place the selection panel beside what it describes

This commit is contained in:
2026-08-09 13:45:04 +02:00
parent 7ae5f8c4dc
commit c0b009c548
25 changed files with 789 additions and 182 deletions

View File

@@ -9,6 +9,7 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/BossWaveUpdatedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoicesAvailableEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/SelectionChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/SelectionAnchorChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/GameOverEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/GameResetEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/WinEvent.h
@@ -43,6 +44,7 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/BeamFiredEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/DebugDrawToggledEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/CommandRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/FloatingLayoutInvalidatedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/PlayerCommandsAppliedEvent.h
PARENT_SCOPE
)

View File

@@ -0,0 +1,12 @@
#pragma once
#include "Event.h"
// Asks the owner of the widgets floating over the game world view to re-run its placement
// pass (see ui/FloatingPanel.h). Published by a floating widget whose content or
// visibility changed: what space that widget may take depends on the ones placed before
// it, so it cannot re-place itself alone (REQ-UI-BUILD-BAR, REQ-UI-CONTROLS-PANEL,
// REQ-UI-SELECTION-PANEL). Carries no payload -- the pass re-reads every widget.
class FloatingLayoutInvalidatedEvent : public Event
{
};

View File

@@ -0,0 +1,25 @@
#pragma once
#include <QRect>
#include "Event.h"
// Where on the screen the selection that is about to be made sits: the bounds of the one
// object selected, or of all of them when the selection starts as a multi-selection
// (REQ-UI-SELECTION-PANEL). The rectangle is in the game world view's own widget
// coordinates.
//
// Published only when a selection *starts* -- a plain click or drag, or an additive one
// onto an empty selection -- and always immediately before the selection itself. Adding
// to a selection publishes nothing, which is what leaves the selection panel where it
// is while the selection grows; and because the rectangle is screen space frozen at that
// moment, scrolling the view or a selected ship flying off does not move the panel
// either.
class SelectionAnchorChangedEvent : public Event
{
public:
explicit SelectionAnchorChangedEvent(QRect rectPx)
: rectPx(rectPx) {}
const QRect rectPx;
};