Restructure balancing docs into docs/balancing/
Split the cluttered progression_design.md and content_design.md into
separated documents by role:
- docs/balancing/rules.md - design rules and principles (moved from
progression_design.md, which is removed)
- docs/balancing/targets.md - the chosen base numbers: run shape,
factory curve, threat ladder (achieved
values adopted), combat anchors, pacing
anchors
- docs/balancing/derived.md - current tuned state of all derived
numbers, mirroring the configs
- docs/balancing/process.md - pass order, tuning discipline learned in
arena rounds 1-5, tools, next-round
checklist
- docs/balancing/history.md - chronological record: decisions, numbers
pass, calculator bugs, arena rounds,
pacing pass
- docs/balancing/README.md - index, status, open action items (moved
from progression_design.md)
content_design.md slims back down to actual content: footprint gating,
hull grids, gating matrix (module names updated to railguns), and the
production tree structure with its fiction - numbers, anchors, arena
logs, and pacing all moved to docs/balancing/. Stale references in the
config comments updated to the new locations.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
# recipes.toml
|
||||
#
|
||||
# Production tree v2 (see docs/content_design.md, "Production tree v2" and
|
||||
# "Numbers — first pass"). Quantities and durations are tuned so that every
|
||||
# Production tree v2 (structure in docs/content_design.md, numbers with
|
||||
# derivations in docs/balancing/derived.md). Quantities and durations are tuned so that every
|
||||
# fitted ship lands on the threat-cost ladder and the ratio curve is
|
||||
# realized: tier 1 ratios are 1:1, tier 2 ratios are 2:3, tier 3+ ratios
|
||||
# are deliberately strange.
|
||||
@@ -14,7 +14,7 @@
|
||||
# rock IS ore)
|
||||
# mid + quartz geode deposits in expansion territory
|
||||
# (deposit gating pending — see action
|
||||
# item 5 in docs/progression_design.md;
|
||||
# item 5 in docs/balancing/README.md;
|
||||
# until then quartz mines anywhere)
|
||||
# late + voidsteel battle-forged: ONLY from reprocessing
|
||||
# salvaged scrap, so capital production
|
||||
@@ -141,7 +141,7 @@ outputs = [{item = "copper_coil", amount = 1}]
|
||||
duration_seconds = 1.5
|
||||
|
||||
# Depth-3 chain (ore -> ingot -> plate -> block) is the factory's
|
||||
# doubling-time knob; see the block economy rules in progression_design.md.
|
||||
# doubling-time knob; see the block economy rules in docs/balancing/rules.md.
|
||||
# Explicitly unlocked at start (-1): building blocks appear in no
|
||||
# schematic's materials, so implicit unlocking can never reach this recipe.
|
||||
[[recipe]]
|
||||
|
||||
Reference in New Issue
Block a user