Add demolish-mode vignette
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@@ -131,10 +131,18 @@ private:
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void drawBeams(QPainter& painter);
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void drawOverlays(QPainter& painter);
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void drawScreenSpace(QPainter& painter);
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// Vignette-style border shown while the game is paused (speed 0x) to make the
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// paused state hard to miss: a black frame whose alpha fades from 50% at the
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// viewport edges to 0% toward the center.
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// Vignette-style border shown while the game is paused (speed 0x, REQ-UI-PAUSE-BORDER)
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// to make the paused state hard to miss: a black frame whose alpha fades from 50% at
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// the viewport edges to 0% toward the center.
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void drawPauseBorder(QPainter& painter);
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// Vignette-style border shown while demolish mode is active (REQ-UI-DEMOLISH-BORDER),
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// tinted with the demolish overlay color (including its configured alpha) from
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// visuals.toml instead of black.
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void drawDemolishBorder(QPainter& painter);
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// Shared drawing for the pause/demolish vignettes: a mitred picture-frame border
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// whose alpha fades from `edgeColor` (with its own alpha) at the viewport edge to
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// fully transparent toward the center.
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void drawVignetteBorder(QPainter& painter, const QColor& edgeColor);
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void drawReplayOverlay(QPainter& painter);
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float getTilePx() const;
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