rename EntityId to BuildingId
This commit is contained in:
@@ -116,7 +116,7 @@ GameWorldView::GameWorldView(Simulation* sim, const GameConfig* config,
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, m_ghostValid(false)
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, m_dragging(false)
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, m_demolishMode(false)
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, m_demolishHoverId(kInvalidEntityId)
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, m_demolishHoverBuildingId(kInvalidBuildingId)
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, m_debugDraw(false)
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, m_rng(std::random_device{}())
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, m_boxSelecting(false)
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@@ -412,7 +412,7 @@ bool GameWorldView::isValidPlacement(BuildingType type, QPoint anchor,
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return true;
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}
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EntityId GameWorldView::buildingAtTile(QPoint tile) const
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BuildingId GameWorldView::buildingAtTile(QPoint tile) const
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{
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for (const Building& b : m_sim->buildings().allBuildings())
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{
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@@ -424,10 +424,10 @@ EntityId GameWorldView::buildingAtTile(QPoint tile) const
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}
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}
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}
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return kInvalidEntityId;
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return kInvalidBuildingId;
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}
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EntityId GameWorldView::siteAtTile(QPoint tile) const
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BuildingId GameWorldView::siteAtTile(QPoint tile) const
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{
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for (const ConstructionSite& s : m_sim->buildings().allSites())
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{
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@@ -439,7 +439,7 @@ EntityId GameWorldView::siteAtTile(QPoint tile) const
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}
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}
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}
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return kInvalidEntityId;
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return kInvalidBuildingId;
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}
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@@ -495,7 +495,7 @@ void GameWorldView::placeBlueprintAtTile(QPoint center)
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for (const BlueprintBuilding& bb : bp.buildings)
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{
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const QPoint anchor = center + bb.offset;
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const std::optional<EntityId> rotateTarget =
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const std::optional<BuildingId> rotateTarget =
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m_sim->buildings().findRotateInPlaceTarget(bb.type, anchor, bb.rotation);
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if (rotateTarget.has_value())
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{
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@@ -503,8 +503,8 @@ void GameWorldView::placeBlueprintAtTile(QPoint center)
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continue;
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}
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const EntityId id = m_sim->tryPlaceBuilding(bb.type, anchor, bb.rotation);
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if (id == kInvalidEntityId || bb.recipeId.empty()) { continue; }
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const BuildingId id = m_sim->tryPlaceBuilding(bb.type, anchor, bb.rotation);
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if (id == kInvalidBuildingId || bb.recipeId.empty()) { continue; }
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if (bb.type == BuildingType::Shipyard)
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{
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@@ -533,7 +533,7 @@ void GameWorldView::placeAtTile(QPoint tile)
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return;
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}
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const std::optional<EntityId> rotateTarget =
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const std::optional<BuildingId> rotateTarget =
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m_sim->buildings().findRotateInPlaceTarget(type, tile, m_ghostRotation);
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if (rotateTarget.has_value())
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{
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@@ -549,9 +549,9 @@ void GameWorldView::placeAtTile(QPoint tile)
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}
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if (!m_sim->buildings().isTileOccupied(tile))
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{
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const EntityId id = m_sim->tryPlaceBuilding(
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const BuildingId id = m_sim->tryPlaceBuilding(
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type, tile, m_ghostRotation);
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if (id != kInvalidEntityId)
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if (id != kInvalidBuildingId)
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{
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m_beltDragTiles.insert(tile);
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}
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@@ -563,8 +563,8 @@ void GameWorldView::placeAtTile(QPoint tile)
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{
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if (!m_sim->buildings().isTileOccupied(tile))
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{
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const EntityId id = m_sim->tryPlaceBuilding(type, tile, m_ghostRotation);
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if (id != kInvalidEntityId)
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const BuildingId id = m_sim->tryPlaceBuilding(type, tile, m_ghostRotation);
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if (id != kInvalidBuildingId)
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{
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if (type == BuildingType::TunnelEntry)
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{
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@@ -677,7 +677,7 @@ void GameWorldView::drawBuildings(QPainter& painter)
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}
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bool selected = false;
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for (EntityId selId : m_selectedIds)
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for (BuildingId selId : m_selectedBuildingIds)
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{
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if (selId == b.id) { selected = true; break; }
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}
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@@ -957,9 +957,9 @@ void GameWorldView::drawOverlays(QPainter& painter)
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}
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// Demolish hover tint
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if (m_demolishMode && m_demolishHoverId != kInvalidEntityId)
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if (m_demolishMode && m_demolishHoverBuildingId != kInvalidBuildingId)
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{
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const Building* b = m_sim->buildings().findBuilding(m_demolishHoverId);
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const Building* b = m_sim->buildings().findBuilding(m_demolishHoverBuildingId);
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if (b)
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{
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for (const QPoint& cell : b->bodyCells)
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@@ -1168,55 +1168,55 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
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}
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else if (m_demolishMode)
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{
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EntityId hovered = buildingAtTile(tile);
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if (hovered == kInvalidEntityId)
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BuildingId hovered = buildingAtTile(tile);
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if (hovered == kInvalidBuildingId)
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{
