add FieldSelectionPanel for extracting the ships/stations/debris selection
This commit is contained in:
@@ -9,6 +9,7 @@ SET(HDRS
|
|||||||
${CMAKE_CURRENT_SOURCE_DIR}/HeaderBar.h
|
${CMAKE_CURRENT_SOURCE_DIR}/HeaderBar.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonGrid.h
|
${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonGrid.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.h
|
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.h
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/FieldSelectionPanel.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPanel.h
|
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPanel.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.h
|
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.h
|
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.h
|
||||||
@@ -30,6 +31,7 @@ SET(SRCS
|
|||||||
${CMAKE_CURRENT_SOURCE_DIR}/HeaderBar.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/HeaderBar.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonGrid.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/BuildButtonGrid.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBuildingPanel.cpp
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/FieldSelectionPanel.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPanel.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPanel.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutDialog.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutPreview.cpp
|
||||||
|
|||||||
403
src/ui/FieldSelectionPanel.cpp
Normal file
403
src/ui/FieldSelectionPanel.cpp
Normal file
@@ -0,0 +1,403 @@
|
|||||||
|
#include "FieldSelectionPanel.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <QFont>
|
||||||
|
#include <QLabel>
|
||||||
|
#include <QStringList>
|
||||||
|
#include <QVBoxLayout>
|
||||||
|
|
||||||
|
#include "DebrisSystem.h"
|
||||||
|
#include "DisplayName.h"
|
||||||
|
#include "EntityAdmin.h"
|
||||||
|
#include "FactionComponent.h"
|
||||||
|
#include "GameConfig.h"
|
||||||
|
#include "HealthComponent.h"
|
||||||
|
#include "ModuleOwnerComponent.h"
|
||||||
|
#include "SelectedBehaviorComponent.h"
|
||||||
|
#include "ShipIdentityComponent.h"
|
||||||
|
#include "ShipStatsCalculator.h"
|
||||||
|
#include "ShipStatsPanel.h"
|
||||||
|
#include "Simulation.h"
|
||||||
|
#include "StationBodyComponent.h"
|
||||||
|
#include "ThreatCostCalculator.h"
|
||||||
|
#include "WeaponComponent.h"
|
||||||
|
|
||||||
|
|
||||||
|
FieldSelectionPanel::FieldSelectionPanel(Simulation* sim,
|
||||||
|
const GameConfig* config,
|
||||||
|
QWidget* parent)
|
||||||
|
: QWidget(parent)
|
||||||
|
, m_sim(sim)
|
||||||
|
, m_config(config)
|
||||||
|
{
|
||||||
|
// Zero margins and the same spacing as the enclosing SelectedBuildingPanel layout, so
|
||||||
|
// nesting the field widgets in this panel leaves their geometry unchanged.
|
||||||
|
m_layout = new QVBoxLayout(this);
|
||||||
|
m_layout->setContentsMargins(0, 0, 0, 0);
|
||||||
|
m_layout->setSpacing(4);
|
||||||
|
m_layout->setAlignment(Qt::AlignTop);
|
||||||
|
|
||||||
|
m_entityTitleLabel = new QLabel(this);
|
||||||
|
QFont titleFont = m_entityTitleLabel->font();
|
||||||
|
titleFont.setBold(true);
|
||||||
|
m_entityTitleLabel->setFont(titleFont);
|
||||||
|
m_layout->addWidget(m_entityTitleLabel);
|
||||||
|
m_entityTitleLabel->hide();
|
||||||
|
|
||||||
|
m_entityStatsPanel = new ShipStatsPanel(config, this);
|
||||||
|
m_layout->addWidget(m_entityStatsPanel);
|
||||||
|
m_entityStatsPanel->hide();
|
||||||
|
|
||||||
|
m_stationStatsLabel = new QLabel(this);
|
||||||
|
m_stationStatsLabel->setWordWrap(true);
|
||||||
|
m_layout->addWidget(m_stationStatsLabel);
|
||||||
|
m_stationStatsLabel->hide();
|
||||||
|
|
||||||
|
m_entitySummaryLabel = new QLabel(this);
|
||||||
|
m_entitySummaryLabel->setWordWrap(true);
|
||||||
|
m_layout->addWidget(m_entitySummaryLabel);
|
||||||
|
m_entitySummaryLabel->hide();
|
||||||
|
|
||||||
|
m_scrapLabel = new QLabel(this);
|
||||||
|
m_layout->addWidget(m_scrapLabel);
|
||||||
|
m_scrapLabel->hide();
|
||||||
|
|
||||||
|
hide();
|
||||||
|
|
||||||
|
registerForEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
FieldSelectionPanel::~FieldSelectionPanel()
|
||||||
|
{
|
||||||
|
unregisterForEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::setSelectedEntities(const std::vector<entt::entity>& entities)
|
||||||
|
{
|
||||||
|
m_selectedEntities = entities;
|
||||||
|
rebuild();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::setSelectedDebris(const std::vector<entt::entity>& debris)
|
||||||
|
{
|
||||||
|
m_selectedDebris = debris;
|
||||||
|
rebuild();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::clearSelection()
|
||||||
|
{
|
||||||
|
m_selectedEntities.clear();
|
||||||
|
m_selectedDebris.clear();
|
||||||
|
rebuild();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FieldSelectionPanel::hasSelection() const
|
||||||
|
{
|
||||||
|
return !m_selectedEntities.empty() || !m_selectedDebris.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::hideAllWidgets()
|
||||||
|
{
|
||||||
|
m_entityTitleLabel->hide();
|
||||||
|
m_entityStatsPanel->hide();
|
||||||
|
m_stationStatsLabel->hide();
|
||||||
|
m_entitySummaryLabel->hide();
|
||||||
|
m_scrapLabel->hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::rebuild()
|
||||||
|
{
|
||||||
|
if (!hasSelection())
|
||||||
|
{
|
||||||
|
// Nothing in the field category: take no space, leaving the panel to whatever
|
||||||
|
// the building category shows (REQ-UI-SELECTION-CATEGORIES).
|
||||||
|
hideAllWidgets();
|
||||||
|
hide();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
show();
|
||||||
|
|
||||||
|
EntityAdmin& admin = m_sim->getAdmin();
|
||||||
|
|
||||||
|
// A full single-object stats panel is shown only for a lone field object: one actor
|
||||||
|
// with no debris, or one piece of debris with no actors. As soon as the selection holds
|
||||||
|
// more than one object (multiple actors, multiple debris, or actors plus debris), the
|
||||||
|
// panel switches to the compact count summary (REQ-UI-FIELD-MULTI-SELECTION).
