remove unused building HP
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@@ -51,8 +51,7 @@ static EntityId placeShipyard(Simulation& sim, const BuildingDef& yardDef)
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BuildingType::Shipyard,
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yardDef.surfaceMask,
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QPoint(0, 0),
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Rotation::East,
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100.0f, 100.0f);
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Rotation::East);
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}
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static void fillMaterials(Simulation& sim, EntityId yardId,
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