remove unused building HP
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@@ -109,8 +109,7 @@ public:
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// surfaceMask comes from the relevant config struct.
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EntityId placeImmediate(BuildingType type,
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const std::vector<std::string>& surfaceMask,
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QPoint anchor, Rotation rotation,
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float hp, float maxHp);
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QPoint anchor, Rotation rotation);
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// Remove an operational building by id without refund (used for deaths).
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// Returns true if found and removed.
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