boss waves
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@@ -75,12 +75,12 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
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REQUIRE(cfg.world.regions.playerBufferWidth == 10);
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REQUIRE(cfg.world.regions.enemyBufferWidth == 15);
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REQUIRE(cfg.world.expansion.columnsPerExpansion == 10);
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REQUIRE(cfg.world.push.scalingFactor == Approx(1.2));
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REQUIRE(cfg.world.push.bossAdvanceSeconds == Approx(60.0));
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// Spot-check that a config-derived formula computes as expected.
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// threat_rate_formula = "1*x - 30": zero at x=30, 30 at x=60.
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REQUIRE(cfg.world.waves.threatRateFormula.evaluate(30.0) == Approx(0.0));
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REQUIRE(cfg.world.waves.threatRateFormula.evaluate(60.0) == Approx(30.0));
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// threat_rate_formula = "x": evaluates to the input value.
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REQUIRE(cfg.world.waves.threatRateFormula.evaluate(1.0) == Approx(1.0));
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REQUIRE(cfg.world.waves.threatRateFormula.evaluate(5.0) == Approx(5.0));
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// buildings.toml
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REQUIRE(cfg.buildings.buildings.size() >= 8);
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@@ -222,11 +222,11 @@ cost_building_blocks = 200
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[push]
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push_expand_columns = 20
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scaling_factor = 1.2
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boss_advance_seconds = 60
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[waves]
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threat_rate_formula = "1 +"
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ship_level_formula = "1 + x / 120"
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ship_level_formula = "1 + x / 10"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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