boss waves
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@@ -18,21 +18,25 @@ struct WorldExpansion
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int costBuildingBlocks;
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};
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// Push scaling (REQ-PSH-*).
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// Push effects (REQ-PSH-*, REQ-WAV-BOSS-ADVANCE).
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struct WorldPush
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{
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int pushExpandColumns;
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double scalingFactor;
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int pushExpandColumns;
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double bossAdvanceSeconds; // boss countdown advanced by this much per push
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};
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// Wave scheduling (REQ-WAV-*).
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struct WorldWaves
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{
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Formula threatRateFormula; // threat/s as a function of elapsed game-time seconds
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Formula shipLevelFormula; // enemy ship level as a function of elapsed game-time seconds
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Formula threatRateFormula; // threat/s as a function of boss wave counter x
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Formula shipLevelFormula; // enemy ship level as a function of boss wave counter x
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double gapMinSeconds;
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double gapMaxSeconds;
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double spawnDurationSeconds;
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double bossCountdownSeconds; // duration of each boss cycle (REQ-WAV-BOSS-COUNTDOWN)
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double bossThreatDurationSeconds; // boss budget = rate * this (REQ-WAV-BOSS-TRIGGER)
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double bossQuietBeforeSeconds; // suppress normal waves this long before boss (REQ-WAV-QUIET)
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double bossQuietAfterSeconds; // suppress normal waves this long after boss (REQ-WAV-QUIET)
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};
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struct WorldConfig
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