()
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m_rowsLayout->invalidate();
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m_rowsLayout->activate();
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const QRect band = m_worldRect.adjusted(kMarginPx, kMarginPx, -kMarginPx, -kMarginPx);
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const QRect band = viewRect.adjusted(kMarginPx, kMarginPx, -kMarginPx, -kMarginPx);
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if (band.width() <= 0 || band.height() <= 0) { return; }
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// Measured from the heading and the rows directly rather than from the panel's own
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@@ -314,21 +316,17 @@ void ControlsPanel::refit()
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// The bottom-left corner of the view, growing upward as rows are added
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// (REQ-UI-CONTROLS-PANEL).
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int widthPx = qMin(contentWidthPx + chromePx, band.width());
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int heightPx = qMin(wantedHeightPx, band.height());
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int topPx = band.bottom() - heightPx + 1;
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int widthPx = qMin(contentWidthPx + chromePx, band.width());
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// The build button bar is centered and sized to its buttons, so it usually leaves
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// this corner free and the panel can share the bottom edge with it. Only when the
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// two would actually overlap does the panel rise, clearing the bar's top by the
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// same margin it keeps from the view's edges (REQ-UI-BUILD-BAR).
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const QRect wanted(band.left(), topPx, widthPx, heightPx);
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if (!m_buildBarRect.isNull() && wanted.intersects(m_buildBarRect))
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{
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const int availablePx = m_buildBarRect.top() - kMarginPx - band.top();
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heightPx = qMin(heightPx, qMax(0, availablePx));
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topPx = m_buildBarRect.top() - kMarginPx - heightPx;
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}
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// this corner free and the panel can share the bottom edge with it. Only where the
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// two would actually meet does the panel rise, clearing the bar's top by the same
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// margin it keeps from the view's edges (REQ-UI-BUILD-BAR). The bar is the only
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// widget placed before this one, so it is the only rect that can be in the way.
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const int bottomPx = getAvailableBottomPx(band, occupiedRects, band.left(),
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band.left() + widthPx - 1, kMarginPx);
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int heightPx = qMin(wantedHeightPx, qMax(0, bottomPx - band.top() + 1));
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int topPx = bottomPx - heightPx + 1;
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// Whatever the rows lost to either cap, they scroll for. The scrollbar needs its
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// own width, or it would appear over the labels.
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