Implement scrap pile selection
Scrap piles become a third selection category: click to select (actors win on overlap), box-drag / Ctrl+click multi-select, and the selected- object panel shows the summed remaining amount, updating live and dropping piles as they are collected or despawn. - ScrapSystem: expose per-pile amount via ScrapInfo. - EntityHitTest: add scrapAtWorldPos and scrapInBox (with tests). - New header-only ScrapSelectionChangedEvent. - GameWorldView: scrap selection member, click/box handling with the building-wins disambiguation, and per-frame pruning of gone piles. - SelectedBuildingPanel: scrap event, "Scrap: N" label, live total; scrap and building/entity selections clear each other. Implements REQ-UI-SCRAP-CLICK-SELECT, REQ-UI-SCRAP-MULTI-SELECT, REQ-UI-SCRAP-PANEL. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DZR44tA8sn4dPqDzAVXyps
This commit is contained in:
@@ -43,6 +43,7 @@
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#include "PositionComponent.h"
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#include "RepairBehavior.h"
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#include "SalvageScrapBehavior.h"
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#include "ScrapSelectionChangedEvent.h"
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#include "ScrapSystem.h"
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#include "SelectionChangedEvent.h"
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#include "SensorRangeComponent.h"
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@@ -271,6 +272,10 @@ void GameWorldView::onFrame()
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m_activeBeams = std::move(live);
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}
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// Drop selected scrap piles that were collected or despawned this frame, so the
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// panel stops counting them and the selection empties out (REQ-UI-SCRAP-CLICK-SELECT).
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pruneDespawnedScrap();
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// Expire copy/paste flashes. Lifetime is wall-clock (the frame delta), so the
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// flash plays for a fixed real duration regardless of game speed, including
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// while the game is paused (REQ-BLD-COPY-CONFIG-FEEDBACK).
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@@ -666,6 +671,36 @@ std::optional<QVector2D> GameWorldView::entityPosition(entt::entity entity) cons
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return m_sim->admin().get<PositionComponent>(entity).value;
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}
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void GameWorldView::clearScrapSelection()
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{
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if (m_selectedScrap.empty()) { return; }
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m_selectedScrap.clear();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ScrapSelectionChangedEvent>(m_selectedScrap));
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}
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void GameWorldView::pruneDespawnedScrap()
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{
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if (m_selectedScrap.empty()) { return; }
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std::vector<entt::entity> live;
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for (const ScrapInfo& info : m_sim->scraps().allScrapInfo())
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{
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if (std::find(m_selectedScrap.begin(), m_selectedScrap.end(), info.entity)
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!= m_selectedScrap.end())
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{
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live.push_back(info.entity);
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}
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}
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if (live.size() != m_selectedScrap.size())
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{
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m_selectedScrap = std::move(live);
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ScrapSelectionChangedEvent>(m_selectedScrap));
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}
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}
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void GameWorldView::stepSpeed(int delta)
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{
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const double kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 10.0 };
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@@ -1752,6 +1787,8 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
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if (hitEntity != entt::null)
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{
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// Actors (ship/station) win over scrap and buildings (REQ-UI-SCRAP-CLICK-SELECT).
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clearScrapSelection();
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m_selectedBuildingIds.clear();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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@@ -1775,6 +1812,8 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
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}
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if (id != kInvalidBuildingId)
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{
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// A building/construction site outranks scrap (REQ-UI-SCRAP-CLICK-SELECT).
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clearScrapSelection();
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if (event->modifiers() & Qt::ControlModifier)
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{
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bool found = false;
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@@ -1794,6 +1833,36 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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}
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else if (const entt::entity scrapHit =
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scrapAtWorldPos(m_sim->admin(), worldPos); scrapHit != entt::null)
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{
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// Scrap forms its own selection category; picking it clears any
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// building selection (REQ-UI-SCRAP-CLICK-SELECT, REQ-UI-SCRAP-MULTI-SELECT).
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if (!m_selectedBuildingIds.empty())
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{
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m_selectedBuildingIds.clear();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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}
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if (event->modifiers() & Qt::ControlModifier)
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{
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bool found = false;
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std::vector<entt::entity> newSel;
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for (entt::entity sel : m_selectedScrap)
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{
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if (sel == scrapHit) { found = true; }
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else { newSel.push_back(sel); }
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}
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if (!found) { newSel.push_back(scrapHit); }
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m_selectedScrap = newSel;
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}
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else
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{
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m_selectedScrap = { scrapHit };
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}
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ScrapSelectionChangedEvent>(m_selectedScrap));
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}
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else
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{
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if (!(event->modifiers() & Qt::ControlModifier))
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@@ -1801,6 +1870,7 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
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m_selectedBuildingIds.clear();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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clearScrapSelection();
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}
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m_boxSelecting = true;
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m_boxStartTile = tile;
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@@ -1873,24 +1943,75 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
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return;
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}
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if (!(event->modifiers() & Qt::ControlModifier))
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const bool ctrl = (event->modifiers() & Qt::ControlModifier) != 0;
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if (!boxIds.empty())
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{
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m_selectedBuildingIds = boxIds;
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}
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else
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{
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for (BuildingId id : boxIds)
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// A box covering any building selects buildings; scrap in the box is
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// ignored (REQ-UI-MULTI-SELECT, REQ-UI-SCRAP-MULTI-SELECT).
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clearScrapSelection();
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if (!ctrl)
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{
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bool found = false;
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for (BuildingId sel : m_selectedBuildingIds)
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{
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if (sel == id) { found = true; break; }
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}
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if (!found) { m_selectedBuildingIds.push_back(id); }
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m_selectedBuildingIds = boxIds;
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}
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else
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{
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for (BuildingId id : boxIds)
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{
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bool found = false;
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for (BuildingId sel : m_selectedBuildingIds)
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{
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if (sel == id) { found = true; break; }
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}
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if (!found) { m_selectedBuildingIds.push_back(id); }
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}
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}
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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return;
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}
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// No buildings in the box: a scrap-only box selects the scrap it covers
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// (REQ-UI-SCRAP-MULTI-SELECT).
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const std::vector<entt::entity> boxScrap =
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scrapInBox(m_sim->admin(), m_boxStartTile, m_boxCurrentTile);
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if (!boxScrap.empty())
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{
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if (!m_selectedBuildingIds.empty())
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{
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m_selectedBuildingIds.clear();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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}
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if (!ctrl)
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{
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m_selectedScrap = boxScrap;
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}
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else
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{
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for (entt::entity e : boxScrap)
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{
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bool found = false;
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for (entt::entity sel : m_selectedScrap)
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{
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if (sel == e) { found = true; break; }
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}
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if (!found) { m_selectedScrap.push_back(e); }
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}
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}
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ScrapSelectionChangedEvent>(m_selectedScrap));
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return;
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}
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// Empty box: a plain (non-additive) drag clears the current selection.
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if (!ctrl)
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{
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m_selectedBuildingIds.clear();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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clearScrapSelection();
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}
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
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}
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}
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