|
||||||
|
if (m_selectedEntities.size() == 1 && m_selectedDebris.empty())
|
||||||
|
{
|
||||||
|
m_entitySummaryLabel->hide();
|
||||||
|
m_scrapLabel->hide();
|
||||||
|
const entt::entity entity = m_selectedEntities.front();
|
||||||
|
if (admin.isValid(entity) && admin.hasAll<ShipIdentityComponent>(entity))
|
||||||
|
{
|
||||||
|
buildEntityShip(entity);
|
||||||
|
}
|
||||||
|
else if (admin.isValid(entity) && admin.hasAll<StationBodyComponent>(entity))
|
||||||
|
{
|
||||||
|
buildEntityStation(entity);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_entityTitleLabel->hide();
|
||||||
|
m_entityStatsPanel->hide();
|
||||||
|
m_stationStatsLabel->hide();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_selectedEntities.empty() && m_selectedDebris.size() == 1)
|
||||||
|
{
|
||||||
|
// Single piece of debris: a "Debris" heading plus a "Scrap" stat row, styled like
|
||||||
|
// the ship/station stats panels (REQ-UI-DEBRIS-PANEL).
|
||||||
|
m_entitySummaryLabel->hide();
|
||||||
|
m_entityStatsPanel->hide();
|
||||||
|
m_stationStatsLabel->hide();
|
||||||
|
buildDebrisSingle();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// More than one field object: a compact count summary. buildEntitySummary() appends the
|
||||||
|
// "Debris x N" and "Scrap x N" lines when debris is part of the selection.
|
||||||
|
m_entityTitleLabel->hide();
|
||||||
|
m_entityStatsPanel->hide();
|
||||||
|
m_stationStatsLabel->hide();
|
||||||
|
m_scrapLabel->hide();
|
||||||
|
buildEntitySummary();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::refreshDisplay()
|
||||||
|
{
|
||||||
|
if (!hasSelection()) { return; }
|
||||||
|
|
||||||
|
// Keep the live values current: the single-actor stats panel, the single-debris stats
|
||||||
|
// panel (whose Scrap row shrinks as it is collected), or the count summary (whose Scrap
|
||||||
|
// line shrinks likewise) — matching the layout chosen by rebuild()
|
||||||
|
// (REQ-UI-SHIP-STATS-PANEL, REQ-UI-DEBRIS-PANEL).
|
||||||
|
if (m_selectedEntities.size() == 1 && m_selectedDebris.empty())
|
||||||
|
{
|
||||||
|
refreshEntityStats();
|
||||||
|
}
|
||||||
|
else if (m_selectedEntities.empty() && m_selectedDebris.size() == 1)
|
||||||
|
{
|
||||||
|
buildDebrisSingle();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buildEntitySummary();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::buildDebrisSingle()
|
||||||
|
{
|
||||||
|
// "Debris" heading + a single "Scrap" stat row for the piece's remaining amount,
|
||||||
|
// mirroring the single-actor stats panels (REQ-UI-DEBRIS-PANEL).
|
||||||
|
m_entityTitleLabel->setText(tr("Debris"));
|
||||||
|
m_entityTitleLabel->show();
|
||||||
|
m_scrapLabel->setText(tr("Scrap: %1").arg(selectedDebrisScrapTotal()));
|
||||||
|
m_scrapLabel->show();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::buildEntitySummary()
|
||||||
|
{
|
||||||
|
EntityAdmin& admin = m_sim->getAdmin();
|
||||||
|
|
||||||
|
// Group actors by faction + kind + ship schematic, preserving first-seen order
|
||||||
|
// (REQ-UI-FIELD-MULTI-SELECTION).
|
||||||
|
std::vector<QString> keys;
|
||||||
|
std::map<QString, int> counts;
|
||||||
|
std::map<QString, QString> labels;
|
||||||
|
|
||||||
|
for (entt::entity entity : m_selectedEntities)
|
||||||
|
{
|
||||||
|
if (!admin.isValid(entity)) { continue; }
|
||||||
|
const bool isEnemy = admin.hasAll<FactionComponent>(entity)
|
||||||
|
&& admin.get<FactionComponent>(entity).isEnemy;
|
||||||
|
|
||||||
|
QString key;
|
||||||
|
QString label;
|
||||||
|
if (admin.hasAll<ShipIdentityComponent>(entity))
|
||||||
|
{
|
||||||
|
const std::string& id = admin.get<ShipIdentityComponent>(entity).schematicId;
|
||||||
|
const QString name = QString::fromStdString(toDisplayName(id));
|
||||||
|
key = (isEnemy ? QStringLiteral("ship:enemy:") : QStringLiteral("ship:player:"))
|
||||||
|
+ QString::fromStdString(id);
|
||||||
|
label = isEnemy ? tr("Enemy %1").arg(name) : name;
|
||||||
|
}
|
||||||
|
else if (admin.hasAll<StationBodyComponent>(entity))
|
||||||
|
{
|
||||||
|
key = isEnemy ? QStringLiteral("station:enemy") : QStringLiteral("station:player");
|
||||||
|
label = isEnemy ? tr("Enemy Defence Station") : tr("Player Defence Station");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (counts.find(key) == counts.end())
|
||||||
|
{
|
||||||
|
keys.push_back(key);
|
||||||
|
labels[key] = label;
|
||||||
|
}
|
||||||
|
counts[key] += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// One "<type> x <count>" line per group (matching the recipe tooltip and the building
|
||||||
|
// multi-selection). No total-count header, consistent with the building panel. When
|
||||||
|
// debris is part of the selection, a "Debris x <count>" line followed by a
|
||||||
|
// "Scrap x <total>" line are appended into the same label so the line spacing is
|
||||||
|
// uniform (REQ-UI-FIELD-MULTI-SELECTION, REQ-UI-DEBRIS-PANEL).
