rename EntityId to BuildingId

This commit is contained in:
2026-05-23 07:53:56 +02:00
parent dc4ebd5f2d
commit b57299fd2a
28 changed files with 273 additions and 274 deletions

View File

@@ -15,7 +15,7 @@
#include "Blueprint.h"
#include "SchematicDropEvent.h"
#include "BuildingType.h"
#include "EntityId.h"
#include "BuildingId.h"
#include "FireEvent.h"
#include "entt/entity/entity.hpp"
@@ -46,7 +46,7 @@ public:
const VisualsConfig* visuals, QWidget* parent = nullptr);
signals:
void selectionChanged(const std::vector<EntityId>& ids);
void selectionChanged(const std::vector<BuildingId>& ids);
void stateUpdated(Tick tick, int blocks, double speed);
void gameOver();
void builderModeExited();
@@ -104,8 +104,8 @@ private:
bool isValidPlacement(BuildingType type, QPoint anchor, Rotation rot) const;
const BuildingDef* findBuildingDef(BuildingType type) const;
EntityId buildingAtTile(QPoint tile) const;
EntityId siteAtTile(QPoint tile) const;
BuildingId buildingAtTile(QPoint tile) const;
BuildingId siteAtTile(QPoint tile) const;
void drawPortGlyph(QPainter& painter, QPoint bodyTile,
Rotation direction, const QColor& color);
@@ -162,10 +162,10 @@ private:
QPoint m_blueprintGhostTile;
bool m_demolishMode;
EntityId m_demolishHoverId;
BuildingId m_demolishHoverBuildingId;
bool m_debugDraw;
std::vector<EntityId> m_selectedIds;
std::vector<BuildingId> m_selectedBuildingIds;
bool m_boxSelecting;
QPoint m_boxStartTile;
QPoint m_boxCurrentTile;