rename EntityId to BuildingId

This commit is contained in:
2026-05-23 07:53:56 +02:00
parent dc4ebd5f2d
commit b57299fd2a
28 changed files with 273 additions and 274 deletions

View File

@@ -5,7 +5,7 @@
#include <QWidget>
#include "Blueprint.h"
#include "EntityId.h"
#include "BuildingId.h"
#include "GameConfig.h"
#include "Tick.h"
@@ -22,7 +22,7 @@ public:
BlueprintPanel(Simulation* sim, const GameConfig* config, QWidget* parent = nullptr);
public slots:
void onSelectionChanged(const std::vector<EntityId>& ids);
void onSelectionChanged(const std::vector<BuildingId>& ids);
void onStateUpdated(Tick tick, int blocks, double speed);
void clearActiveBlueprintButton();
@@ -45,7 +45,7 @@ private:
Simulation* m_sim;
const GameConfig* m_config;
std::vector<EntityId> m_selectedIds;
std::vector<BuildingId> m_selectedBuildingIds;
int m_currentBlocks;
int m_activeIndex;
std::vector<Blueprint> m_blueprints;