|
||||||
|
QStringList lines;
|
||||||
|
for (const QString& key : keys)
|
||||||
|
{
|
||||||
|
lines << tr("%1 x %2").arg(labels[key]).arg(counts[key]);
|
||||||
|
}
|
||||||
|
if (!m_selectedDebris.empty())
|
||||||
|
{
|
||||||
|
lines << tr("Debris x %1").arg(static_cast<int>(m_selectedDebris.size()));
|
||||||
|
lines << scrapTotalText();
|
||||||
|
}
|
||||||
|
m_entitySummaryLabel->setText(lines.join('\n'));
|
||||||
|
m_entitySummaryLabel->show();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::buildEntityShip(entt::entity entity)
|
||||||
|
{
|
||||||
|
EntityAdmin& admin = m_sim->getAdmin();
|
||||||
|
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
|
||||||
|
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||||
|
|
||||||
|
m_entityTitleLabel->setText(tr("Ship: %1")
|
||||||
|
.arg(QString::fromStdString(identity.schematicId)));
|
||||||
|
m_entityTitleLabel->show();
|
||||||
|
|
||||||
|
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
|
||||||
|
m_entityStatsPanel->refreshFromLive(stats, health.hp);
|
||||||
|
m_entityStatsPanel->setBehavior(
|
||||||
|
admin.get<SelectedBehaviorComponent>(entity).winner);
|
||||||
|
m_entityStatsPanel->setDebugDrawEnabled(m_debugDraw);
|
||||||
|
|
||||||
|
const ShipDef* schematicDef =
|
||||||
|
m_config->ships.findShipDef(identity.schematicId);
|
||||||
|
if (schematicDef)
|
||||||
|
{
|
||||||
|
const double threat = calculateShipThreatCost(
|
||||||
|
m_config->threatCosts, *m_config, schematicDef->id,
|
||||||
|
schematicDef->defaultModules);
|
||||||
|
m_entityStatsPanel->setThreatCost(threat);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_entityStatsPanel->show();
|
||||||
|
|
||||||
|
m_stationStatsLabel->hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::buildEntityStation(entt::entity entity)
|
||||||
|
{
|
||||||
|
EntityAdmin& admin = m_sim->getAdmin();
|
||||||
|
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||||
|
|
||||||
|
const bool isEnemy = admin.hasAll<FactionComponent>(entity)
|
||||||
|
&& admin.get<FactionComponent>(entity).isEnemy;
|
||||||
|
m_entityTitleLabel->setText(isEnemy
|
||||||
|
? tr("Enemy Defence Station")
|
||||||
|
: tr("Player Defence Station"));
|
||||||
|
m_entityTitleLabel->show();
|
||||||
|
|
||||||
|
float totalDps = 0.0f;
|
||||||
|
float maxRange = 0.0f;
|
||||||
|
bool hasWeapons = false;
|
||||||
|
|
||||||
|
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
|
||||||
|
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
|
||||||
|
{
|
||||||
|
if (owner.owner != entity) { return; }
|
||||||
|
hasWeapons = true;
|
||||||
|
totalDps += w.damage * w.fireRateHz;
|
||||||
|
if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
|
||||||
|
});
|
||||||
|
|
||||||
|
QString statsText = tr("HP: %1 / %2")
|
||||||
|
.arg(static_cast<int>(health.hp + 0.5f))
|
||||||
|
.arg(static_cast<int>(health.maxHp + 0.5f));
|
||||||
|
|
||||||
|
if (hasWeapons)
|
||||||
|
{
|
||||||
|
statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
|
||||||
|
statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
m_stationStatsLabel->setText(statsText);
|
||||||
|
m_stationStatsLabel->show();
|
||||||
|
|
||||||
|
m_entityStatsPanel->hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::refreshEntityStats()
|
||||||
|
{
|
||||||
|
// Only the single-actor stats panel needs a live refresh; the multi-actor summary is
|
||||||
|
// static counts, and GameWorldView prunes dead/despawned actors and re-emits the
|
||||||
|
// selection (REQ-UI-ENTITY-CLICK-SELECT), so the panel does not mutate it here.
|
||||||
|
if (m_selectedEntities.size() != 1) { return; }
|
||||||
|
|
||||||
|
EntityAdmin& admin = m_sim->getAdmin();
|
||||||
|
const entt::entity entity = m_selectedEntities.front();
|
||||||
|
|
||||||
|
if (!admin.isValid(entity) || !admin.hasAll<HealthComponent>(entity)) { return; }
|
||||||
|
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||||
|
if (health.hp <= 0.0f) { return; }
|
||||||
|
|
||||||
|
if (admin.hasAll<ShipIdentityComponent>(entity))
|
||||||
|
{
|
||||||
|
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
|
||||||
|
m_entityStatsPanel->refreshFromLive(stats, health.hp);
|
||||||
|
m_entityStatsPanel->setBehavior(
|
||||||
|
admin.get<SelectedBehaviorComponent>(entity).winner);
|
||||||
|
}
|
||||||
|
else if (admin.hasAll<StationBodyComponent>(entity))
|
||||||
|
{
|
||||||
|
buildEntityStation(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int FieldSelectionPanel::selectedDebrisScrapTotal() const
|
||||||
|
{
|
||||||
|
// Sum the remaining scrap across the still-living selected debris (REQ-UI-DEBRIS-PANEL).
|
||||||
|
int total = 0;
|
||||||
|
for (const DebrisInfo& info : m_sim->getDebrisSystem().getAllDebrisInfo())
|
||||||
|
{
|
||||||
|
if (std::find(m_selectedDebris.begin(), m_selectedDebris.end(), info.entity)
|
||||||
|
!= m_selectedDebris.end())
|
||||||
|
{
|
||||||
|
total += info.amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
QString FieldSelectionPanel::scrapTotalText() const
|
||||||
|
{
|
||||||
|
return tr("Scrap x %1").arg(selectedDebrisScrapTotal());
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::handleEvent(std::shared_ptr<const TickAdvancedEvent> /*event*/)
|
||||||
|
{
|
||||||
|
refreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::handleEvent(
|
||||||
|
std::shared_ptr<const PlayerCommandsAppliedEvent> /*event*/)
|
||||||
|
{
|
||||||
|
// Player commands are applied by a queued drain, not synchronously. When the game is
|
||||||
|
// paused no tick advances, so TickAdvancedEvent never fires; refresh here too.
|
||||||
|
refreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FieldSelectionPanel::handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event)
|
||||||
|
{
|
||||||
|
m_debugDraw = event->active;
|
||||||
|
m_entityStatsPanel->setDebugDrawEnabled(event->active);
|
||||||
|
}
|
||||||
91
src/ui/FieldSelectionPanel.h
Normal file
91
src/ui/FieldSelectionPanel.h
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <QString>
|
||||||
|
#include <QWidget>
|
||||||
|
|
||||||
|
#include "entt/entity/entity.hpp"
|
||||||
|
|
||||||
|
#include "DebugDrawToggledEvent.h"
|
||||||
|
#include "EventHandler.h"
|
||||||
|
#include "PlayerCommandsAppliedEvent.h"
|
||||||
|
#include "TickAdvancedEvent.h"
|
||||||
|
|
||||||
|
struct GameConfig;
|
||||||
|
class Simulation;
|
||||||
|
class ShipStatsPanel;
|
||||||
|
class QLabel;
|
||||||
|
class QVBoxLayout;
|
||||||
|
|
||||||
|
// Renders the "field" selection category — ships, defence stations and debris — as either
|
||||||
|
// a single-object stats panel (ship, station, or debris) or a compact multi-object count
|
||||||
|
// summary (REQ-UI-SELECTION-CATEGORIES, REQ-UI-FIELD-MULTI-SELECTION, REQ-UI-DEBRIS-PANEL).
|
||||||
|
//
|
||||||
|
// The panel owns its own selection state and its own widgets, and nothing else. Which of
|
||||||
|
// the two selection categories owns the side panel is arbitrated by the parent
|
||||||
|
// SelectedBuildingPanel: it feeds this panel through setSelectedEntities() /
|
||||||
|
// setSelectedDebris() / clearSelection() and asks it via hasSelection(). This panel hides
|
||||||
|
// itself whenever its selection is empty, so an inactive field category takes no space.