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hovered = siteAtTile(tile);
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}
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if (hovered != kInvalidEntityId)
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if (hovered != kInvalidBuildingId)
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{
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const Building* b = m_sim->buildings().findBuilding(hovered);
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const bool isProtected = b && b->type == BuildingType::Hq;
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if (!isProtected)
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{
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m_sim->demolish(hovered);
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m_demolishHoverId = kInvalidEntityId;
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m_demolishHoverBuildingId = kInvalidBuildingId;
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}
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}
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}
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else
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{
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EntityId id = buildingAtTile(tile);
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if (id == kInvalidEntityId)
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BuildingId id = buildingAtTile(tile);
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if (id == kInvalidBuildingId)
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{
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id = siteAtTile(tile);
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}
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if (id != kInvalidEntityId)
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if (id != kInvalidBuildingId)
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{
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if (event->modifiers() & Qt::ControlModifier)
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{
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bool found = false;
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std::vector<EntityId> newSel;
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for (EntityId sel : m_selectedIds)
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std::vector<BuildingId> newSel;
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for (BuildingId sel : m_selectedBuildingIds)
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{
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if (sel == id) { found = true; }
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else { newSel.push_back(sel); }
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}
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if (!found) { newSel.push_back(id); }
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m_selectedIds = newSel;
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m_selectedBuildingIds = newSel;
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}
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else
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{
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m_selectedIds = { id };
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m_selectedBuildingIds = { id };
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}
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emit selectionChanged(m_selectedIds);
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emit selectionChanged(m_selectedBuildingIds);
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}
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else
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{
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if (!(event->modifiers() & Qt::ControlModifier))
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{
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m_selectedIds.clear();
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emit selectionChanged(m_selectedIds);
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m_selectedBuildingIds.clear();
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emit selectionChanged(m_selectedBuildingIds);
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}
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m_boxSelecting = true;
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m_boxStartTile = tile;
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@@ -1245,7 +1245,7 @@ void GameWorldView::mouseMoveEvent(QMouseEvent* event)
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}
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else if (m_demolishMode)
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{
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m_demolishHoverId = buildingAtTile(tile);
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m_demolishHoverBuildingId = buildingAtTile(tile);
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}
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else if (m_boxSelecting)
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{
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@@ -1272,7 +1272,7 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
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const int x1 = std::max(m_boxStartTile.x(), m_boxCurrentTile.x());
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const int y1 = std::max(m_boxStartTile.y(), m_boxCurrentTile.y());
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std::vector<EntityId> boxSel;
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std::vector<BuildingId> boxSel;
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for (const Building& b : m_sim->buildings().allBuildings())
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{
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for (const QPoint& cell : b.bodyCells)
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@@ -1300,21 +1300,21 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
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if (!(event->modifiers() & Qt::ControlModifier))
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{
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m_selectedIds = boxSel;
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m_selectedBuildingIds = boxSel;
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}
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else
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{
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for (EntityId id : boxSel)
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for (BuildingId id : boxSel)
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{
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bool found = false;
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for (EntityId sel : m_selectedIds)
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for (BuildingId sel : m_selectedBuildingIds)
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{
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if (sel == id) { found = true; break; }
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}
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if (!found) { m_selectedIds.push_back(id); }
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if (!found) { m_selectedBuildingIds.push_back(id); }
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}
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}
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emit selectionChanged(m_selectedIds);
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emit selectionChanged(m_selectedBuildingIds);
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}
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}
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@@ -1327,7 +1327,7 @@ void GameWorldView::toggleDemolishMode()
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if (m_demolishMode)
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{
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m_demolishMode = false;
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m_demolishHoverId = kInvalidEntityId;
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m_demolishHoverBuildingId = kInvalidBuildingId;
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}
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else
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{
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@@ -1393,9 +1393,9 @@ void GameWorldView::resetForNewGame()
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m_ghostRotation = Rotation::East;
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m_ghostValid = false;
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m_demolishMode = false;
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m_demolishHoverId = kInvalidEntityId;
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m_demolishHoverBuildingId = kInvalidBuildingId;
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emit demolishModeChanged(false);
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m_selectedIds.clear();
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m_selectedBuildingIds.clear();
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m_boxSelecting = false;
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m_scrollXTiles = 0.0f;
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m_scrollLeft = false;
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