drop CombatSystem's unused BuildingSystem parameter
The parameter was already commented out in the definition — combat resolution never touched it. Removing it also removes the last reference to BuildingSystem from CombatSystem, so the forward declaration goes too. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YHcUerKAZKWNvSKJxYKbnG
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@@ -329,7 +329,7 @@ void ArenaSimulation::tick()
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m_repairSystem->tick(m_currentTick, beamFiredEvents);
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// Combat resolution (tick step 8).
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m_combatSystem->tick(m_currentTick, m_admin, *m_buildingSystem, beamFiredEvents);
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m_combatSystem->tick(m_currentTick, m_admin, beamFiredEvents);
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m_beamFiredEvents.insert(m_beamFiredEvents.end(), beamFiredEvents.begin(), beamFiredEvents.end());
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m_combatSystem->applyPendingDamage(m_currentTick, m_admin);
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