|
||||||
|
class FieldSelectionPanel : public QWidget,
|
||||||
|
public CombinedEventHandler<TickAdvancedEvent,
|
||||||
|
PlayerCommandsAppliedEvent,
|
||||||
|
DebugDrawToggledEvent>
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
FieldSelectionPanel(Simulation* sim, const GameConfig* config,
|
||||||
|
QWidget* parent = nullptr);
|
||||||
|
~FieldSelectionPanel() override;
|
||||||
|
|
||||||
|
// Replaces the selected actors (ships and defence stations); debris is left alone,
|
||||||
|
// the two coexist within the field category (REQ-UI-SELECTION-CATEGORIES).
|
||||||
|
void setSelectedEntities(const std::vector<entt::entity>& entities);
|
||||||
|
// Replaces the selected debris; the selected actors are left alone.
|
||||||
|
void setSelectedDebris(const std::vector<entt::entity>& debris);
|
||||||
|
// Drops the whole field selection — used when the building category takes over.
|
||||||
|
void clearSelection();
|
||||||
|
// True while the field category has anything selected, i.e. while this panel owns
|
||||||
|
// the side panel's content.
|
||||||
|
bool hasSelection() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void handleEvent(std::shared_ptr<const TickAdvancedEvent> event) override;
|
||||||
|
void handleEvent(std::shared_ptr<const PlayerCommandsAppliedEvent> event) override;
|
||||||
|
void handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event) override;
|
||||||
|
|
||||||
|
// Picks the layout for the current selection and shows/hides this panel accordingly.
|
||||||
|
void rebuild();
|
||||||
|
// Keeps the live values of the layout chosen by rebuild() current.
|
||||||
|
void refreshDisplay();
|
||||||
|
void buildEntityShip(entt::entity entity);
|
||||||
|
void buildEntityStation(entt::entity entity);
|
||||||
|
void buildEntitySummary();
|
||||||
|
void buildDebrisSingle();
|
||||||
|
void refreshEntityStats();
|
||||||
|
void hideAllWidgets();
|
||||||
|
// Summed remaining scrap across the selected debris (REQ-UI-DEBRIS-PANEL).
|
||||||
|
int selectedDebrisScrapTotal() const;
|
||||||
|
// "Scrap x N" line for the multi-object summary (REQ-UI-FIELD-MULTI-SELECTION).
|
||||||
|
QString scrapTotalText() const;
|
||||||
|
|
||||||
|
Simulation* m_sim;
|
||||||
|
const GameConfig* m_config;
|
||||||
|
|
||||||
|
bool m_debugDraw = false;
|
||||||
|
|
||||||
|
// The selected ships/defence stations. Shares the "field" selection category with
|
||||||
|
// debris (m_selectedDebris): both can be non-empty at once (REQ-UI-SELECTION-CATEGORIES).
|
||||||
|
std::vector<entt::entity> m_selectedEntities;
|
||||||
|
std::vector<entt::entity> m_selectedDebris;
|
||||||
|
|
||||||
|
QVBoxLayout* m_layout;
|
||||||
|
QLabel* m_entityTitleLabel;
|
||||||
|
ShipStatsPanel* m_entityStatsPanel;
|
||||||
|
QLabel* m_stationStatsLabel;
|
||||||
|
QLabel* m_entitySummaryLabel;
|
||||||
|
// Shows the debris "Scrap" stat row (single selection) — the scrap total for the
|
||||||
|
// multi-object summary lives in m_entitySummaryLabel instead.
|
||||||
|
QLabel* m_scrapLabel;
|
||||||
|
};
|
||||||
@@ -9,26 +9,14 @@
|
|||||||
#include <QLabel>
|
#include <QLabel>
|
||||||
#include <QListWidget>
|
#include <QListWidget>
|
||||||
#include <QPushButton>
|
#include <QPushButton>
|
||||||
#include <QStringList>
|
|
||||||
#include <QVBoxLayout>
|
#include <QVBoxLayout>
|
||||||
|
|
||||||
#include "BeltSystem.h"
|
#include "BeltSystem.h"
|
||||||
#include "Command.h"
|
#include "Command.h"
|
||||||
#include "CommandRequestedEvent.h"
|
#include "CommandRequestedEvent.h"
|
||||||
#include "DisplayName.h"
|
|
||||||
#include "DynamicBodyComponent.h"
|
|
||||||
#include "EntityAdmin.h"
|
|
||||||
#include "EntitySelectionChangedEvent.h"
|
#include "EntitySelectionChangedEvent.h"
|
||||||
#include "EventManager.h"
|
#include "EventManager.h"
|
||||||
#include "FactionComponent.h"
|
#include "FieldSelectionPanel.h"
|
||||||
#include "HealthComponent.h"
|
|
||||||
#include "ModuleOwnerComponent.h"
|
|
||||||
#include "SelectedBehaviorComponent.h"
|
|
||||||
#include "ShipIdentityComponent.h"
|
|
||||||
#include "ShipStatsCalculator.h"
|
|
||||||
#include "ShipStatsPanel.h"
|
|
||||||
#include "ThreatCostCalculator.h"
|
|
||||||
#include "StationBodyComponent.h"
|
|
||||||
#include "TickAdvancedEvent.h"
|
#include "TickAdvancedEvent.h"
|
||||||
#include "Building.h"
|
#include "Building.h"
|
||||||
#include "BuildingSystem.h"
|
#include "BuildingSystem.h"
|
||||||
@@ -40,10 +28,8 @@
|
|||||||
#include "RecipeSelectionDialog.h"
|
#include "RecipeSelectionDialog.h"
|
||||||
#include "RecipeSelectionRequestedEvent.h"
|
#include "RecipeSelectionRequestedEvent.h"
|
||||||
#include "Rotation.h"
|
#include "Rotation.h"
|
||||||
#include "DebrisSystem.h"
|
|
||||||
#include "ShipLayoutPreview.h"
|
#include "ShipLayoutPreview.h"
|
||||||
#include "Simulation.h"
|
#include "Simulation.h"
|
||||||
#include "WeaponComponent.h"
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
@@ -182,30 +168,10 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
|
|||||||
connect(m_filterBList, &QListWidget::itemChanged,
|
connect(m_filterBList, &QListWidget::itemChanged,
|
||||||
this, &SelectedBuildingPanel::onSplitterFilterChanged);
|
this, &SelectedBuildingPanel::onSplitterFilterChanged);
|
||||||
|
|
||||||
m_entityTitleLabel = new QLabel(this);
|
// The field selection renders below the building content and hides itself while
|
||||||
QFont titleFont = m_entityTitleLabel->font();
|
// nothing field-side is selected, so it costs no space then.
