rename EntityId to BuildingId
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@@ -15,7 +15,7 @@
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#include "Blueprint.h"
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#include "SchematicDropEvent.h"
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#include "BuildingType.h"
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#include "EntityId.h"
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#include "BuildingId.h"
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#include "FireEvent.h"
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#include "entt/entity/entity.hpp"
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@@ -46,7 +46,7 @@ public:
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const VisualsConfig* visuals, QWidget* parent = nullptr);
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signals:
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void selectionChanged(const std::vector<EntityId>& ids);
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void selectionChanged(const std::vector<BuildingId>& ids);
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void stateUpdated(Tick tick, int blocks, double speed);
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void gameOver();
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void builderModeExited();
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@@ -104,8 +104,8 @@ private:
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bool isValidPlacement(BuildingType type, QPoint anchor, Rotation rot) const;
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const BuildingDef* findBuildingDef(BuildingType type) const;
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EntityId buildingAtTile(QPoint tile) const;
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EntityId siteAtTile(QPoint tile) const;
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BuildingId buildingAtTile(QPoint tile) const;
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BuildingId siteAtTile(QPoint tile) const;
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void drawPortGlyph(QPainter& painter, QPoint bodyTile,
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Rotation direction, const QColor& color);
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@@ -162,10 +162,10 @@ private:
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QPoint m_blueprintGhostTile;
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bool m_demolishMode;
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EntityId m_demolishHoverId;
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BuildingId m_demolishHoverBuildingId;
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bool m_debugDraw;
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std::vector<EntityId> m_selectedIds;
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std::vector<BuildingId> m_selectedBuildingIds;
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bool m_boxSelecting;
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QPoint m_boxStartTile;
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QPoint m_boxCurrentTile;
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