place the selection panel beside what it describes
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src/lib/eventsystem/event/FloatingLayoutInvalidatedEvent.h
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12
src/lib/eventsystem/event/FloatingLayoutInvalidatedEvent.h
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#pragma once
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#include "Event.h"
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// Asks the owner of the widgets floating over the game world view to re-run its placement
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// pass (see ui/FloatingPanel.h). Published by a floating widget whose content or
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// visibility changed: what space that widget may take depends on the ones placed before
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// it, so it cannot re-place itself alone (REQ-UI-BUILD-BAR, REQ-UI-CONTROLS-PANEL,
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// REQ-UI-SELECTION-PANEL). Carries no payload -- the pass re-reads every widget.
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class FloatingLayoutInvalidatedEvent : public Event
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{
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};
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