|
||||||
titleFont.setBold(true);
|
m_fieldSelectionPanel = new FieldSelectionPanel(sim, config, this);
|
||||||
m_entityTitleLabel->setFont(titleFont);
|
m_layout->addWidget(m_fieldSelectionPanel);
|
||||||
m_layout->addWidget(m_entityTitleLabel);
|
|
||||||
m_entityTitleLabel->hide();
|
|
||||||
|
|
||||||
m_entityStatsPanel = new ShipStatsPanel(config, this);
|
|
||||||
m_layout->addWidget(m_entityStatsPanel);
|
|
||||||
m_entityStatsPanel->hide();
|
|
||||||
|
|
||||||
m_stationStatsLabel = new QLabel(this);
|
|
||||||
m_stationStatsLabel->setWordWrap(true);
|
|
||||||
m_layout->addWidget(m_stationStatsLabel);
|
|
||||||
m_stationStatsLabel->hide();
|
|
||||||
|
|
||||||
m_entitySummaryLabel = new QLabel(this);
|
|
||||||
m_entitySummaryLabel->setWordWrap(true);
|
|
||||||
m_layout->addWidget(m_entitySummaryLabel);
|
|
||||||
m_entitySummaryLabel->hide();
|
|
||||||
|
|
||||||
m_scrapLabel = new QLabel(this);
|
|
||||||
m_layout->addWidget(m_scrapLabel);
|
|
||||||
m_scrapLabel->hide();
|
|
||||||
|
|
||||||
buildEmpty();
|
buildEmpty();
|
||||||
|
|
||||||
@@ -224,13 +190,21 @@ void SelectedBuildingPanel::onSelectionChanged(const std::vector<BuildingId>& id
|
|||||||
{
|
{
|
||||||
// A building selection is exclusive: it supersedes any field selection —
|
// A building selection is exclusive: it supersedes any field selection —
|
||||||
// actors and scrap (REQ-UI-SELECTION-CATEGORIES).
|
// actors and scrap (REQ-UI-SELECTION-CATEGORIES).
|
||||||
clearEntityDisplay();
|
m_fieldSelectionPanel->clearSelection();
|
||||||
m_selectedDebris.clear();
|
|
||||||
m_scrapLabel->hide();
|
|
||||||
}
|
}
|
||||||
rebuild();
|
rebuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SelectedBuildingPanel::yieldToFieldSelection()
|
||||||
|
{
|
||||||
|
// The mirror image of onSelectionChanged(): a field selection — actors, debris, or
|
||||||
|
// both — supersedes any building selection (REQ-UI-SELECTION-CATEGORIES). An empty
|
||||||
|
// field selection changes nothing here: the building content, if any, keeps the panel.
|
||||||
|
if (!m_fieldSelectionPanel->hasSelection()) { return; }
|
||||||
|
m_selectedBuildingIds.clear();
|
||||||
|
buildEmpty();
|
||||||
|
}
|
||||||
|
|
||||||
void SelectedBuildingPanel::rebuild()
|
void SelectedBuildingPanel::rebuild()
|
||||||
{
|
{
|
||||||
if (m_selectedBuildingIds.empty())
|
if (m_selectedBuildingIds.empty())
|
||||||
@@ -259,22 +233,14 @@ void SelectedBuildingPanel::hideAllWidgets()
|
|||||||
m_filterBLabel->hide();
|
m_filterBLabel->hide();
|
||||||
m_filterBList->hide();
|
m_filterBList->hide();
|
||||||
m_buffersLabel->hide();
|
m_buffersLabel->hide();
|
||||||
m_scrapLabel->hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::clearContent()
|
|
||||||
{
|
|
||||||
m_singleBuildingId = std::nullopt;
|
|
||||||
hideAllWidgets();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildEmpty()
|
void SelectedBuildingPanel::buildEmpty()
|
||||||
{
|
{
|
||||||
clearContent();
|
// Shows nothing for the building category — either because nothing is selected or
|
||||||
m_entityTitleLabel->hide();
|
// because the field category has taken the panel over.
|
||||||
m_entityStatsPanel->hide();
|
m_singleBuildingId = std::nullopt;
|
||||||
m_stationStatsLabel->hide();
|
hideAllWidgets();
|
||||||
m_entitySummaryLabel->hide();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildSingle(BuildingId id)
|
void SelectedBuildingPanel::buildSingle(BuildingId id)
|
||||||
@@ -646,27 +612,9 @@ void SelectedBuildingPanel::handleEvent(
|
|||||||
|
|
||||||
void SelectedBuildingPanel::refreshSelectionDisplay(RefreshReason reason)
|
void SelectedBuildingPanel::refreshSelectionDisplay(RefreshReason reason)
|
||||||
{
|
{
|
||||||
if (!m_selectedEntities.empty() || !m_selectedDebris.empty())
|
// Only a single selected building has live content to refresh. While the field
|
||||||
{
|
// category owns the panel there is none: yieldToFieldSelection() has cleared it, so
|
||||||
// Field selection. Keep the live values current: the single-actor stats panel,
|
// this returns immediately and the field panel refreshes itself off the same events.
|
||||||
// the single-debris stats panel (whose Scrap row shrinks as it is collected), or
|
|
||||||
// the count summary (whose Scrap line shrinks likewise) — matching the layout
|
|
||||||
// chosen by buildFieldSelection() (REQ-UI-SHIP-STATS-PANEL, REQ-UI-DEBRIS-PANEL).
|
|
||||||
if (m_selectedEntities.size() == 1 && m_selectedDebris.empty())
|
|
||||||
{
|
|
||||||
refreshEntityStats();
|
|
||||||
}
|
|
||||||
else if (m_selectedEntities.empty() && m_selectedDebris.size() == 1)
|
|
||||||
{
|
|
||||||
buildDebrisSingle();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buildEntitySummary();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!m_singleBuildingId.has_value()) { return; }
|
if (!m_singleBuildingId.has_value()) { return; }
|
||||||
const Building* b = m_sim->getBuildings().findBuilding(*m_singleBuildingId);
|
const Building* b = m_sim->getBuildings().findBuilding(*m_singleBuildingId);
|
||||||
if (b)
|
if (b)
|
||||||
@@ -904,259 +852,8 @@ void SelectedBuildingPanel::onClearBelt()
|
|||||||
|
|
||||||
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const EntitySelectionChangedEvent> event)
|
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const EntitySelectionChangedEvent> event)
|
||||||
{
|
{
|
||||||
m_selectedEntities = event->entities;
|
m_fieldSelectionPanel->setSelectedEntities(event->entities);
|
||||||
if (!m_selectedEntities.empty())
|
yieldToFieldSelection();
|
||||||
{
|
|
||||||
// A field selection supersedes any building selection (REQ-UI-SELECTION-CATEGORIES).
|
|
||||||
m_selectedBuildingIds.clear();
|
|
||||||
}
|
|
||||||
buildFieldSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildFieldSelection()
|
|
||||||
{
|
|
||||||
if (m_selectedEntities.empty() && m_selectedDebris.empty())
|
|
||||||
{
|
|
||||||
// Nothing in the field category. Fall back to empty unless buildings own the panel.
