Add paused-state vignette border to game world view
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@@ -131,6 +131,10 @@ private:
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void drawBeams(QPainter& painter);
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void drawOverlays(QPainter& painter);
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void drawScreenSpace(QPainter& painter);
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// Vignette-style border shown while the game is paused (speed 0x) to make the
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// paused state hard to miss: a black frame whose alpha fades from 50% at the
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// viewport edges to 0% toward the center.
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void drawPauseBorder(QPainter& painter);
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void drawReplayOverlay(QPainter& painter);
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float getTilePx() const;
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