rename EntityId to BuildingId
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@@ -4,6 +4,6 @@
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// Ships, stations, scrap, and the HQ proxy use entt::entity instead.
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// Ids are allocated centrally by the Simulation, strictly increasing, never
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// reused. 0 is reserved as the invalid id.
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using EntityId = long long;
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using BuildingId = long long;
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constexpr EntityId kInvalidEntityId = 0;
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constexpr BuildingId kInvalidBuildingId = 0;
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@@ -1,7 +1,6 @@
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SET(HDRS
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${HDRS}
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${CMAKE_CURRENT_SOURCE_DIR}/Tick.h
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${CMAKE_CURRENT_SOURCE_DIR}/EntityId.h
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${CMAKE_CURRENT_SOURCE_DIR}/Rotation.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuildingType.h
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${CMAKE_CURRENT_SOURCE_DIR}/EntityAdmin.h
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@@ -7,7 +7,6 @@
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#include <QSize>
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#include <QVector2D>
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#include "EntityId.h"
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#include "Tick.h"
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#include "entt/entity/entity.hpp"
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@@ -104,3 +103,4 @@ struct DespawnAt
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struct HqProxy { char unused = 0; };
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