|
|
||||||
clearEntityDisplay();
|
|
||||||
m_scrapLabel->hide();
|
|
||||||
if (m_selectedBuildingIds.empty())
|
|
||||||
{
|
|
||||||
buildEmpty();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// A field selection owns the panel: drop any building content.
|
|
||||||
clearContent();
|
|
||||||
|
|
||||||
EntityAdmin& admin = m_sim->getAdmin();
|
|
||||||
|
|
||||||
// A full single-object stats panel is shown only for a lone field object: one actor
|
|
||||||
// with no debris, or one piece of debris with no actors. As soon as the selection holds
|
|
||||||
// more than one object (multiple actors, multiple debris, or actors plus debris), the
|
|
||||||
// panel switches to the compact count summary (REQ-UI-FIELD-MULTI-SELECTION).
|
|
||||||
if (m_selectedEntities.size() == 1 && m_selectedDebris.empty())
|
|
||||||
{
|
|
||||||
m_entitySummaryLabel->hide();
|
|
||||||
m_scrapLabel->hide();
|
|
||||||
const entt::entity entity = m_selectedEntities.front();
|
|
||||||
if (admin.isValid(entity) && admin.hasAll<ShipIdentityComponent>(entity))
|
|
||||||
{
|
|
||||||
buildEntityShip(entity);
|
|
||||||
}
|
|
||||||
else if (admin.isValid(entity) && admin.hasAll<StationBodyComponent>(entity))
|
|
||||||
{
|
|
||||||
buildEntityStation(entity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_entityTitleLabel->hide();
|
|
||||||
m_entityStatsPanel->hide();
|
|
||||||
m_stationStatsLabel->hide();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_selectedEntities.empty() && m_selectedDebris.size() == 1)
|
|
||||||
{
|
|
||||||
// Single piece of debris: a "Debris" heading plus a "Scrap" stat row, styled like
|
|
||||||
// the ship/station stats panels (REQ-UI-DEBRIS-PANEL).
|
|
||||||
m_entitySummaryLabel->hide();
|
|
||||||
m_entityStatsPanel->hide();
|
|
||||||
m_stationStatsLabel->hide();
|
|
||||||
buildDebrisSingle();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// More than one field object: a compact count summary. buildEntitySummary() appends the
|
|
||||||
// "Debris x N" and "Scrap x N" lines when debris is part of the selection.
|
|
||||||
m_entityTitleLabel->hide();
|
|
||||||
m_entityStatsPanel->hide();
|
|
||||||
m_stationStatsLabel->hide();
|
|
||||||
m_scrapLabel->hide();
|
|
||||||
buildEntitySummary();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildDebrisSingle()
|
|
||||||
{
|
|
||||||
// "Debris" heading + a single "Scrap" stat row for the piece's remaining amount,
|
|
||||||
// mirroring the single-actor stats panels (REQ-UI-DEBRIS-PANEL).
|
|
||||||
m_entityTitleLabel->setText(tr("Debris"));
|
|
||||||
m_entityTitleLabel->show();
|
|
||||||
m_scrapLabel->setText(tr("Scrap: %1").arg(selectedDebrisScrapTotal()));
|
|
||||||
m_scrapLabel->show();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildEntitySummary()
|
|
||||||
{
|
|
||||||
EntityAdmin& admin = m_sim->getAdmin();
|
|
||||||
|
|
||||||
// Group actors by faction + kind + ship schematic, preserving first-seen order
|
|
||||||
// (REQ-UI-FIELD-MULTI-SELECTION).
|
|
||||||
std::vector<QString> keys;
|
|
||||||
std::map<QString, int> counts;
|
|
||||||
std::map<QString, QString> labels;
|
|
||||||
|
|
||||||
for (entt::entity entity : m_selectedEntities)
|
|
||||||
{
|
|
||||||
if (!admin.isValid(entity)) { continue; }
|
|
||||||
const bool isEnemy = admin.hasAll<FactionComponent>(entity)
|
|
||||||
&& admin.get<FactionComponent>(entity).isEnemy;
|
|
||||||
|
|
||||||
QString key;
|
|
||||||
QString label;
|
|
||||||
if (admin.hasAll<ShipIdentityComponent>(entity))
|
|
||||||
{
|
|
||||||
const std::string& id = admin.get<ShipIdentityComponent>(entity).schematicId;
|
|
||||||
const QString name = QString::fromStdString(toDisplayName(id));
|
|
||||||
key = (isEnemy ? QStringLiteral("ship:enemy:") : QStringLiteral("ship:player:"))
|
|
||||||
+ QString::fromStdString(id);
|
|
||||||
label = isEnemy ? tr("Enemy %1").arg(name) : name;
|
|
||||||
}
|
|
||||||
else if (admin.hasAll<StationBodyComponent>(entity))
|
|
||||||
{
|
|
||||||
key = isEnemy ? QStringLiteral("station:enemy") : QStringLiteral("station:player");
|
|
||||||
label = isEnemy ? tr("Enemy Defence Station") : tr("Player Defence Station");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (counts.find(key) == counts.end())
|
|
||||||
{
|
|
||||||
keys.push_back(key);
|
|
||||||
labels[key] = label;
|
|
||||||
}
|
|
||||||
counts[key] += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// One "<type> x <count>" line per group (matching the recipe tooltip and the building
|
|
||||||
// multi-selection). No total-count header, consistent with the building panel. When
|
|
||||||
// debris is part of the selection, a "Debris x <count>" line followed by a
|
|
||||||
// "Scrap x <total>" line are appended into the same label so the line spacing is
|
|
||||||
// uniform (REQ-UI-FIELD-MULTI-SELECTION, REQ-UI-DEBRIS-PANEL).
