boss waves
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@@ -151,7 +151,7 @@ void Simulation::tick()
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m_config.world.heightTiles);
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// Step 2: threat accumulation
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m_waveSystem->tickThreatAccumulation(m_currentTick);
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m_waveSystem->tickThreatAccumulation();
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// Construction + production pipeline
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m_buildingSystem->tickConstruction(m_currentTick);
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@@ -460,7 +460,7 @@ void Simulation::tickDeathsAndLoot()
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if (es0Gone && es1Gone &&
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m_currentEnemyStationEntities[0] != entt::null)
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{
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m_waveSystem->applyPush();
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m_waveSystem->onEnemyStationsDestroyed();
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placeEnemyStationSet(m_waveSystem->generation());
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awardSchematicDrop();
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}
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