Render HP bar below the HQ
The HQ was drawn by drawBuildings(), which had no HP-bar code, so it never showed an HP bar despite REQ-UI-HP-BARS requiring one. Add HQ handling that reads HP from the HQ proxy entity and draws the bar below the footprint, matching the defence stations. Factor the shared bar-drawing logic into drawHpBar() and reuse it from drawStations(), drawShips(), and the new HQ path to avoid duplication. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
This commit is contained in:
@@ -39,6 +39,7 @@
|
||||
#include "FactionComponent.h"
|
||||
#include "GameOverEvent.h"
|
||||
#include "HealthComponent.h"
|
||||
#include "HqProxyComponent.h"
|
||||
#include "PositionComponent.h"
|
||||
#include "RepairBehavior.h"
|
||||
#include "SalvageScrapBehavior.h"
|
||||
@@ -883,6 +884,21 @@ void GameWorldView::drawBuildings(QPainter& painter)
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
painter.drawRect(bboxRect.adjusted(-1, -1, 1, 1));
|
||||
}
|
||||
|
||||
// HP bar below the HQ footprint; the HQ's HP lives on its proxy entity.
|
||||
if (b.type == BuildingType::Hq)
|
||||
{
|
||||
m_sim->admin().forEach<HqProxyComponent, FactionComponent, HealthComponent>(
|
||||
[&](entt::entity /*e*/, const HqProxyComponent& /*hq*/,
|
||||
const FactionComponent& f, const HealthComponent& h)
|
||||
{
|
||||
if (h.maxHp > 0.0f)
|
||||
{
|
||||
drawHpBar(painter, bboxRect.left(), bboxRect.bottom() + 1.0,
|
||||
bboxRect.width(), h.hp / h.maxHp, f.isEnemy);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
painter.setOpacity(0.5);
|
||||
@@ -1041,14 +1057,8 @@ void GameWorldView::drawStations(QPainter& painter)
|
||||
// HP bar below footprint.
|
||||
if (h.maxHp > 0.0f)
|
||||
{
|
||||
const float fraction = std::max(0.0f, h.hp / h.maxHp);
|
||||
const qreal barH = static_cast<qreal>(tilePx()) * 0.12;
|
||||
const qreal barY = bboxRect.bottom() + 1.0;
|
||||
const qreal barW = bboxRect.width();
|
||||
painter.fillRect(QRectF(bboxRect.left(), barY, barW, barH),
|
||||
QColor(60, 60, 60));
|
||||
painter.fillRect(QRectF(bboxRect.left(), barY, barW * static_cast<qreal>(fraction), barH),
|
||||
f.isEnemy ? QColor(200, 60, 60) : QColor(60, 200, 60));
|
||||
drawHpBar(painter, bboxRect.left(), bboxRect.bottom() + 1.0,
|
||||
bboxRect.width(), h.hp / h.maxHp, f.isEnemy);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1094,18 +1104,24 @@ void GameWorldView::drawShips(QPainter& painter)
|
||||
|
||||
if (h.maxHp > 0.0f)
|
||||
{
|
||||
const float fraction = std::max(0.0f, h.hp / h.maxHp);
|
||||
const qreal barW = static_cast<qreal>(fwd) * 2.0;
|
||||
const qreal barH = static_cast<qreal>(tilePx()) * 0.12;
|
||||
const qreal barX = center.x() - static_cast<qreal>(fwd);
|
||||
const qreal barY = center.y() + static_cast<qreal>(fwd) + 1.0;
|
||||
painter.fillRect(QRectF(barX, barY, barW, barH), QColor(60, 60, 60));
|
||||
painter.fillRect(QRectF(barX, barY, barW * static_cast<qreal>(fraction), barH),
|
||||
fac.isEnemy ? QColor(200, 60, 60) : QColor(60, 200, 60));
|
||||
drawHpBar(painter, barX, barY, barW, h.hp / h.maxHp, fac.isEnemy);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GameWorldView::drawHpBar(QPainter& painter, qreal left, qreal top, qreal width,
|
||||
float fraction, bool isEnemy)
|
||||
{
|
||||
const qreal barH = static_cast<qreal>(tilePx()) * 0.12;
|
||||
const float clamped = std::max(0.0f, fraction);
|
||||
painter.fillRect(QRectF(left, top, width, barH), QColor(60, 60, 60));
|
||||
painter.fillRect(QRectF(left, top, width * static_cast<qreal>(clamped), barH),
|
||||
isEnemy ? QColor(200, 60, 60) : QColor(60, 200, 60));
|
||||
}
|
||||
|
||||
void GameWorldView::drawDebugSensorRanges(QPainter& painter)
|
||||
{
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
|
||||
@@ -119,6 +119,8 @@ private:
|
||||
void drawBeltItems(QPainter& painter);
|
||||
void drawScrap(QPainter& painter);
|
||||
void drawShips(QPainter& painter);
|
||||
void drawHpBar(QPainter& painter, qreal left, qreal top, qreal width,
|
||||
float fraction, bool isEnemy);
|
||||
void drawDebugSensorRanges(QPainter& painter);
|
||||
void drawDebugTargetLines(QPainter& painter);
|
||||
void drawDebugOverlay(QPainter& painter);
|
||||
|
||||
Reference in New Issue
Block a user