|
|
||||||
QStringList lines;
|
|
||||||
for (const QString& key : keys)
|
|
||||||
{
|
|
||||||
lines << tr("%1 x %2").arg(labels[key]).arg(counts[key]);
|
|
||||||
}
|
|
||||||
if (!m_selectedDebris.empty())
|
|
||||||
{
|
|
||||||
lines << tr("Debris x %1").arg(static_cast<int>(m_selectedDebris.size()));
|
|
||||||
lines << scrapTotalText();
|
|
||||||
}
|
|
||||||
m_entitySummaryLabel->setText(lines.join('\n'));
|
|
||||||
m_entitySummaryLabel->show();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildEntityShip(entt::entity entity)
|
|
||||||
{
|
|
||||||
EntityAdmin& admin = m_sim->getAdmin();
|
|
||||||
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
|
|
||||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
|
||||||
|
|
||||||
m_entityTitleLabel->setText(tr("Ship: %1")
|
|
||||||
.arg(QString::fromStdString(identity.schematicId)));
|
|
||||||
m_entityTitleLabel->show();
|
|
||||||
|
|
||||||
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
|
|
||||||
m_entityStatsPanel->refreshFromLive(stats, health.hp);
|
|
||||||
m_entityStatsPanel->setBehavior(
|
|
||||||
admin.get<SelectedBehaviorComponent>(entity).winner);
|
|
||||||
m_entityStatsPanel->setDebugDrawEnabled(m_debugDraw);
|
|
||||||
|
|
||||||
const ShipDef* schematicDef =
|
|
||||||
m_config->ships.findShipDef(identity.schematicId);
|
|
||||||
if (schematicDef)
|
|
||||||
{
|
|
||||||
const double threat = calculateShipThreatCost(
|
|
||||||
m_config->threatCosts, *m_config, schematicDef->id,
|
|
||||||
schematicDef->defaultModules);
|
|
||||||
m_entityStatsPanel->setThreatCost(threat);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_entityStatsPanel->show();
|
|
||||||
|
|
||||||
m_stationStatsLabel->hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::buildEntityStation(entt::entity entity)
|
|
||||||
{
|
|
||||||
EntityAdmin& admin = m_sim->getAdmin();
|
|
||||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
|
||||||
|
|
||||||
const bool isEnemy = admin.hasAll<FactionComponent>(entity)
|
|
||||||
&& admin.get<FactionComponent>(entity).isEnemy;
|
|
||||||
m_entityTitleLabel->setText(isEnemy
|
|
||||||
? tr("Enemy Defence Station")
|
|
||||||
: tr("Player Defence Station"));
|
|
||||||
m_entityTitleLabel->show();
|
|
||||||
|
|
||||||
float totalDps = 0.0f;
|
|
||||||
float maxRange = 0.0f;
|
|
||||||
bool hasWeapons = false;
|
|
||||||
|
|
||||||
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
|
|
||||||
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
|
|
||||||
{
|
|
||||||
if (owner.owner != entity) { return; }
|
|
||||||
hasWeapons = true;
|
|
||||||
totalDps += w.damage * w.fireRateHz;
|
|
||||||
if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
|
|
||||||
});
|
|
||||||
|
|
||||||
QString statsText = tr("HP: %1 / %2")
|
|
||||||
.arg(static_cast<int>(health.hp + 0.5f))
|
|
||||||
.arg(static_cast<int>(health.maxHp + 0.5f));
|
|
||||||
|
|
||||||
if (hasWeapons)
|
|
||||||
{
|
|
||||||
statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
|
|
||||||
statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
m_stationStatsLabel->setText(statsText);
|
|
||||||
m_stationStatsLabel->show();
|
|
||||||
|
|
||||||
m_entityStatsPanel->hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::refreshEntityStats()
|
|
||||||
{
|
|
||||||
// Only the single-actor stats panel needs a live refresh; the multi-actor summary is
|
|
||||||
// static counts, and GameWorldView prunes dead/despawned actors and re-emits the
|
|
||||||
// selection (REQ-UI-ENTITY-CLICK-SELECT), so the panel does not mutate it here.
|
|
||||||
if (m_selectedEntities.size() != 1) { return; }
|
|
||||||
|
|
||||||
EntityAdmin& admin = m_sim->getAdmin();
|
|
||||||
const entt::entity entity = m_selectedEntities.front();
|
|
||||||
|
|
||||||
if (!admin.isValid(entity) || !admin.hasAll<HealthComponent>(entity)) { return; }
|
|
||||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
|
||||||
if (health.hp <= 0.0f) { return; }
|
|
||||||
|
|
||||||
if (admin.hasAll<ShipIdentityComponent>(entity))
|
|
||||||
{
|
|
||||||
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
|
|
||||||
m_entityStatsPanel->refreshFromLive(stats, health.hp);
|
|
||||||
m_entityStatsPanel->setBehavior(
|
|
||||||
admin.get<SelectedBehaviorComponent>(entity).winner);
|
|
||||||
}
|
|
||||||
else if (admin.hasAll<StationBodyComponent>(entity))
|
|
||||||
{
|
|
||||||
buildEntityStation(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::clearEntityDisplay()
|
|
||||||
{
|
|
||||||
m_selectedEntities.clear();
|
|
||||||
m_entityTitleLabel->hide();
|
|
||||||
m_entityStatsPanel->hide();
|
|
||||||
m_stationStatsLabel->hide();
|
|
||||||
m_entitySummaryLabel->hide();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const SelectionChangedEvent> event)
|
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const SelectionChangedEvent> event)
|
||||||
@@ -1167,38 +864,8 @@ void SelectedBuildingPanel::handleEvent(std::shared_ptr<const SelectionChangedEv
|
|||||||
void SelectedBuildingPanel::handleEvent(
|
void SelectedBuildingPanel::handleEvent(
|
||||||
std::shared_ptr<const DebrisSelectionChangedEvent> event)
|
std::shared_ptr<const DebrisSelectionChangedEvent> event)
|
||||||
{
|
{
|
||||||
m_selectedDebris = event->debris;
|
// Debris is a field object: it supersedes any building selection but coexists
|
||||||
if (!m_selectedDebris.empty())
|
// with actors (REQ-UI-SELECTION-CATEGORIES).
|
||||||
{
|
m_fieldSelectionPanel->setSelectedDebris(event->debris);
|
||||||
// Debris is a field object: it supersedes any building selection but coexists
|
yieldToFieldSelection();
|
||||||
// with actors (REQ-UI-SELECTION-CATEGORIES).
|
|
||||||
m_selectedBuildingIds.clear();
|
|
||||||
}
|
|
||||||
buildFieldSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
int SelectedBuildingPanel::selectedDebrisScrapTotal() const
|
|
||||||
{
|
|
||||||
// Sum the remaining scrap across the still-living selected debris (REQ-UI-DEBRIS-PANEL).
|
|
||||||
int total = 0;
|
|
||||||
for (const DebrisInfo& info : m_sim->getDebrisSystem().getAllDebrisInfo())
|
|
||||||
{
|
|
||||||
if (std::find(m_selectedDebris.begin(), m_selectedDebris.end(), info.entity)
|
|
||||||
!= m_selectedDebris.end())
|
|
||||||
{
|
|
||||||
total += info.amount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return total;
|
|
||||||
}
|
|
||||||
|
|
||||||
QString SelectedBuildingPanel::scrapTotalText() const
|
|
||||||
{
|
|
||||||
return tr("Scrap x %1").arg(selectedDebrisScrapTotal());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event)
|
|
||||||
{
|
|
||||||
m_debugDraw = event->active;
|
|
||||||
m_entityStatsPanel->setDebugDrawEnabled(event->active);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,12 +7,9 @@
|
|||||||
#include <QPoint>
|
#include <QPoint>
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
|
|
||||||
#include "entt/entity/entity.hpp"
|
|
||||||
|
|
||||||
#include "BeltSystem.h"
|
#include "BeltSystem.h"
|
||||||
#include "Building.h"
|
#include "Building.h"
|
||||||
#include "BuildingId.h"
|
#include "BuildingId.h"
|
||||||
#include "DebugDrawToggledEvent.h"
|
|
||||||
#include "EntitySelectionChangedEvent.h"
|
#include "EntitySelectionChangedEvent.h"
|
||||||
#include "EventHandler.h"
|
#include "EventHandler.h"
|
||||||
#include "GameConfig.h"
|
#include "GameConfig.h"
|
||||||
@@ -26,20 +23,27 @@
|
|||||||
#include "TickAdvancedEvent.h"
|
#include "TickAdvancedEvent.h"
|
||||||
|
|
||||||
class Simulation;
|
class Simulation;
|
||||||
|
class FieldSelectionPanel;
|
||||||
class ShipLayoutPreview;
|
class ShipLayoutPreview;
|
||||||
class ShipStatsPanel;
|
|
||||||
class QLabel;
|
class QLabel;
|
||||||
class QListWidget;
|
class QListWidget;
|
||||||
class QPushButton;
|
class QPushButton;
|
||||||
class QVBoxLayout;
|
class QVBoxLayout;
|
||||||
|
|
||||||
|
// Shows the current selection. The building category (buildings and construction sites)
|
||||||
|
// is rendered by this panel itself; the field category (ships, defence stations, debris)
|
||||||
|
// is rendered by the embedded FieldSelectionPanel.
|
||||||
|
//
|
||||||
|
// The two categories are mutually exclusive (REQ-UI-SELECTION-CATEGORIES) and this panel
|
||||||
|
// is the sole arbiter of which one owns the content: it listens to all three selection
|
||||||
|
// events, forwards the field ones to the child panel, and drops the losing category's
|
||||||
|
// content. Neither panel touches the other's widgets.
|
||||||
class SelectedBuildingPanel : public QWidget,
|
class SelectedBuildingPanel : public QWidget,
|
||||||
public CombinedEventHandler<TickAdvancedEvent,
|
public CombinedEventHandler<TickAdvancedEvent,
|
||||||
PlayerCommandsAppliedEvent,
|
PlayerCommandsAppliedEvent,
|
||||||
EntitySelectionChangedEvent,
|
EntitySelectionChangedEvent,
|
||||||
SelectionChangedEvent,
|
SelectionChangedEvent,
|
||||||
DebrisSelectionChangedEvent,
|
DebrisSelectionChangedEvent>
|
||||||
DebugDrawToggledEvent>
|
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@@ -54,7 +58,6 @@ private:
|
|||||||
void handleEvent(std::shared_ptr<const EntitySelectionChangedEvent> event) override;
|
void handleEvent(std::shared_ptr<const EntitySelectionChangedEvent> event) override;
|
||||||
void handleEvent(std::shared_ptr<const SelectionChangedEvent> event) override;
|
void handleEvent(std::shared_ptr<const SelectionChangedEvent> event) override;
|
||||||
void handleEvent(std::shared_ptr<const DebrisSelectionChangedEvent> event) override;
|
void handleEvent(std::shared_ptr<const DebrisSelectionChangedEvent> event) override;
|
||||||
void handleEvent(std::shared_ptr<const DebugDrawToggledEvent> event) override;
|
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
void onSelectRecipeClicked();
|
void onSelectRecipeClicked();
|
||||||
@@ -73,17 +76,14 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
void onSelectionChanged(const std::vector<BuildingId>& ids);
|
void onSelectionChanged(const std::vector<BuildingId>& ids);
|
||||||
|
// Gives the panel to the field category once it has anything selected.
|
||||||
|
void yieldToFieldSelection();
|
||||||
void refreshSelectionDisplay(RefreshReason reason);
|
void refreshSelectionDisplay(RefreshReason reason);
|
||||||
void rebuild();
|
void rebuild();
|
||||||
void hideAllWidgets();
|
void hideAllWidgets();
|
||||||
void clearContent();
|
|
||||||
void buildEmpty();
|
void buildEmpty();
|
||||||
void buildSingle(BuildingId id);
|
void buildSingle(BuildingId id);
|
||||||
void buildMulti(const std::vector<BuildingId>& ids);
|
void buildMulti(const std::vector<BuildingId>& ids);
|
||||||
// Summed remaining scrap across the selected debris (REQ-UI-DEBRIS-PANEL).
|
|
||||||
int selectedDebrisScrapTotal() const;
|
|
||||||
// "Scrap x N" line for the multi-object summary (REQ-UI-FIELD-MULTI-SELECTION).
|
|
||||||
QString scrapTotalText() const;
|
|
||||||
void refreshBuffers(const Building* b);
|
void refreshBuffers(const Building* b);
|
||||||
void refreshSiteProgress(const ConstructionSite* s);
|
void refreshSiteProgress(const ConstructionSite* s);
|
||||||
void updateShipyardLayoutWidgets(BuildingType type,
|
void updateShipyardLayoutWidgets(BuildingType type,
|
||||||
@@ -116,28 +116,7 @@ private:
|
|||||||
QPoint m_splitterTile;
|
QPoint m_splitterTile;
|
||||||
std::string m_currentRecipeId;
|
std::string m_currentRecipeId;
|
||||||
|
|
||||||
bool m_debugDraw = false;
|
// Renders the field selection (actors + debris) below the building content
|
||||||
// The selected ships/defence stations. Shares the "field" selection category with
|
// (REQ-UI-FIELD-MULTI-SELECTION). Hides itself while nothing field-side is selected.
|
||||||
// debris (m_selectedDebris): both can be non-empty at once (REQ-UI-SELECTION-CATEGORIES).
|
FieldSelectionPanel* m_fieldSelectionPanel;
|
||||||
std::vector<entt::entity> m_selectedEntities;
|
|
||||||
ShipStatsPanel* m_entityStatsPanel;
|
|
||||||
QLabel* m_entityTitleLabel;
|
|
||||||
QLabel* m_stationStatsLabel;
|
|
||||||
QLabel* m_entitySummaryLabel;
|
|
||||||
|
|
||||||
std::vector<entt::entity> m_selectedDebris;
|
|
||||||
// Shows the debris "Scrap" stat row (single selection) — the scrap total for the
|
|
||||||
// multi-object summary lives in m_entitySummaryLabel instead.
|
|
||||||
QLabel* m_scrapLabel;
|
|
||||||
|
|
||||||
// Renders the combined field selection (actors + debris): a single-object stats panel
|
|
||||||
// (ship, station, or debris) or a multi-object count summary that appends the debris
|
|
||||||
// count and scrap total when debris is also selected (REQ-UI-FIELD-MULTI-SELECTION).
|
|
||||||
void buildFieldSelection();
|
|
||||||
void buildEntityShip(entt::entity entity);
|
|
||||||
void buildEntityStation(entt::entity entity);
|
|
||||||
void buildEntitySummary();
|
|
||||||
void buildDebrisSingle();
|
|
||||||
void refreshEntityStats();
|
|
||||||
void clearEntityDisplay();
|
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user